
As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 3 → 8.14/day in the week after.
About

As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!


You run a disaster recovery company, specialized in restoring sites devastated by natural disasters. Numerous tasks await you and your heavy machinery as you work to restart the local industry: clearing debris, replacing faulty equipment, rebuilding roads and bridges damaged by bad weather, deploying resource convoys to produce new reconstruction materials, and much more!


Experience a new generation of simulation with the brand new engine developed by Saber Interactive, the creators of MudRunner and SnowRunner. Handle each object with realistic physics, accounting for their mass and size. Interact with elements like sand, wood, and asphalt. Reshape the terrain and ease the movement of your vehicles thanks to your newly-built roads.


Each machine has its own behavior. Use your bulldozer to clear obstructions, your heavy transporter to carry multiple vehicles, or your fixed or gantry cranes to lift containers and equipment. Reconnect a factory to the power grid with your cable layer, lay down hot asphalt with your paver, and flatten it with your roller to create your own roads. Unlock over 40 vehicles as you progress through the story-driven campaign. Visit your garage to customize your machines with your company’s logo and repaint them with your personalized colors.


Disasters have caused chaos, cutting off access to many affected areas. You are the last hope to brave these extreme conditions. Whether in the mountains, the heart of the desert, or by the sea, your expertise is needed around the globe! Explore 8 unique maps, each 4 km², with their own biomes and buildings. Choose your itinerary through abandoned factories, submerged dams, or out-of-service solar fields. Search every corner to achieve your goals, and secure new contracts to earn additional funds and XP.


Collect remnants of wood, steel, and cement and transform them into components in your recycling plants, every piece of debris can be used for reconstruction! Supply factories and sand quarries to produce resources in bulk. As the operations manager, guide your transport trucks by plotting their routes on the map and ensure no obstacles block their way!


The world of RoadCraft offers a multitude of activities. Why not complete them with your friends? Set up a co-op session for up to 4 players. Divide tasks or focus together on a single objective. Combine your strengths and ingenuity to find solutions, even the most unexpected ones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.4Kreviews | 75% | — | $19.7M |
| $37.75 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1064 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gotta love the grind. But i do use a vehicles unlocker to early access vehicles as the progress system is way to slow and i'm worried i might lose interest in the game when using the basic vehiles for too long.
RoadCraft has an incredible foundation. The vehicles, terrain deformation, road building, logistics, and infrastructure systems are all excellent. However, I believe the game would benefit greatly from a true sandbox mode with much more player freedom. Here are some features I would love to see: * The ability to place our own factories, power stations, relay towers, and infrastructure buildings. * The ability to create and expand our own logistics network from scratch. * Unlimited or significantly increased AI transport routes. * The ability to freely connect power networks without being restricted by objective triggers. * Larger maps designed around long-term infrastructure development rather than scripted mission chains. * A true economy where players can build and optimize their own production chains. * More freedom to solve problems logically instead of being forced into a specific mission sequence. One of the most frustrating aspects of the current game is when a player has already found a realistic solution to a problem, but the game refuses to accept it because a specific objective has not been completed yet. This can make the gameplay feel restrictive and less immersive. RoadCraft is at its best when players are planning roads, designing logistics networks, transporting equipment, and improving infrastructure. Giving players more control over how they build and expand their operations would add hundreds, if not thousands, of hours of replayability. I genuinely believe RoadCraft could become the ultimate road building and infrastructure sandbox if these systems were expanded in future updates.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #80, worst DE #96 · 3 markets collected
Reviews, worldwide (the counter carries no country): 560.4/day in the week to Jul 16 → 6.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Russian, Czech, Korean +3 more
| $23.99−40% |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo fajna gra, ma kilka błędów nie jest idealna, lecz daje wielka swobodę rozgrywki jest bardzo odprężająca. A wszystkie recencje porównujące RoadCrafta do SnowRunnera nie maja miejsca bytu, to 2 rożne światy
The game is good, but every time I drive a vehicle near a maintenance center depositing sand, spreading sand, laying asphalt, compacting asphalt, the game crashes abruptly. This happens persistently, completely ruining the experience. The tracked vehicles have terrible collision physics with the terrain; it feels like they have no suspension. I regret buying the Greenway HT 500 (DLC). I thought the experience would be cool, but... it levels the terrain with great difficulty and doesn't seem to have half the traction the game claims. o jogo é bom, mas toda vez que eu passo com um veículo próximo a algum centro de manutenção depositando areia, espalhando areia, colocando asfalto, compactando o asfalto o jogo fecha de forma adrupta, isso acontece de forma persistente, estraga totalmente a experiência. O veículos que sobre esteiras tem uma física de colisão horrível com o terreno, parece que não possuem suspensão, me arrependi de ter comprado o Greenway HT 500 (DLC), achei que a experiência seria legal, mas... ele nivela o terreno com muita dificuldade e parece não ter metade da tração que o jogo alega.
Şu güzelim oyuna joyistik destegi getirin lütfen bizi joytokey gibi programlarla ugraştırmayın
game bagus, cuma menurut gw cuma map nya sepi ga ada manusia dan hewan selebihnya dah bagus buat game ini
Roadcraft мёртв. Была хорошая медитативная игра. Патч 7.2 сломал логику работы песчаных карьеров. Фикс 7.3 сломал систему сохранения / загрузки всей игры. Мне ещё повезло что удалось пройти почти всю игру до выхода патча, ведь у многих Roadcraft вообще никогда нормально не работал, независимо от конфигурации , мощности системы и графических настроек. Сложно понять логику разработчиков, но приходится констатировать что на данный момент Roadcraft превратился в глючный кусок программного кала. Roadcraft is dead. It used to be a good, meditative game. Patch 7.2 broke the logic governing the sand quarries. Hotfix 7.3 broke the game's entire save/load system. I was lucky enough to beat almost the whole game before the patch came out, because for many people, the game never worked properly at all—regardless of hardware configuration, system power, or graphics settings. It’s hard to fathom the developers' logic, but the fact remains: right now, Roadcraft has turned into a buggy piece of software $hit.
Install the game, complete 3 maps, 4th map gives me visual and audio stutters, tries to fix issue, it gets worse, blue screens. reboot, does everything in the book to try to fix the issues, launch game, crashes every time on the loading screen. This game hasn't been giving me issues until now. ♥♥♥♥ this game.
да
Здравствуйте. Не хватает смены времени суток и повреждений техники. в остальном все нормально.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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