
Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 353Kreviews | 94% | — | $114.1M |
| $24.99 | 12.1Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 3184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩无需多言
top 3 in this genre easily
ультракил + боберлендс + серьезный семен
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.1M | 317.8K | 95% | $19.99 | |
| $114M | 136.3K | 96% | $29.99 | |
| $116M | 92.8K | 56% | $34.99 | |
| $112.1M | 91.8K | 84% | $39.99 | |
| $111.9M | 105.4K | 98% | $59.99 | |
| $111.6M | 191.3K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9K | 50 | 70% | $9.99 | |
| $464 | 2 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #58, worst JP #95 · 10 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 29/day in the week to Aug 21 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $24.99 |
| 5.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loader
A fan of roguelikes? PLAY THIS GAME NOW. Also this game runs PERFECTLY on my 8 year old potato laptop.
99 ломов моему снайперу
这个游戏是一款很棒的[u]肉鸽游戏[/u] 但是我觉得优化还是欠缺的,如果你玩大后期如果触发型道具太多就会很卡,建议先游玩本体 本体玩的差不多可以考虑入手dlc会添置一些角色有不同的新玩法和技能还有一些新的道具很关卡 [h1]优点[/h1] 能无限叠数值伤害客观可以带来一些直观的爽感,有一些小解谜如果不去差攻略就可以大幅增加游戏时长说实在的不看攻略玩这个游戏才是真好玩自己研究道具之间的加减配对和一些直观的特效会很爽,地图探索也是这个游戏的一大优点,你要是认真探索就会发现点什么然后就和后面发现的东西串联起来很不错,其实这个游戏也是有一些剧情的但是不是强剧情不是硬塞给你而你自己需要看如果你不喜欢看剧情就可以一直战斗爽,想看剧情也可以停下看一下。 [h1]缺点[/h1] 说完优点再说缺点,就是这游戏到了后期会过于枯燥乏味前期没有神器就会很痛苦可能接受神器加入以后就再也适应不了普通的游戏流程有些神器带有的性能比较强大导致战力很可能崩坏但是也是爽感所在也不舍得放弃,也有些神器是提高游戏难度喜欢挑战自己的经常用不喜欢挑战自己的就从来用不到,主要是游戏出太久攻略满地走大家都奔着普能大幅影响游戏游玩时间长短的神器解锁导致失去对其他东西探索只知道用几个互相扶持的神器刷导致乏味不想玩所以还是建议少看攻略,还有就是联机的问题资源分配问题队友和你的物资是共享的在普通的游玩模式下东西就会很稀缺如果是和朋友玩还好自己内部能商量互相扶持但是野队的话就会抢东西导致自己会非常弱小每次进去就死只能看队友越来越强自己依旧原地踏步,和朋友玩也可能出现这样的问题。 我目前就看到这些问题有一些东西可能了解的不是很充分大家可以多看看其他的建议中和总结看看自己是不适合这个游戏推荐打折在买如果想入手的话
I love everything about this game, please play it.
lluvia
idk my bf likes it so here I am
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.