
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Needs some work.. I’ve played for almost two hours and haven’t found a single gun. I understand wanting to make a challenging survival sim, but when you’re unable to fight back against enemies without a knife or gun, it doesn’t make for a very fun experience when there isn't any to be found. Pretty much every spawn has been the same, run around checking crates, only to find that they’re empty, then run into an enemy and either let them kill me or run away and continue searching through more empty crates. This game definitely has potential, but it still feels very much like an early access release.
If you are a milsim fanatic or a masochist you might like this game. I play games like this exceedingly cautiously which makes the game slow and boring. which is on me, I'm not throwing anything at the developer. I could see it getting a little faster if I strapped a monitor to my face so I'm not roleplaying as a snake neck turtle at my desk. It is still a cool game that I will keep track of all the way up to its 1.0 release even if I don't play it a whole bunch.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 4.2K | 62% | $39.99 | |
| $4.1M | 7.5K | 76% | $29.99 | |
| $4.1M | 8.9K | 97% | $19.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 8.8K | 95% | $14.99 | |
| $4.1M | 4.1K | 80% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $78.8K | 278 | 87% | $9.99 | |
| $3.5K | 13 | 8% | $13.99 | |
| $756 | 3 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
man Investiert viel zeit für eine gute Bewaffnung und Loot aber wenn man stirbt ist alles weck... keine Leiche um es sich wieder zu holen... einfach weck
ai have infinite magazines. what the ♥♥♥♥ dude.
The game is good but not my type. Thats why i refunded it. I really loved the devlogs of the games and the devs tips . I would love to revisit this game in future but for now i am refunding it.
未来可期,优化和画面都很不错,枪械质感优秀,加点mod玩起来很舒服。 原版的内容由于不多,死亡之后什么都没有,死亡惩罚很重,也没有安全箱什么的,受伤成本也很重,因为医疗物资实在是太少了,所以本作的核心玩法其实并没完善,个人认为作者这样去做是拉长游玩时间,如果按照物资多,有保险的情况来游戏的内容量撑不起来玩家的探索。游戏的路线很长,游戏内有作者的更新计划,希望作者可以适当的扩招团队,毕竟一个人的能力实在是太有限了,即使部分资产外包。 音效系统是要下功夫的,敌人的脚步不是很明显,和环境音效区别不大
Fun, Maddening, Tense. Be prepared to die. This is not a run and gun game. It also has loot loss and permadeath. Bots are very hard to see. You will die wondering "where did that come from"? then lose all your gear. It's so awesome! But it will also drive you crazy. spend hours getting you gear all aligned for the next map, you scoot to the exit and on the way...Blammo! you're dead and lost all your gear. So the game rewards patience, and methodical exploration. You will not be running anywhere. You can, but you will die. You also really need a good sound system, it's the only real way to track the bots. It is not a "normal" game and I love that. Adding: Why do I like Scandanavian developers so much? It's kind of like Russian jank (Stalker). They have their own flavor and I like it. (The Forest) Good luck!
어떻게든 처절하게 살아남는 기분이 이런 거구나 싶을 정도로 빡세게 했음. 일단 전반적인 게임 분위기가 나쁘지 않고 부정적 리뷰에 쓰인 많은 단점들이 모드로 커버 가능하니 이런 장르가 취향에 맞다면 재미있게 할 수 있을 게임. 밴디트가 권총 하나 들고 200m 밖에서 나를 먼저 발견해서 저격하는 것만 어떻게 해 다오...... 시스템상 헤드 원탭에 죽진 않는 것 같은데 짜증나 죽겠다 그냥
Jogo com muito potencial, mas ainda carece de mais conteúdo. Tem algumas mecânicas um pouco diferentes, mas muito bem feito, fazendo o jogo ter alma e identidade própria. Está muito bem feito e faz você sentir algo a mais, coisa que grandes da indústria não conseguem mais. Pra mim foi uma compra fácil!!!!!
Brutal but great
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.