
An Anti-Coin Collection Platformer inspired by Japanese folktales. Befriend an assortment of ghosts and ghouls as you explore the world hidden in the dusk.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very fun Donkey Kong-like classic platformer with a puzzle twist: the more coins you collect, the less platforms you have access to, limiting your mobility or straight up forcing you to restart from a checkpoint (or the level beginning if you've been especially greedy). Of course, you still need coins to purchase collectables, so it becomes a clever balancing act of choosing how heavy to make your coin wallet and when. Plus, the game throws twists on the twist: some platforms [i]require[/i] a minimum amount of coins, some paths require you to deliberately collect coins to get through them, and so on. There's also a nice selection of additional bonus levels, ranging from mazes to straight-up puzzles. I will say, though, that some of the levels required for progression can get too precise on the how and when of coin collecting, which makes them more difficult then they should. All that said, definitely a unique platformer to try out.
This is a really cute puzzle game with amazing artwork in a setting based on Japanese folklore. Usually you have to collect all the coins, but in this game you want as few coins as possible--only enough to pass the level. The blocks with numbers on them will disappear when you are holding that amount of coins when touching them. It's a very innovative puzzle idea that works really well with the platforming. In addition to the coins, there are other collectibles that you do want to be picking up. But, to get those, you have to be even more careful with how many coins you hold. There's different yokai that will interact differently with your character too. What's more is the dev continues to provide access to previous game versions so that you can play the original 1.0 version of the game, the updated pre-achievements 1.01 version, or even the physical media release version if you want! Any publisher or dev that does this deserves praise for it. It's a cheap game with great art and an interesting concept and an amazing soundtrack! Definitely worth it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
| $9.90 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its got a gimmick in that coins make platforms and blocks appear or disappear - depending on your count. A gimmick that the game makes excellent use of, explores uses of i havent expected and in general produces level design that had me gripped about this mechanic despite me not expecting not much out of this. You can tell that this game was produced with no small amount of attention, making the most of its relatively short lenght (if you ignore the collectibles), prompting you to replay and view levels under a different context each time, planning ahead for how many coins to collect and when, especially if you do try to get the collectibles. If you're used to pixel perfect platformers though, i've got to say that the controls here are not exactly tight - nor does the game demand such tight control of you thankfully - i've ran into odd collision boxes, slid off things i feel i shouldnt have, failed jumps i feel i should've made easily sometimes. Despite these issues, this game has prositively surprised me and given me well worth my money, i can only advise you to look past the aesthetic if its not for you and look into exploring these mechanics yourself.
[h1]Don't wait until the night...[/h1] Rising Dusk is best described as a puzzle-platformer that's pretty tough. You have to think about where you want to go, how many coins you want to avoid, how many you need to reach certain objects and keep both eyes wide open for hidden items and passages. Many levels have multiple paths to follow and the temple challenge levels especially require you to put on your thinking cap. Theoretically you can finish the main game in under 4 hours, but there's so much more to discover that you'll easily sink in double that amount. Undeniably, part of why lies in the graphics. Beatiful pixel-art character models and backgrounds, coupled with music that is very good in parts (in others this can fall a little short of the mark). The attention to detail is spectacular, in a word. Though the unnamed MC is cute, the real stars of the game have to be the many yokai you encounter, including their #1 fan Gaijin Goombah who is scouring the square on a lookout for ninja's. Each and every one of them is gorgeously portrayed herein. Gameplay wise, the game does like to mess with your mind a little. Some levels require you to re-think the way you normally approach levels in this game. The controls are mostly tight, but hitboxes can be a little iffy on pc/enemy and projectile/pc both... Rarely pc/platform. Since there are savestatues in various points of a level, its somewhat forgivable though. [h1]Conclusion[/h1] Would I recommend Rising Dusk? [u][b]DEFINITELY[/b][/u] It has a few minor nit-pick issues, like Onibaba's randomness, but for a mostly solo developed game its nothing short of breathtaking. If you aren't convinced by the storepage screenshots and things... it's just 5€, cheaper than a cup of subpar coffee, sooooo... can't go wrong with it, eh?
I do not support precision platformer where the devs implement the tap to short jump and hold to high/long jump. With the glitches the game has where you cant jump from on top of other characters head makes the game frustrating with that jump system. Some of the times the input does not even register for me. I tried, and almost close to the end but this is too frustrating to go on so I am just leaving it here. I never supported games with this kind of jump system and I never will. The games was actually fund and interesting, the puzzles and visuals of yokai from Japan were very good. But all ruined because of this precision platformer ♥♥♥♥♥♥ jump system. If you wanna spend hours trying to solve 1 lvl then be my guest, hopefully you can avoid the glitches but I wont go any further than this.
This game deserves far more recognition and success. Seems like it is largely a one man effort, and that's amazing given the number of things it does par excellence. The gorgeous pixel art style, the heavenly and relaxing Japanese inspired music, the unique Japanese mythological theme, interesting puzzle-platformer game design with counter-intuitive coin avoidance and the reasonably long play time. The couple of things holding it back are the high difficulty level which is compounded by the sometimes weak controls for a game this reliant on perfect jumps. It doesn't help that games nowadays have lowered the bar in terms of difficulty compared to say the NES era, so many would not be patient enough to stick it through. Those who do though would find a rich and memorable experience.
Хорошая, милая, добрая игра. В некоторых отзывах есть жалобы на управление, типа для платформера оно слишком неточное - есть соскальзывания с краев, например. Считаю эту проблему несущественной, т.к. тут не требуется пиксельно-точного платформинга, для комфортного прохождения не обязательно быть ветераном адских хаков на Марио)
A tough one to judge. Since the price point, I'll thumbs up, but I'm far from as enthusiast about it. Why? Because while there are things Rising dusk does right, there's just about as many things that are lacking. The pros: -the idea of avoiding coins (but not entirely) is pretty original and provides variety in a pretty worn-out genre (platformer nr 12'047 so to speak) -the puzzles are interesting in design -visuals and sound are okay (I wouldn't say stellar, but probably better than can be expected) The cons: -controls could be bit tighter. I felt like I was doing worse than I should be doing in spots -you often won't know whether or not you need coins until after you've passed parts. Be prepared to go back to the (fairly scarce) last checkpoint often -the visuals and theme are just sort of "there". I have honestly no idea what I'm supposed to be working toward
Even with some blocks having partial hitbox problems, it's still a little unique gem, both for the mechanics and for making every single coin matter so much, and without making it in a casual rage game. A real shame this game it's so hidden
Not my cup of tea, but clearly a well designed little puzzle platformer. There is this cool mechanic that revolves around collecting or AVOIDING to collect coins in a level, depending on where you want to go etc. There are even enemies that steal coins from you and you suddenly realise every enemy is positioned with a purpose that can either help or hinder you from reaching platforms. Visuals are pretty ugly but soundtrack is actually quite good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.7M | 147.4K | 97% | $19.99 | |
| $2.8M | 15.3K | 98% | $6.99 | |
| $2.1M | 5K | 86% | $19.99 | |
| $1M | 1.7K | 96% | $24.99 | |
| $906.5K | 2.9K | 83% | $19.99 | |
| $185K | 664 | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9K | 85 | 93% | $5.99 | |
| $9.9K | 192 | 90% | $4.99 | |
| $9.9K | 53 | 94% | $9.99 | |
| $9.9K | 309 | 95% | $1.99 | |
| $9.9K | 65 | 85% | $5.99 | |
| $9.9K | 392 | 92% | $1.99 |