
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 18 → 3.25/day in the week after.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
Genres
Updates
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mickey mouse game
ist gut
Buen juego, de los mejores del genero
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
абсолютно отвратительное управление. Слишком быстрое падение вниз, даже не успеваешь нажать удар. Персонажи двигаются словно масло на сковороде, неуправляемое дерьмо. Кнопки неудобны что на джойстике, что на клавиатура. Игра сама по себе очень хорошая но управление не отзывчивое
peak gameplay 10/10 y god
O jogo é muito bom,mas ainda falta ter um lançamento para console
Quieres jugar un juego donde te hacen un combo 0 100 y no puedes hacer nada para escapar del mismo? Quieres morir con combos de agarre que son imposibles de escapar? ¿Quieres ver como todos usan los dos mismos personajes por que se creen que son Fox de Melee? Este es tu juego, el 1 es mejor en todo, esto es una puta basura y un insulto a tu tiempo Ah si, ni se te ocurra acercarte a alguien cargando un ataque cargado, que el end lag es inexistente, te lanzará 3 mas
Muy divertido y Competitivo
I ended up refunding it because after a while I didn't really find this game to be fun but it really just isn't that bad and especially not for $15 and not overbearing microtransactions (that meaning you get every character to release for free over them charging you for them like SSBU/SSB4 would do and other games like Brawlhalla do), this game is actually pretty good. It definitely feels like a Smash Bros. clone, but not in the way where it's just exactly that and it tries exclusively to be Smash Bros and nothing else. The characters all have their own unique identities and kits that all respectively feel fairly balanced and easy to counter regardless of who you choose to play, the combat itself actually feels very fluid and nice whenever you pull off a good combo, the graphics don't look bad at all in any way shape or form and the game is just overall a good buy in 2026, especially with its active support, the fairly active online scene and microtransactions that are, yet again, purely optional but not just zero effort recolors. However, holy ♥♥♥♥, this game's online/comp scene is just so unbearable in my opinion. I was going into the online (unranked) assuming that would be as fun as playing with friends locally would be and to my very minimal surprise, it flat-out wasn't since the skill curve felt ridiculous, the techs were just all over the place and it felt like I could do barely anything against anybody online since, like NRS fighting games, the game was out so long to the point where everyone knew what the hell they were doing and it's almost completely impossible for me to find any enjoyment out of online multiplayer in this game so that was really disappointing. I think if they added maybe "beginner" pools for people who are new to the online scene for Unranked/Casual, that'd be great since I don't even think the tutorials, granted I haven't touched those and probably won't since my care for this game is kinda nixed already, wouldn't be of much help, so maybe specific beginner pools would be of a LOT of help but now that this game's been out for nearly two years, my confidence in them doing that is like a good 45%. I do think that if you just don't care about online multiplayer in games like this, I think you'll get a lot of enjoyment and fun out of this game, but if you aren't extremely versed in platform fighters and try to go in for the online mode since after you play all of the offline modes, that's really all that'll be there to offer, you're just not going to like this game like I did since for me, it was just an infinitely boring furry Smash Bros that really had no unique form factor besides its roster and that was literally it.
Floorhug saps all the fun out of this game...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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