
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 18 → 3.25/day in the week after.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
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Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buen juegaso pero mano abajo porque es de paga y no meten coop 2v2 online sin necesidad de codigos para crear lobby, se necesita urgente como en Brawahalla hayaaah
Maypul isn't fat wtf, please fix this MR. Fornace PLEASE GIVE HER LOVERS MAYPUL SKIN PLEASE I BEG, I NEED IT PLEASEEEE
This game is too much fun. Find someone of a similar skill level to play against (discord etc).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I mean if ur a furry and or a lover for smash bros without getting smash bros or a switch then game is right, I recommend. fluid on modern low end gaming laptops, and very fun to play. rtx 4050 laptops can def handle this game above 180fps easy, and while the game has a steep learning curve its also features tutorials for learning. great game would love to see how far they take the game and what updates they come out with in the future and also I would definetly try and enter into some tournaments once you start getting up there in the rank leaderboards. Know you will need to take a while to learn the mechanics and pick one character to master before trying another one. I am running maypul, shes complex, yet super fun to play so I recommned picking one testing it out before picking out a character to main.
Gouie has killed this game for me. Yet another obnoxious, dishonest, lazy character for campy and defensive shield grab spamming playstyles to thrive in. Fleet was bad enough, but here we are.
[h2]Une excellente alternative à Smash[/h2] Rivals of Aether 2 est excellent, à condition de partir du principe que ce n'est pas un clone de la série de Nintendo. Il a beau avoir des similitudes évidentes avec Smash, il faudra réapprendre un nouveau titre qui se situe quelque part entre Melee et Ultimate. Les personnages sont souvent des hybrides des rosters qu'on connaît, mais certains proposent carrément un gameplay tout neuf et rafraîchissant. Ça peut sembler un peu lourd au début, le temps de désapprendre ses réflexes, mais le jeu cache une profondeur folle et apprendre à bien se déplacer prend du temps. Le résultat en vaut largement la chandelle et vous en aurez pour votre argent, puisque le jeu a des méthodes assez originales pour un titre de la FGC... [h2]Une générosité rare[/h2] Le jeu propose des season pass gratuits avec des skins, des cosmétiques et des monnaies à débloquer sans dépenser un centime. Tous les personnages sont gratuits, même les nouveaux et ceux à venir, et le développeur ainsi que son équipe font preuve d'une générosité assez folle pour le genre. Le jeu survit grâce à sa boutique qui propose moult skins et cosmétiques, un avantage considérable. Vous payez le jeu une fois et vous pourrez débloquer énormément juste en jouant et en suivant les événements qui donnent de la monnaie premium pour les skins les plus rares. C'est franchement rare de voir un jeu aussi abordable et complet. [h2]Le vrai point faible, c'est la visibilité[/h2] Le plus gros défaut de ce jeu n'est pas le jeu lui-même mais sa communauté FR. Ceux qui sont là font un travail formidable, mais ils restent noyés dans la masse et le jeu peine à générer un vrai buzz. C'est un titre qui mérite un max de gaz pour percer et il le mérite vraiment. Sachez qu'il y a pas mal de vidéos YouTube, mais pour la plupart en anglais, et même si quelques vidéastes FR en parlent, leur travail passe complètement inaperçu. Vraiment triste pour un jeu aussi solide qui mériterait de briller davantage. La roadmap 2026/2027 est assurée et le jeu va continuer de prendre en épaisseur au fil du temps. C'est une excellente pioche pour ma part. L'industrie du JV nous a habitués au moindre skin vendu au prix d'un jeu AA et aux battle pass qui nous font les poches. Alors voir un studio qui respecte autant son public, ça relève presque du miracle... Surtout quand on voit tous ceux qui ont essayé de venir chasser sur les terres de Smash et s'y sont cassé les dents (coucou MultiVersus, tu nous manques, mais pas trop). [b]Donc si vous aimez les platform fighters, ou même si vous êtes juste curieux, allez-y, c'est vraiment un excellent titre.[/b]
Quick Review: I like this game. If you like melee or smash in general you will probably like Rivals. Longer Review: A lot of games have tried to be melee but they just fall short. Rivals does almost everything right. The roster is decently balanced and varied. Finicky tech of the past has become more accessible with the generously easy wavedashing. Wall jumps being universal makes for good offstage play, although if you are used to free dunks in smash get ready to work a little harder for them since there are more varied offstage options. A few unclepunch training mods have been baked into the base game, specifically edgeguard training and egg break. Others like galint training are gone because the underlying mechanic has been removed, no reason to learn to AMSA tech if it's not a thing. Arcade mode and Break the Target remain fun ways to kill time or plan speed strats. Some tech specific to the rivals franchise to be aware of, baby-dashing, countering, and fast falling after hit confirms. Work that into any previous smash experience and you'll be good in no time. Lastly, this game is being supported properly. With supported tournaments and regular updates and fixes it's night and day from smash. Specifically, as of writing this review, they just pushed a patch to resolve a major bug for Gamecube controller users. Good to know they both listen to issues and produce results when trying to fix them. Good game, get the game.
Trop de bugs liés à la déconnexion des manettes, même avec plusieurs différentes. Un bug apparemment assez récurrent, et qui n'arrive que sur ce jeu (et de manière imprévisible). Dommage, cela rend le tout injouable et frustrant, même si le jeu est bon. EDIT : après divers essais, j'ai l'impression de ne plus avoir ce problème ; le dernier changement marquant que j'ai pu faire a été de désactiver l'enregistrement des replays, alors j'essaye de me dire que la feature est en expérimental donc que ça pouvait venir de là... ça permet de jouer, mais peu rassurant pour l'avenir. Je recommande quand même le jeu en estimant que celui-ci fonctionne, même s'il reste des points négatifs qui subsisteront toujours (par exemple le boot initial qui prend des plombes alors que c'est typiquement le genre de jeu qu'on pourrait vouloir lancer parfois pour une game ou deux, ça peut décourager)
Thaga goo goouie hahaaha
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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