
Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 352.9Kreviews | 94% | — | $114.2M |
| $24.99 | 12.1Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 3036 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very good would buy 3 more times
疫情的时候封寝和室友在寝室里从早打到晚,这么多年过去偶尔回来发现还是很好玩。联机10分,单人6分,如果单人玩的话大概很快就会感到无聊了吧。 经过多个版本的迭代,诸多痛点都被优化掉了,就连之前诟病的游戏内容少也因为多分支路线多结局的出现而得到解决,目前来看算是找不到什么瑕疵的优质作品了。 [b]顺带一提,如果联机卡顿的话可以使用虚拟局域网,比b站教程开加速器开服务器之类的有效的多 [/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best CA #58, worst JP #95 · 10 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 29/day in the week to Aug 21 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $24.99 |
| 5.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game should be renamed to Risk of Peak 2
Bungus
⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ Here I will leave this beautiful capybara, whoever pass by can pet it and give it a thumbs up (I need Steam Points)
No rain false advertising
musc gud
i risked and it rained
Absolute blast playing this game!
This game just did not stick with me. I found it to be one of the most boring and uninteresting roguelikes I've ever played. First the positives: The music was alright, not amazing but ok. The survivor designs are pretty neat, the overall aesthetic is.. neat and I'd say Solus Wing was my favourite boss. That's about everything I liked. Now for the problems. The time-based difficulty scaling is one of the most annoying mechanics I've ever seen. It constantly feels like you're rushing because if you spend too long exploring, suddenly every enemy starts taking forever to kill while every hit deletes half your health. A lot of the survivors are also just annoying to play, especially the melee ones. Getting close to bosses is incredibly risky and some fights feel like they were never designed with melee characters in mind. The items are boring as hell, most of them are just stat increases or status effects that really aren't super fun to play around with and by the late game seemingly you're just meant to obliterate everything as quickly as possible because a stray drop of piss will kill you which is super good game design :) Another thing that really annoyed me was the damage. You don't slowly lose health over the course of a run, you're either completely fine or you instantly explode because one random attack decided to erase your health bar and it makes deaths feel really cheap. Most enemies also just shoot projectiles at you which I found way more annoying than the enemy design in the first game. Teleporter events become a chore because enemies keep spawning all around you while firing from every direction. The stages are also really bland. They don't feel like actual places and more like a static plane with chests and shrines slapped onto them The final boss also sucks. Depending on your build he either dies in two minutes or 20, and if you're playing a melee survivor the fight becomes even more miserable. I'm also really not a fan of how the game looks. Compared to the clean pixel art of the 2D games, everything here has this weird glossy, blobby look that I just don't like. Even the item models are inconsistent. Looking through the logbook you'll notice things like the Crowbar being absolutely massive for no reason, and a lot of the textures are really pixelated. Finally, the DLCs are pretty overpriced for what they add. I just don't think there's anywhere near enough content in them to justify the price. Overall this game was a chore to finish, the original version might have been worse on a technical level, but at least it was 3 times shorter. I give this game a 3/10, what a perfect ending to this mediocre franchise
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9K | 44 | 68% | $9.99 | |
| $464 | 2 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.1M | 317.8K | 95% | $19.99 | |
| $113.5M | 136.2K | 96% | $29.99 | |
| $115.9M | 92.6K | 56% | $34.99 | |
| $112.1M | 91.7K | 84% | $39.99 | |
| $116.3M | 139.8K | 96% | $59.99 | |
| $111.4M | 217.5K | 91% | $29.99 |