
Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 239.9Kreviews | 94% | — | $114.1M |
| $24.99 | 12.1Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 3084 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MUUUUY BUENO, especial para jugar con la esposa jejejje
Absolute blast playing this game!
This game just did not stick with me. I found it to be one of the most boring and uninteresting roguelikes I've ever played. First the positives: The music was alright, not amazing but ok. The survivor designs are pretty neat, the overall aesthetic is.. neat and I'd say Solus Wing was my favourite boss. That's about everything I liked. Now for the problems. The time-based difficulty scaling is one of the most annoying mechanics I've ever seen. It constantly feels like you're rushing because if you spend too long exploring, suddenly every enemy starts taking forever to kill while every hit deletes half your health. A lot of the survivors are also just annoying to play, especially the melee ones. Getting close to bosses is incredibly risky and some fights feel like they were never designed with melee characters in mind. The items are boring as hell, most of them are just stat increases or status effects that really aren't super fun to play around with and by the late game seemingly you're just meant to obliterate everything as quickly as possible because a stray drop of piss will kill you which is super good game design :) Another thing that really annoyed me was the damage. You don't slowly lose health over the course of a run, you're either completely fine or you instantly explode because one random attack decided to erase your health bar and it makes deaths feel really cheap. Most enemies also just shoot projectiles at you which I found way more annoying than the enemy design in the first game. Teleporter events become a chore because enemies keep spawning all around you while firing from every direction. The stages are also really bland. They don't feel like actual places and more like a static plane with chests and shrines slapped onto them The final boss also sucks. Depending on your build he either dies in two minutes or 20, and if you're playing a melee survivor the fight becomes even more miserable. I'm also really not a fan of how the game looks. Compared to the clean pixel art of the 2D games, everything here has this weird glossy, blobby look that I just don't like. Even the item models are inconsistent. Looking through the logbook you'll notice things like the Crowbar being absolutely massive for no reason, and a lot of the textures are really pixelated. Finally, the DLCs are pretty overpriced for what they add. I just don't think there's anywhere near enough content in them to justify the price. Overall this game was a chore to finish, the original version might have been worse on a technical level, but at least it was 3 times shorter. I give this game a 3/10, what a perfect ending to this mediocre franchise
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #58, worst JP #95 · 10 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 29/day in the week to Aug 21 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $24.99 |
| 5.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ROR2 holds a special place in my heart as one of the best, most replayable games to play with friends, up there with Terraria. Likewise, the modding community is just as vibrant and allows the game to shine even if you somehow grow bored of the original content. It makes it more accessible for my friends who dislike having to wait for stage completion for respawns with things like the player respawn system mod, huds, emotes, new items/enemies, etc. I really enjoy trying to see what specific builds work and figuring out how they can completely change playing as different survivors. Artifact of Command is great merely for existing when I get tired of constant RNG pools. Sometimes, it feels like you're playing a different game entirely given how drastically different the gameplay and combat strategies are between survivors (me when I play m1 simulator with commando). Benthic Bloom, please marry me <3
非常好玩的一款肉鸽类游戏,就是感觉道具还是少了点
Risk of Slop 2 : discount megabonk but cringe friendslop edition This game makes me wish I was back on my meds, its so schizophrenic it made me sane The positive : I did 2 30 minute games and at least the multiplayer worked fine and wasnt buggy Thats it for the positives And now open wide for slop : Where tf do i start lmao like the artstyle is just disgusting, everything blends in together, nothing pops out, the maps are all the same tones of blue, green, orange whatever, it hurts my eyes to look at, plus wtf are those enemy designs like wtf are those even supposed to be, its just a bunch of ♥♥♥♥ smashed together and painted with the fill tool in paint, even the menu is just modernslop Sound design is terrible, the music is repetitive AI generated tier slop, just mute it and play your own, the enemies hardly make any sound to announce themselves, the feedback from whatever youre doing is non-existent the "AI" might as well be non-existent, this is such an assault on your senses you have no idea wtf is going on on the screen when doing a boss, or most of the time for that matter, enemies just appear and you hold down left click until they die, whats their attacks who knows who cares, you just dont have the time to think like why even bother with a "story" if you dont continue basically this game is megabonk but you control the damage output instead of it being automatic thats it, except MB is actually pleasing to look at and feels good to play in MB you have a timer that says "hey if you exceed that timer youre gonna get rekt kid", not "yeah heres this infinite timer that stretches over all the stages instead of one per stage cuz yknow, eat ♥♥♥♥ and youll like it" like tf kinda gameplay design is that and the default controls tell me all i need to know about the devs and the rest of the game like lmao CTRL for sprint? slobs I guess you have to play 40 hours for it to get good right, ledditors? kek, lol, lmao even what an overhyped boring slopfest, I might just refund this because it's ass its just a consoooomer game where youre not supposed to think, just play the latest hypeslop and consoooooooom, everyone else plays it, why don't you, are you a chud?
The final boss is a middle aged man having a mid life crisis, and he beats you thinking you're his son.
The best Roguelite of all time. A true Gamer's game. Best soundtrack in gaming history. AHOY!
поиграл почти 20+ часов с друзьями, чтобы купить длс где один моб ваншотает моих кентов и они всю вину скидывают на меня, определенно заслуживает внимания публики
This game is so addicting
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $11.9K | 50 | 70% | $9.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114M | 126.5K | 96% | $29.99 | |
| $115.9M | 92.7K | 56% | $34.99 | |
| $112.1M | 91.8K | 84% | $39.99 | |
| $111.6M | 191.2K | 82% | $39.99 | |
| $111.4M | 217.5K | 91% | $29.99 | |
| $116.8M | 91.7K | 96% | $59.99 |