
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $61.2K — a different platform, not this one.
Fight your way through hordes of blood-lusting demons and escape hell as you unlock new characters and talents to create chaos in the randomly generated and ever-changing landscape of hell! Heavy-metal riffs and pixelated madness will accompany you as you fight your way out from the depths of fiery hell, facing the bugs-ridden Beelzebub’s Lair, and other pits of hell with different creatures, bosses, and living traps lurking around. Chaining combos, jumping maneuvers, and talent building will be your key to help you climb your way out of hell in this adrenaline-pumping vertical platformer. Rising Hell features: Vertical Rogue-lite: Climb out of the ever-changing procedurally generated hell while the ever-present threat of permadeath fills your veins with adrenaline. Epic Boss Battles: Slay gigantic ancient demons such as Dagon, Beelzebub, and many more. Multiple Game Modes: Choose between campaign and challenge modes complete with its own leaderboards. Unlockable Characters: Play and unlock different characters that will give you a variety of different playstyles and strategies.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.99−60% | 9ratings | 62% | — | not modelled |
| $9.99 | 318reviews | 89% | — | $61.2K | |
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $9.99 |
| 221ratings |
| 88% |
| — |
| not modelled |
| $9.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5 | 84% | $2.99 | |
| — | 31 | 80% | $16.99 | |
| — | 35 | 94% | $3.99 | |
| — | 19 | 86% | $7.99 | |
| — | 161 | 70% | $11.99 | |
| — | 52 | 74% | $3.99 |