
Rising Hell is a vertical platformer rogue-lite filled with adrenaline-pumping action and tons of heavy gothic metal shreds. Climb out from the ever-changing hell while you fight hordes of blood-lusting demons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−60% | 318reviews | 89% | — | $20.1K |
| $9.99 | 221ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have played and finished cuphead hollow knight and Skul the hero slayer but this games first boss was really challenging and you can decide if you like that
支援手掣
I bought this over a year ago and I still play it at least weekly. Its a top ten roguelite you should pick up, especially on sale. Plays flawless on deck.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $3.99−60% |
| 9ratings |
| 62% |
| — |
| not modelled |
| $9.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rising Hell is a relentless action-platformer roguelite developed by Tahoe Games and published by Toge Productions. Built around the simple but compelling idea of escaping from the depths of a demon-infested underworld, the game transforms vertical movement into the core of its identity. Instead of wandering through sprawling levels or labyrinthine maps, players are constantly pushing upward through a nightmarish tower of fire, monsters, and deadly traps. This focus on ascent creates an immediate sense of urgency that separates the game from many other entries in the roguelite genre. The gameplay is centered on speed, reflexes, and momentum. Every stage is designed to keep players moving, encouraging them to leap from platform to platform while cutting through hordes of demonic enemies. Combat is easy to understand but satisfying to master, with attacks, aerial strikes, and movement abilities blending together into a fast-flowing rhythm. The game rewards aggressive play, and standing still for too long often leads to disaster. As players climb higher, they encounter increasingly dangerous enemy combinations and environmental hazards that demand quick reactions and precise execution. One of the strongest aspects of Rising Hell is how it combines platforming and combat into a single experience. Jumping is not merely a way to traverse the environment; it is also a vital part of survival and offense. Players frequently find themselves battling enemies while navigating collapsing platforms, avoiding spikes, and timing their movements through chaotic encounters. This constant balancing act keeps the action engaging and ensures that every run feels energetic from beginning to end. The roguelite progression system adds significant replay value. Each ascent offers opportunities to collect upgrades, unlock new abilities, and customize a character’s strengths. Because the available enhancements vary from run to run, players are encouraged to experiment with different approaches and adapt to whatever resources they find. The randomization keeps repeated attempts from feeling identical while still maintaining a clear focus on skill-based gameplay. Failure is inevitable, especially during the early hours, but every defeat teaches valuable lessons that help improve future runs. Boss battles serve as major highlights throughout the adventure. Massive demonic rulers stand between the player and freedom, each presenting unique attack patterns and challenges. These encounters demand mastery of the game’s movement and combat systems, turning every confrontation into a test of reflexes and concentration. Defeating a boss feels genuinely rewarding because success depends less on luck and more on understanding mechanics and executing strategies under pressure. Visually, Rising Hell embraces a detailed pixel-art style that effectively captures its infernal setting. Flames, lava, monstrous creatures, and gothic environments create a world that feels hostile and oppressive while still remaining visually appealing. The animations are fluid, enemy designs are memorable, and the action remains readable even when the screen is packed with projectiles and effects. The art direction successfully blends retro influences with modern polish, giving the game a distinctive personality. The soundtrack deserves special recognition for how well it complements the gameplay. Driven by heavy metal and energetic rock-inspired compositions, the music amplifies the intensity of every battle and climb. The pounding rhythms and aggressive melodies reinforce the feeling of fighting through a chaotic underworld, helping maintain excitement even during repeated attempts. Combined with impactful sound effects, the audio presentation plays a major role in shaping the game’s atmosphere. Additional content such as multiple playable characters, unlockables, challenge modes, and leaderboards provides extra incentives for long-term engagement. Players who enjoy perfecting their skills and chasing higher scores will find plenty of reasons to return. While the game’s overall structure remains focused on its central climbing mechanic, these extras help extend its lifespan and encourage experimentation with different playstyles. The game’s narrow focus can occasionally become a limitation. Players looking for deep narrative elements, extensive exploration, or large-scale world-building may find the experience somewhat repetitive over long sessions. The procedural generation introduces variety, but the emphasis on constant upward progression means that the overall formula remains largely unchanged throughout the adventure. Additionally, some difficulty spikes can be unforgiving, particularly for newcomers unfamiliar with fast-paced roguelites. Despite these minor drawbacks, Rising Hell succeeds because it understands exactly what it wants to be. It delivers a concentrated burst of action built around satisfying movement, challenging combat, and nonstop momentum. The combination of responsive controls, rewarding progression, striking pixel art, and a powerful soundtrack creates an experience that feels both old-school and modern. For players who enjoy skill-driven platformers and roguelites that emphasize action over complexity, Rising Hell is an entertaining and memorable journey through the depths of the underworld. Rating: 8/10
downwell but reversed
juegazo para pasar el rato, ojala fuese un poco mas longevo pero esta bueno. Buen arte, buena movilidad, buen concepto 8/10
Me lo regalaron, así que no sabía que era del género que te hace volver siempre al inicio del juego y esto me aburre completamente. Que los niveles se generen de forma random hacen que no tengan un diseño desafiante para plataformeo, así que lo único obstáculo son las ordas de enemigos, por lo que rápido se vuelve repetitiva la fórmula.
hellish challenge for 100% achievement..!
This was a pleasant surprise. Once you figure out the gameplay loop it's pretty fast and addicting. It's not gonna blow your socks off but it's very much worth blasting through. Took me 3 hours to finish the main game and some challenges, but there's higher difficulties and multiple characters to play with if you want more. I for my part was pretty happy that the game wasn't artificially dragging things out and therefore didn't take me long to "finish" for a roguelite.
[i]Highly Recommended; Arcade-Like Design Throughout[/i] This is a great little relatively unknown game. It seems the developers understood what made games fun from the arcade era and translated that here. Score, performance rankings, perma-death and fast single sitting playability are all at the forefront in Rising Hell. A dash of persistent unlocks/upgrades is thrown in which is a nice concession to making even failed runs worth something. The game play itself is relatively straight forward and simple (which is great). Even if its been a while since the last time you played it won’t take long to get the hang of it again. The metal music soundtrack is excellent as well. Pairs nicely with the overall vibe of the game. There are some additional challenge modes outside of the standard; most of which are pretty decent but not all of them are that enjoyable; hell risen challenge being likely the worst.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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