
Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 353.1Kreviews | 94% | — | $113.8M |
| $24.99 | 12.1Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 3296 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
excelente jogo!
Highkey pay to win. I know they gotta make money out of the existing playerbase somehow but genuinely 80% of the content you would otherwise have or the builds you could make are just innaccessable unless you wanna dump fat stacks of cash on the DLC's. I only realised this after I played a few runs where I wasn't playing with my friend who had all DLC's, like genuinely the itempool is like a tenth of what it would be otherwise. Would definitely be a recommend if at least dlc's just gave everyone the item drops for it because I feel like just the unlockable characters are enough to be worth the money tbh. And the items added by the dlc's aren't even like niche or anything most of them are really good and apply effects literally nothing else can really replicate to the same extent. An example being an item from one of the dlc's making it so your burning effects do 4x the damage. The normal game without any dlc's doesn't even have an item that increases you burning effects ffs it literally just means whenever im playing a character with burn as a primary source of damage im always thinking "damn, i could be so much more effective right now if only I had sold my soul and dumped my entire wallet into this game".
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.1M | 317.8K | 95% | $19.99 | |
| $114.5M | 136.4K | 96% | $29.99 | |
| $112M | 77K | 85% | $39.99 | |
| $111.6M | 191.4K | 82% | $39.99 | |
| $111.5M | 217.5K | 91% | $29.99 | |
| $116.1M | 92.9K | 56% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9K | 50 | 70% | $9.99 | |
| $464 | 2 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #58, worst UK #94 · 8 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 29/day in the week to Aug 21 → 59/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $24.99 |
| 5.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun but challenging
achava que o jogo era bom, depois que joguei tive certeza
Sim
Reddit ass game
ye
有没有一起玩的,一个人打起来太费劲了,一个多小时一把加q3517899667
It's been 12 hours of this, and I still don't know what any item does. Or why I get killed in a split second every ♥♥♥♥♥♥♥ time.
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.