
Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 352.8Kreviews | 94% | — | $114.2M |
| $24.99 | 12.1Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 2997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
雨中冒险2的服务器体验堪称游戏最大短板,严重拖累联机游玩体验。游戏采用落后的P2P联机架构,无官方国内专属服务器,全程依赖玩家主机承载对局,稳定性极差。 国内玩家直连海外节点延迟居高不下,高峰期频繁出现瞬移、技能卡顿、怪物刷新异常等问题,流畅联机几乎成为奢望。对局过程中极易突发丢包闪退、全员掉线,辛苦推进的关卡进度直接清零,极大消磨游玩耐心。 同时服务器适配优化严重缺失,联机列表常刷新空白,匹配成功率极低。只要主机网络波动,全员对局都会受牵连崩溃。多年更新始终未优化服务器架构,联机bug常年存在,官方对玩家联机体验的漠视,让这款优质游戏的多人模式体验大打折扣。
Отличный рогалик под пивко с друзьями! Мне очень нравится дизайн, персонажи и их способности, музыка, предметы и как они синергиют между собой, свободное и интересное билдостроение. В игре спокойно можно собрать имбующую твaрь и сносить толпы врагов одним лишь прикосновением к светилищу и это восхитительно. Не обошлось без минусов, а точнее пару деталей, что меня до сих пор тригерят в этой игре. Лут в слепую, ты не знаешь, что делает предмет, описания нету и нужно либо лазить в вики, либо молиться, что это полезная вещь. В первые часы игры будет тяжело запомнить, что делает и что дает каждый предмет, а их тут не мало. Учитывая ещё тот факт, что постепенно будут открываться новые итемы. Поход к Митриксу и сама эвакуация это полная xрень. Зачем и для чего каждый раз душниться и бегать по огромнейшей карте, чтобы активировать 4 узла.. и если у вас будет мало скорости и прыжков, то одна лишь попытка добраться до Митрикса займет пол часа.. В коопе порой приходиться драться за сундуки, ибо их чертовски мало и лут нужен всем. Тут как в той поговорке: "кто первый взял того и тапки". Ну а в целом очень годная игра, рекомендую однозначно :3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #58, worst JP #95 · 10 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 29/day in the week to Aug 21 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $24.99 |
| 5.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed Risk of Rain 1, but I couldn't say it is a good game; its enjoyment is reserved for those who understand its mechanics, spend the time to internalize them, and soak in the world. Risk of Rain 2 is an improvement in every way: graphically, gameplay-wise, cast of characters, and depth. It is a true sequel in its own right. It is a sequel done properly. However... Each expansion pack released for this game has, in my opinion, made the game significantly worse than before. This is exacerbated by the original development team having stopped development after the first expansion; it is a fact of game development that there will be friction when a new team takes on an existing game. In my opinion, the real crime was that this new team was allowed to release a paid DLC that damaged what was left of the original game + expansion pack, rather than a few patches or run some free beta content first. I'm not angry at the difficulty, or leaning into a lack of balance per se, but the expansions added tedium, as well as broken and unpredictable difficulty spikes in the expansion levels and items. This game punishes you for exploring with death, over and over again. If you're into that, you'll like this game. If you don't, just play something else. Risk of Rain 2 suffers from a deliberate lack of balance; this is partly where its strength lies, but also where it divides the player base. The random spawns, loot, and level paths on each playthrough make the game near-infinitely variable, and on the lowest difficulty setting, things aren't so bad for less-hardcore players. On harder difficulties, this is where the "lack" of balance really shines; it is both a strength and a glaring weakness for this game's accessibility. While I don't care for the strange, unhinged and bizarre lore, I know some people do ... and if you do, there's a lot of it. It's a completely unsubstantial and dark fever dream, but it's there if you want it. But here is where I indict the game into the deepest regions of contempt: > This is the kind of game that enables your worst friends to live out their worst behaviours. You know that friend, right? The one that lives in an eternal power fantasy and has a lack of true empathy for others? In Risk of Rain 2, there's nothing to stop you from steamrolling through the level ahead of your party, opening every high-level chest, swiping the only red item spawned from a boss, level after level, and only offering the good items to your party once you're already so obscenely overpowered that you've snowballed yourself into a nigh-invulnerable bender of reality itself. Sure, it can be fun to do that, but having to listen to partymates complain across multiple game session about how that one person is coasting along with 2-3x the items of everyone else, watching the rest of the party die over and over again, because the strongest character is picking the infinite loops or unilaterally triggering the toughest challenges just so they can get more loot... is really depressing, makes the game immensely frustrating, and forces me to question what friendship really is. The game IS better with friends, but make sure they possess basic human decency before you play this game with them.
O jogo começa com você não entendendo nada, só poluição visual e bixo pra todo lado. No final você continua não entendendo nada, mas de alguma maneira da certo.
to esperando chover des de que comprei o jogo, mt ruim slk
🎻 ''...and his music was eletric.'' 🌑 Eu comprei e joguei esse jogo pela primeira vez há uns bons e velhos anos já... De lá pra cá mudou algumas coisas e lançou bastante conteúdo novo, eu havia ''zerado'', mas simplesmente nem me lembrava de algumas coisas da reta final pra concluir as runs, quando de repente me deu uma vontade genuína de jogar essa maravilha de novo, eu tinha umas 20 horas e acabei duplicando isso durante julho, e com isso concluindo o objetivo principal do jogo... Claro que, como um roguelike, tem muitooo conteúdo pra fazer, build pra testar, personagens pra masterizar, áreas pra conhecer, e vale lembrar que o jogo possui 3 DLCs, por hora, eu só tenho o jogo base e vou falar dele. Risk of Rain 2 é simplesmente um dos melhores indies/roguelikes que tem pra mergulhar de cabeça e jogar por horas, dias, semanas, e meses, sozinho ou com amigos, gameplay dele é deliciosa, os cenários são lindos e diversificados, as músicas MEU DEUS DO CÉU, desde o 1 (que infelizmente joguei pouquérrimo) já era algo magistral, aqui então pelo fato de eu ter jogado bem mais, pude aproveitar mais o jogo nesse aspecto, não teve um dia que tive vontade de tirar a ost do jogo pra colocar outra coisa, papo de você ter algumas favoritas e torcer pra cair um mapa só por conta da trilha sonora pra escutar ela. Variedade de personagens e builds é algo incrível, os desafios do jogo dão um baita fator replay, e com certeza num futuro breve volto aqui pra falar das DLCs, por que o jogo base em si é mais do que bem feito e pra lá de recomendado!
Сложно сказать, что я играл во множество рогаликов, но средь тех в какие я играл, Risk of rain 2 бесспорно лучший в своём жанре (из новых рогаликов, конечно, айзек будет лучше). Но лучший не значит идеальный, поэтому, лично я, среди минусов могу только отметить, что игре не хватает рандомной генерации этапов, из-за чего в неё рано или поздно надоест играть и, поверьте, случится это гораздо раньше чем в других, имеющих рандомную генерацию, рогаликах.
Best in the genre. Gameplay, sound design, music, lore, style, it has it all. ...and the music is electric.
you are gonna need a bigger ukulele
this game made me look at life in a diffrent way after my friend said "you took my item I CURSE YOU" ten seconds later a jellyfish one shotted me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9K | 50 | 70% | $9.99 | |
| $464 | 2 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.1M | 317.8K | 95% | $19.99 | |
| $113.5M | 136.1K | 96% | $29.99 | |
| $115.7M | 64.1K | 57% | $34.99 | |
| $112.1M | 91.7K | 84% | $39.99 | |
| $116.3M | 139.8K | 96% | $59.99 | |
| $111.4M | 217.4K | 91% | $29.99 |