
Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 239.9Kreviews | 94% | — | $114.1M |
| $24.99 | 12.1Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 3084 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game just did not stick with me. I found it to be one of the most boring and uninteresting roguelikes I've ever played. First the positives: The music was alright, not amazing but ok. The survivor designs are pretty neat, the overall aesthetic is.. neat and I'd say Solus Wing was my favourite boss. That's about everything I liked. Now for the problems. The time-based difficulty scaling is one of the most annoying mechanics I've ever seen. It constantly feels like you're rushing because if you spend too long exploring, suddenly every enemy starts taking forever to kill while every hit deletes half your health. A lot of the survivors are also just annoying to play, especially the melee ones. Getting close to bosses is incredibly risky and some fights feel like they were never designed with melee characters in mind. The items are boring as hell, most of them are just stat increases or status effects that really aren't super fun to play around with and by the late game seemingly you're just meant to obliterate everything as quickly as possible because a stray drop of piss will kill you which is super good game design :) Another thing that really annoyed me was the damage. You don't slowly lose health over the course of a run, you're either completely fine or you instantly explode because one random attack decided to erase your health bar and it makes deaths feel really cheap. Most enemies also just shoot projectiles at you which I found way more annoying than the enemy design in the first game. Teleporter events become a chore because enemies keep spawning all around you while firing from every direction. The stages are also really bland. They don't feel like actual places and more like a static plane with chests and shrines slapped onto them The final boss also sucks. Depending on your build he either dies in two minutes or 20, and if you're playing a melee survivor the fight becomes even more miserable. I'm also really not a fan of how the game looks. Compared to the clean pixel art of the 2D games, everything here has this weird glossy, blobby look that I just don't like. Even the item models are inconsistent. Looking through the logbook you'll notice things like the Crowbar being absolutely massive for no reason, and a lot of the textures are really pixelated. Finally, the DLCs are pretty overpriced for what they add. I just don't think there's anywhere near enough content in them to justify the price. Overall this game was a chore to finish, the original version might have been worse on a technical level, but at least it was 3 times shorter. I give this game a 3/10, what a perfect ending to this mediocre franchise
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114M | 126.5K | 96% | $29.99 | |
| $115.9M | 92.7K | 56% | $34.99 | |
| $112.1M | 91.8K | 84% | $39.99 | |
| $111.6M | 191.2K | 82% | $39.99 | |
| $111.4M | 217.5K | 91% | $29.99 | |
| $116.8M | 91.7K | 96% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9K | 50 | 70% | $9.99 | |
| $464 | 2 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #58, worst JP #95 · 10 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 29/day in the week to Aug 21 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $24.99 |
| 5.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Risk of Rain 2 remains a legendary game to the roguelike genre. Featuring an absolutely killer, dynamic soundtrack, it's easily one of the best if not, the best. Been a fan since the original RoR! Each of the expansions are amazing too that adds plenty of content to the gameplay loop. Also serves as a pretty good aim-trainer! :^) Say goodbye to your frames during late-game looped runs with a good item build as well [b] .... and his music was electric. ♥ [/b]
Um amigo meu me deu esse jogo maldito de presente para jogarmos juntos, e desde então, nunca mais consegui abrir a Steam sem olhar para essa.. Droga. Esse maldito me deu algo do qual não posso mais me livrar. Risk of Rain 2 tomou minhas noites como um sequestrador que te pega e por qual você desenvolve síndrome de estocolmo. Com uma OST maravilhosa composta por Chris Christodoulou, um universo lindo, com uma história pouco aparente, mas envolvente e rica se você decidir se aprofundar nela pelos logs de itens e inimigos do jogo, Risk of Rain 2 me envolveu logo na primeira run com o maldito do meu amigo. Alguns diriam que ele foi um anjo, mas eu acho o contrário. Viciei tanto nesse jogo que deixei de jogar meus outros jogos e até esqueci de alimentar o meu devorador de mundos que chamo de gato. Mesmo assim, recomendo esse jogo como recomendam remédios de tarja preta. É divertido? Sim. Tem bastante conteúdo? Com certeza, ainda mais com as 3 DLCs que o jogo oferece. Os personagens são divertidos de jogar? Bastante. Há muita variedade de estilos de jogo e designs incríveis. Há chefes? Sim, e todos eles são divertidos de se enfrentar. [strike]menos o Voidling, espero que ele seja apagado do jogo[/strike] Lado ruim? Você vicia. Muito. Se você gosta de Roguelikes, personagens únicos, caos, chefes épicos, e uma música de arrepiar os pelos pubianos, recomendo demais. 10/10.
lovley bug with multiplayer that dissconnects you mid run. Gearbox sadly ran this game into the ground.
I'm addicted
ahh uhh ayhhh
非常好玩的一款肉鸽类游戏,就是感觉道具还是少了点
Esse jogo é maravilhoso e incrivelmente frustrante ao mesmo tempo. Merece seu lugar como um dos melhores jogos Roguelite de todos os tempos.
risk of being one shotted by a bug that you didnt see 2 10/10
This game is so addicting
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.