
As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 3 → 8.14/day in the week after.
About

As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!


You run a disaster recovery company, specialized in restoring sites devastated by natural disasters. Numerous tasks await you and your heavy machinery as you work to restart the local industry: clearing debris, replacing faulty equipment, rebuilding roads and bridges damaged by bad weather, deploying resource convoys to produce new reconstruction materials, and much more!


Experience a new generation of simulation with the brand new engine developed by Saber Interactive, the creators of MudRunner and SnowRunner. Handle each object with realistic physics, accounting for their mass and size. Interact with elements like sand, wood, and asphalt. Reshape the terrain and ease the movement of your vehicles thanks to your newly-built roads.


Each machine has its own behavior. Use your bulldozer to clear obstructions, your heavy transporter to carry multiple vehicles, or your fixed or gantry cranes to lift containers and equipment. Reconnect a factory to the power grid with your cable layer, lay down hot asphalt with your paver, and flatten it with your roller to create your own roads. Unlock over 40 vehicles as you progress through the story-driven campaign. Visit your garage to customize your machines with your company’s logo and repaint them with your personalized colors.


Disasters have caused chaos, cutting off access to many affected areas. You are the last hope to brave these extreme conditions. Whether in the mountains, the heart of the desert, or by the sea, your expertise is needed around the globe! Explore 8 unique maps, each 4 km², with their own biomes and buildings. Choose your itinerary through abandoned factories, submerged dams, or out-of-service solar fields. Search every corner to achieve your goals, and secure new contracts to earn additional funds and XP.


Collect remnants of wood, steel, and cement and transform them into components in your recycling plants, every piece of debris can be used for reconstruction! Supply factories and sand quarries to produce resources in bulk. As the operations manager, guide your transport trucks by plotting their routes on the map and ensure no obstacles block their way!


The world of RoadCraft offers a multitude of activities. Why not complete them with your friends? Set up a co-op session for up to 4 players. Divide tasks or focus together on a single objective. Combine your strengths and ingenuity to find solutions, even the most unexpected ones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.4Kreviews | 75% | — | $19.7M |
| $37.75 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grande potencial desperdiçado. Pra quem jogou Snowrunner e Midrunner, fuja disso aqui. Isso aqui tem cara de trabalho terceirizado pra algum estúdio pequeno. -Jogabilidade e controles muitos ruins. -HUD do jogo feio e nada intuitivo. Parecendo jogo mobile. -Não tem autoload da carga, vai ter que usar guincho toda hora pra carregar E DESCARREGAR e os atalhos são péssimos. -Simulação da lama e terreno bem inferior do Snowrunner. -Os veiculos não tomam dano de motor, suspensão,rodas,etc. -Existe um marcador de combustivel, mas é bem genérico e passa bem distante do realismo do Snowrunner. -A mulher do rádio que te passa as missões é bem irritante e folgada. -40% de desconto ainda tá caro.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #80, worst DE #96 · 3 markets collected
Reviews, worldwide (the counter carries no country): 560.4/day in the week to Jul 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Russian, Czech, Korean +3 more
| $23.99−40% |
| 2.3Kratings |
| 72% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Купил это недоразумение на релизе, сразу разочаровался в сырости продукта и в явной деградации ключевых механик на фоне предыдущих игр про бездорожье от этого же разработчика. Сделал скидку на то, что игра только вышла, отложил её с мыслями, что в скором времени так или иначе большинство проблем устранят. Вспомнил про игру спустя год, совсем недавно, и решил попробовать. Каково же было моё удивление, когда я обнаружил (сразу же после запуска), что разработчик до сих пор (спустя год!!!) не исправил баг, из-за которого игра тупо не видит геймпад. Я, конечно, понимаю, что всем сейчас нехорошо, но я не ожидал, что всё может быть настолько плохо. И как всегда я пишу это бессмысленное нытьё, потому что мне банально обидно за тот прекрасный потенциал, который был у проекта (ведь задумка действительно очень хорошая), который разработчики тупо не захотели нормально развить, и пустили на ветер. Как же я скучаю по тем временам, когда игры делались НЕ ТОЛЬКО ради заработка, как какой-то конвейерный продукт, а ещё и ради искусства, чтобы вложить душу, смысл. Скучаю по тому энтузиазму, с которым разработчики подходили к своим творениям. И какие же они тогда были живые, настоящие, и действительно крутые, не зря многие старые игры остаются актуальными и культовыми до сих пор (о чём-то это да говорит). А сейчас разработчикам только отдай деньги за очередное пластмассовое и бездушное подобие игры, да побольше - и всё, больше их ничего интересовать не будет, абсолютное безразличие к своим продуктам и поклонникам.
multiplayer never worked
Excelente Juego, muy completo, muy realista, sorprendente las físicas del suelo, hay una gran cantidad de maquinarias donde su cámara en primera persona es muy realista (hasta podes ver que palancas o botones que el personaje mueve/apreta), muchísimo contenido, y además la música y la temática son excelentes. Gráficos excelentes y muy bien optimizados (Al menos en mi computadora anda todo excelente al máximo)
This games looks like a PS2 game. 3 FPS. On a 3070 Ti. I paid 50€ for it. ONE. YEAR. AGO. Haven't been able to contact support either. How can Snowrunner be so good and this be so ♥♥♥♥?
I love this game but god the difficulty has nothing to do with skill and everything to do with the game randomly deciding things don't work. Routes? Just fail randomly. Route worked 5 times and suddenly broken. Oh and your vehicles will either turn WAY too sharp or not sharp enough. Oh you're laying cable on a route clearly designed for laying cable? You cannot break a completely random 10 feet of space along the route and there is no work around. You're ♥♥♥♥♥♥ and have to start over on another route. Some of the spawn points cannot use certain vehicles. Namely the heavy equipment trailer. Which you NEED to not spend 30 minutes driving your road building vehicles to a spot. I don't understand it. I want to keep playing but once every 2 hours of gameplay I run into such a ♥♥♥♥♥♥♥ mess that makes no sense that I stop playing for days. I can't stand it. Stop releasing new stuff if it doesn't work. Also, WHY GIVE ME A NEW CABLE LAYER THATS HAS THE OPPOSITE PROBLEMS OF THE ORIGINAL. I want a BETTER one not one that sucks in other ways. I would recommend it but it is clear a lot of this stuff and these missions are never even tested. Lastly, LET ME USE BRIDGES. I don't want to unlock them 95% of the way through a map when I no longer need them. I have a steel beams facility. LET ME USE THE STEEL BEAMS. Why do I have to wait to complete a random (unknown) task to unlock them. Usually RIGHT AFTER I HAD TO USE SOMETHING ELSE AND DON'T NEED THEM.
Buyer Beware - This title likes to nuke graphics drivers for looking the wrong direction in game. Was great fun while it was playable. Focus is their usual brand of useless with patching.
ПОЖАЛУЙСТА, НЕ ПОКУПАЙТЕ ИГРУ ПОКА НЕ ПРОЧИТАЕТЕ Насмотревшись тик токов и видео на ютубе, как в игре все здорово и классно строить дороги.. Нет, вы дороги не будете строить их ВООБЩЕ Главные минусы: - Много бесполезных миссий от разработчиков не связанных со строительством дорог, их суть приедь на точку А забери отвези на точку В. - Растянутый геймплей в местах где удобно разработчикам. - Очень мало техники, которая врезается в каждый пластмассовый камень, когда ты едешь на огромном Кировце, который не может сдвинуть маленький камушек. - Мир абсолютно пустой, нет ни души. - Есть много мест которые нуждаются где надо что-то расчистить, или проложить дорогу, НО ЭТО АБСОЛЮТНО НЕ НУЖНО, вы будете ездить там где вам укажут по миссии. - Наград за то что ты сделаешь дорогу нет никаких, можно всю карту и миссии сделать ни проложив ни метра асфальта. - На миссиях вы будете не убирать происшествия от глобальной разрухи, а поменять пару труб, отвезти мусор туда сюда, и это вся миссия. - Искусственные препятствия от разработчиков, можно объехать в паре метров, это касается грязи, и мусора. - Техника максимально топорная, едешь на вездеходе, собираешь все статичные объекты просто врезаясь в них, разрушаются только кусты и деревья - Миссии примитивные. Экономика искусственная, которая ни на что не влияет, нужна только для пары миссий на карте, привези 4 старых плиты, получи новые 4 плиты, отвези на точку, все миссия, и мост по триггеру появляется из воздуха. - Песок чудесным образом насыпается в самосвал из воздуха, в области где сказал разработчик. Просто приехать накопать или загрузить песок самому такого просто нет. - Не важно, играете вы один или с друзьями, усложнений никаких нет, карты все готовые. - Переложить какую-то часть работы на ИИ нельзя, ИИ в игре сделан хуже чем в игре на телефоне, едет по вейпоинтам куда ему скажешь, они так и едут, перед собой они ничего не видят, могут ехать просто в столб и стоять на месте. - В игре миссии линейные заранее прописанные, делаете то что скажут, проложил асфальт, ни EXP ни денег вы за это не получите в игре RoadCraft дороги вы делать не будете Купил полную версию за 3к, крайняя цена этой игры 700р
I would only recommend this game to someone new to the genre , if you are a snowrunner player, give it a miss, the change in vehicle handling and overall objective in the game is just too jarring . For what it is, its fairly competant but does suffer from those saber staples, styrofoam rocks that bounce around and float on sand, to weird cargo physics that hamper your progress. if you like altering terrain and just knocking the ♥♥♥♥ out of trees, this game is a pretty good time sink, the driving is nothing special but there is some pretty nice scenery .
Big flop. May pick up again when its only a few dollars but even at $24, I simply cannot recommend. I am a Mudrunner enjoyer. This is not that. I knew that going in but I honestly thought I would like it a lot because I enjoyed the demo. The real game though? Yeah no. Everything is just set dressing for predefined goals. The UI is baaaaaadddd, real bad. The game seems to be less about actually driving things around and more about telling AI to do it and the AI is totally braindead and will just run into obstacles endlessly, not fun. No steam workshop support and the mod platform that they chose would not link to my game no matter how many different ways I tried to make it work. Also, the mods seem to be heavily restricted in what they can do so the community doesn't seem to really be embracing it very much. Steam workshop would have saved this for all the issues it has I think but without that, it's dead in the water.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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