
Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 353Kreviews | 94% | — | $114.1M |
| $24.99 | 12.1Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 3184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not a risky buy but a risk of rain t(w)oo
I like it. So should you
Не из любимых, но очень хороший рогалик, затягивает если дать игрушке время, а графика с саундом уникальны в своём роде.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #58, worst UK #94 · 8 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 29/day in the week to Aug 21 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $24.99 |
| 5.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
I don't think that there has or ever will be a better power fantasy.
这游戏玩起来打击感,音效,还有怪物确实有意思。但是我还是希望这种肉鸽可以提供一种存档模式。有时候好不容易打的差不多但是又被打断了,十分难受。But I still wish this kind of roguelike had a save feature. It’s really frustrating when you’ve made good progress but then get interrupted and have to drop it.
MegaBonk oynayıp beğendiğim için bu oyunu denemek istedim fakat gerçekten megabonka göre hiç keyifli değil.
[b] Highly addictive game! [/b] The looting and build-crafting mechanics are super diverse. Not only that, but every character has their own unique playstyle to explore, and the mob variety is just as impressive. The game offers plenty of custom settings, allowing you to tailor each run to your skill level. The graphics are easy on the eyes and smooth. The late game is incredibly satisfying when you're unleashing massive damage on a ginormous horde of monsters, haha. GLHF!
Esse e um jogão da porra
music yummy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.1M | 317.8K | 95% | $19.99 | |
| $114M | 136.3K | 96% | $29.99 | |
| $116M | 92.8K | 56% | $34.99 | |
| $112.1M | 91.8K | 84% | $39.99 | |
| $111.6M | 129.5K | 83% | $39.99 | |
| $116.8M | 140K | 96% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9K | 44 | 68% | $9.99 | |
| $464 | 2 | 100% | $9.99 | |
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