
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1079 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Addicting and tough at the same time. Worth the purchase and I cannot wait to see what the future holds.
Processor Intel Core i7-1065G7 Installed RAM 16.0 GB Graphics card NVIDIA GeForce MX330 (2 GB) OS Windows 11 First hour in after playing the demo and so far, so good. Went looking for a realistic, single-player post-apocalyptic survival game that's light on resources and this scratched the itch. No zombies or weird paranormal stuff. No mercy, either. The game requires risk and tactical strategy to survive. Stupid moves will get you killed. Though still in early access (and myself playing for just under 1 hour), I'm enjoying how immersive and detailed the environment is. Each house I run up on is stressful and requires full attention to pick out bandits to defend against in the area. It's eerily quiet if you shut the music off (although the game does have a good soundtrack). The sounds of nature are a reprieve when you're not keeping an ear out for voices and footsteps. The graphics are detailed enough to simulate the experience thoroughly, with beautiful forest and rural scenery that I can get lost in. And since I'm too cheap to buy GPUs and memory at the inflated levels of the moment, my 6-year old low-end laptop is able to run it pretty well with the experience that I've described so far - even at 15-22 frames per second with all the bells and whistles turned off. The inventory system is straightforward and not complicated to manage. Slots are applied for gear and weapons. Limits apply to carrying weight and the space that you use up in your pack. Stocking items in the shelter saves them from being lost (unless playing on permadeath). Crafting options are available with the right supplies. Scavenging every nook and cranny is vital for survival - not only for food, drink, and ammo, but also to keep your mental health up with items like cassette players. The running meters on hunger, thirst, and mental health force me to keep moving and looting, even when deadly Bandits are close by. Engaging in combat is challenging at the get-go. Run-and-gun won't work in this game. Staying low and tactical will. I'm still getting used to operating the Mosin as the game requires intricacy in loading and reloading weapons, coupled with the fact that every firefight involves an aggressive AI that's a good shot. Nothing is more stressful than reloading a Mosin while taking fire from approaching enemies when you know you're overpowered, yet hellbent on staying alive. Chef's kiss if you're able to overcome. They'll open doors and spray bullets, which was my first death experience in the game. One area for improvement is the sound around the footsteps and voices of the Bandits. It's not a deal-breaker as I'm able to generalize the location of Bandits when I rotate myself left to right with headphones on. This is my workaround to find out how close they are and the direction they are traveling in. I guess I'm looking for more stereoscopic sound as I'm not able to hear that well enough when training my sight on where I think they'll expose themselves. That being said, solid game so far with a solid experience. One person developed this? Slow clap.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Welp, this was a nice game until i died right at the Terminal side entrance of Apartments. Hooked me in the first minutes, plays a little like STALKER-Tarkov hybrid i'd like to say. Spent 26 hours in the first 3-4 days... That says a lot kinda. Do not pick up the cat if you are not ready to install mods or suffer running back ASAP to feed it. Looking forward to this project, been following since very first devlogs.
круть
基本的なゲーム内容はほかの方がレビューに書いてくださっているので省略。 言われるほど敵が遠距離から当ててくることはほとんどありませんでした。遠距離でもすぐこちらを発見して発砲はしてきますがほぼ外します。落ち着いて遮蔽物を探して撃ち返せば無傷で対処できることがほとんどです。 個人的な推し武器はショットガン。慣れるとチューブ装填とポンプアクションが楽しいです(遠距離だと役に立たないからハンドガンに切り替えますけどね)。あと某ソシャゲつながりで416も好き。 アーリーアクセスにかかわらず、無駄に重いとか変なバグが頻発するとかも無いのも好印象。 一方コンテンツ自体は少なめであり、実質やることが現状3人いる友好NPCから頼まれるお使いをこなすしかないのが難点。 値段もそこまで高くないですし、はまる人にはドハマりするので 万人向けとは言えませんがリアル志向のFPSに興味がある人は買ってみて損はないかと [spoiler] ちなみにお使いだけど個人的には入れ込みすぎるのはお勧めしない。 なぜならこのゲームのルートシステムはほぼソシャゲのガチャであり、お使いとして指定されるアイテムを入手するのに必要なものはFPSの上手さではなくガチャ運である。 セーブデータ消失のリスクを負ってVostokに出向いても増えるのは「レアアイテムの出現率」ではなく「ガチャを引く回数」である。 そして運よく最高レアであるLegendaryアイテムを引けたとしても、Legendaryに属するアイテムは地味に多いので目当てのアイテムじゃない所謂「すり抜け」が頻発。 例えば、Legendaryアイテムであるハーモニカを納品したいのに出てくるLegendaryが 鍵鍵サンタジャケット鍵コーヒーメーカーコーヒーメーカーカセットテープ鍵鍵サウナハット鍵鍵カセットテープ鍵ギター鍵鍵鍵鍵...... ということが余裕で起こる。 上記の理由から自分は200時間のプレイ中1回もハーモニカを入手できなかった。仕方なくmodでLegendaryの出現率を2倍くらいに上げた後10時間かけてようやく出てきた。modというチートまがいを使ってなお10時間かかったのである。なんだこのガチャゲーお前もうFPS名乗るのやめろ[/spoiler]
Game is ok without mods. But it is really great with the mods. Deleted all my stuff when I went back to vanilla from the mods...beware.
hyvä peli ei multiplayer
Öncelikle DayZ,Stalker,Tarkov Havalarını Seviyorsanız bu oyun Onların daha da basitleştirilmiş ve yormayan hali Yaklaşık 20 saat kadar oynadım Ve gayet beğendim Tek bir kişi yapıyor O nedenle güncellemeler Yavaş geliyor, Tek kişinin yaptığı Çok iyi oyunlar var Evet ama bu oyun onlara nazaran biraz daha geride kalıyor. Güzel bir ekip olsa Daha iyi yerlere geleceğine inanıyorum, ♥♥♥ eksiği var Ama kötü değil.
Gut!
Its fun like alot of fun!
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