
Risk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I took the risks. I have become the rain.
take two :(
🌧️ Risk of Rain isn’t about balance. It’s about overwhelming odds, hopeless battles, and stubborn survival. You don't defeat Risk of Rain. You outlast it, second by second, sprint by sprint, in a world that scales faster than you can breathe. The planet doesn’t care. The clock doesn’t care. The swarm doesn’t care. Only you care — and that’s why you keep moving. Every item, every survivor, every mad dash to the teleporter isn’t about power. It’s about carving seconds of existence out of chaos. 🎮 Why Risk of Rain still matters: ⚔️ Fast, brutal combat — where hesitation is death. 🛠️ Endless stacking of items — turning small victories into wild, desperate survivals. 🌌 Perfect scaling pressure — the world never waits, the world never weakens. 🧠 Survivors that completely change how you play — every run feels different, even when you lose. 🎵 A soundtrack that feels lonely, heavy, and quietly magnificent. Things I mastered in Risk of Rain: • The planet never forgives hesitation. • Greed isn’t an option — it’s a death sentence. • Teleporters are lifelines and death traps. • Movement is more important than firepower. • Some victories happen because you sprinted at exactly the right second. 💬 TL;DR: Risk of Rain isn’t about being prepared. It’s about adapting faster than the planet can kill you — and refusing to let the rising storm erase your existence. You will die. You will blame yourself. You will run again — not because you expect to survive, but because you refuse to surrender. 🔥 Final Verdict: 10/10. Would sprint through collapsing skies and gamble everything for one more breath of survival. 🛠️ Special respect to the Risk of Rain modding community — those who extended the storm, sharpened the survivors, and built new paths through chaos. Your creativity didn’t just expand the game — it expanded the spirit of survival itself. 🚀🌧️
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's amazing classic - do not buy it. Taketwo/Gearbox slapped us in face with new EULA
never got around to playing this game and now it's spyware.
Comprei o jogo pra ver como era antes do 2, passei raiva com as mecânicas cagadas e o jogo crashando, aí eu descobri que Risk of Rain Returns existia, que é basicamente o primeiro jogo muito melhor e com conteúdo a mais... O CARA SIMPLESMENTE NÃO SE AJUDA
Fuxk 2K!
[h1] Risk of Rain (2013): 100% COMPLETION REVIEW [/h1] [hr][/hr] [code][b]If you love completing games, take a look at our [url=https://store.steampowered.com/curator/44890520/]curator site. [/url][/b][/code] [hr][/hr] Risk of Rain 1... A monsoon of frustration and just a drizzle of interest. This is where it all began for the Risk of Rain franchise. A 2D platformer roguelike with awful balancing and questionable design. RoR1 is extremely difficult if played organically and learning on the go, and anyone playing for the first time will 100% struggle even with Drizzle difficulty, which is the lowest. That was until I discovered the power of Barbed Wire and stacking it a hundred times: the game became a piece of cake, on Monsoon difficulty, the highest. RoR1 fails as a roguelike. It's unforgiving when starting, but becomes a snoozefest of cheese once we figure out a highly specific build, like using Barbed Wire with Bandit or Sniper until its range covers the entire screen. There's not many different ways to succeed, we can only win by following the meta, otherwise we'll struggle. This is by far the most unbalanced roguelike I have ever played. There's a lot to be appreciated here: the Risk of Rain charm of the second game is also present here, but everything works in 2D as a platformer rather than a third person action game. The soundtrack is also amazing! It's a nice change for whoever played RoR2 already, but lacks in balancing and difficulty. The second game is a far cry in terms of quality, and almost invalidates its existence. This guide should point out a build one can make to quickly experience the entire game in a single playthrough, being strong enough to beat Providence: https://steamcommunity.com/sharedfiles/filedetails/?id=849826725
gear box tos is cancer.
Great game evil company, ♥♥♥♥ that eula
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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