
Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 353Kreviews | 94% | — | $113.8M |
| $24.99 | 12.1Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 3259 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun but challenging
You can no longer turn back...
my keyboard is broken because of this game sure do love it (i swapped my right shift for my spacebar)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.1M | 317.8K | 95% | $19.99 | |
| $114.5M | 136.4K | 96% | $29.99 | |
| $112.1M | 91.9K | 84% | $39.99 | |
| $111.6M | 191.4K | 82% | $39.99 | |
| $116.1M | 92.9K | 56% | $49.99 | |
| $111.4M | 187.4K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9K | 50 | 70% | $9.99 | |
| $464 | 2 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Latest in each market: best CA #58, worst UK #94 · 8 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 29/day in the week to Aug 21 → 59/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $24.99 |
| 5.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game to play when looking for something to pass the time
Sim
its fun and addicting if u play more than 6 to 8 games so definetely recommened
Risk of Rain 2 is undoubtedly to me singlehandedly the greatest roguelike of all time - in fact, I would go as far to say as this is my favourite game ever made. This game can be played in a virtually infinite amount of ways, allowing endless replayability and unrivalled customisability. Want to stroke your ego and make a build so unbelievably broken that all obstacles are trivialised in the best way possible? Play artefact of command. Want to be humbled so many times that, when everything falls into place and you have that one god run, you feel a level of achievement and satisfaction incomparable to any other game? Play Eclipse, Monsoon, or set your own challenges. Every single character and build (perhaps not Commando) feel refreshing and unique in a way that keeps the game continuously entertaining. Oh, and the music? Each soundtrack is a prog-rock infused masterpiece that makes you die and go to heaven. This game is truly, and I mean truly, an absolute masterpiece.
我认为这个游戏是神作。当然,它几乎没有引导,需要配合攻略食用,但它玩法也不是很难,看几个实况主就能轻易上手。联机用的还是p2p,可能会出现不稳定的情况,但我用steam deck国内连国内完全没问题。对不熟悉机制的人初见杀会比较多,但其实地图互动元素是能按信息键看有什么功能的,所以初见杀只能在月球道具上,而且这个游戏本身就是重复游玩度很高的游戏,除非第一次,你要是看见月球道具就拿那这个游戏不适合你,在我看来,所有有负面效果的被动非任务道具都是月球道具已经够仁慈了。传送器找不到的问题以前被反映过,传送器的粒子已经变得更明显了。 它的玩法对我来说是非常有趣的,3d的fps rougelite是很少有代餐的。而且它东西真的够多,对新手来说每次进入未知的区域都是新奇的体验,指不定什么时候就给你个拐出主线经历未知的机会。道具的无限堆叠机制也让它够爽,还有打印机等等这些能让人运营,去注重道具搭配自己定上限的东西,局内内容我认为它在同类型游戏里面已经无可挑剔了。而且音乐真的特别特别好听
amazing game, but theres one flaw... while playing i didnt see any risk of there being rain...
ye
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.