
An Anti-Coin Collection Platformer inspired by Japanese folktales. Befriend an assortment of ghosts and ghouls as you explore the world hidden in the dusk.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/PXIHe9e8hIo Deceptively simple style hides deeply complex and rewarding puzzle design. Platforming controls are solid allowing players to own their success and failures.
This is a really interesting idea but the game requires some precision platforming and the controls are not good enough for that. It's a shame because this is absolutely the kind of game I would play and love if the controls just felt better.
i bought this on a whim during the Golden Week sale, but as it turns out i would have been just as happy to pay full price! this is a super unique youkai-themed puzzle platformer with absolutely gorgeous graphics and an amazing soundtrack. it has one central mechanic that everything evolves around: there are numbered blocks all over the stage that will disappear if you touch them with the corresponding amount of coins. this single mechanic plus tight controls that are simple enough to use my usb NES controller for are combined in a staggering amount of different ways; you usually need to AVOID picking up coins, which goes against platformer instincts so much that i continued grabbing the coin and plunging to my death on the first screen until a ghost came and yelled at me to just NOT COLLECT IT! yet sometimes you do have to pick them up, and it becomes a really interesting dance of keeping your coin total at the right amount to reach secrets or move forward without collecting too much and plunging through the blocks to your death. those simple ingredients make for a lavish feast of individually themed stages each with their own gimmicks that push the boundaries of what this single mechanic can do, while taking you on a ghibli-esque Spirited Away adventure through forests, haunted houses, youkai villages, hot springs and all sorts of other stuff. it's a little on the shorter side as far as these things go, but i feel that that's largely due to the fact that there's almost no padding. nothing in the game felt tedious to me even when one challenge took a dozen tries, half because it's just so damn charming it's hard to be in a bad mood. add to that a whole bevy of fun little secrets and collectibles (each of which constitute their own additional challenge within a stage) and you've got a tight, rich, flavorful experience that i enjoyed every second of. highly recommend you pick this up for a change of pace from the mainstream, and sit down for a fun retro-youkai evening. great stuff
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
| $9.90 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é divertido, tem uma arte bem bonita é tem boas musicas, eu adorei a sua mecânica das moedas, sua gameplay responde muito bem porém o jogo não tem suporte para controle; Eu tive um bug com o jogo que eu entrei no chão, mas foi algo bem especifico. Rising Dusk é um bom jogo com uma mecânica diferente que vale apena ser jogado é eu o recomendo.
일본 설화를 버무린 퍼즐-플랫포머 게임. 코인을 피해 가며 클리어하는 기믹이 자칫 지루해질 수 있는 부분에 긴장감을 더해줘 생각보다 재밌게 플레이했다. 참고로 마네키네코 코인은 챌린지 해금을 위한 것이고, 카세트테이프는 게임내의 OST 컬렉션을 위한 것이므로 꼭 전부 모을 필요는 없음
Anti-capitalism platforming action! Fun game with great visuals, fun boss battles and enjoyable puzzle platforming. I would have played to completion but I hit a wall after clearing the east and west caves and could no longer progress. I'm assuming this is due to completionest reasons (I did not collect every cat etc it's just not how or why I play games) regardless of the literal wall though I'd recommend this game just on the amount I did play which is about 90% of the stages. My only recommendation would be enabling controller support otherwise solid 8/10 easy and worth the price.
This is a 2D retro pixel platformer with an old Japanese folk take theme (you can see the kappas in the screen shots). The game has a singular gimmick, to solve the various platformer puzzles, you must collect (or avoid) the right number of coins. As you can see in the screenshots, blocks have various numbers on them, when you collect that number of coins, the blocks destabilise. While you can remap the controls a little, the mapping doesn't work well. The game does display in full screen, but resolution is fixed and graphics options are otherwise fixed, so the game falls beneath minimum standards for PC. Despite being released in 2018, the game uses retro 2D pixel "art" as a substitute for acceptable modern PC graphics. This makes the game look quite ugly and jaggy. There could be some potential with the game if it was developed properly for PC and featured up to date graphics.
Didn't know I owned this, but that didn't really matter...
Don't let the graphically awkward large numbers on the blocks deceive you. This game is otherwise quite beautiful, and design-wise has good attention to detail. Progressing through the game is most often quite easy, but it is in collecting the optional golden cats and cassette tapes where the meat of the game lies. Great music, unique and interesting puzzle mechanics, lovely Japanese fairytale vibe. Some stuff I didn't like: - Too many auto-scrollers (forced speed through the level--and it's SLOW). Especially the vertical level near the end suffers from this, since you can die a lot near the top and have to suffer through the whole thing again. - You can collect quest items (and Yokai Remains) before knowing what they are even for, then when you deliver them you don't get the dialogue you would have gotten without them. Even after beating the game, I didn't even know [spoiler] Yokai Remains were required to beat the game[/spoiler] until I started looking at speedruns.
Wll I recommend this? For 5 Bucks? Yes! It's an interesting little I would almost say puzzle platformer. I personally enjoy the oldschool graphics so thats pretty nice. The controls are a bit floaty, so perfect execution ist not always easy. You can "slip" off or on many little rocks to jump on, if you cannot completely reach the top of a rock you may still jump on it if you almost reach standing ground. So there is a little help to counter the floaty controls. If you want to collect everything in a level, you have to basically play them multiple times. Mostly you can split it into two routes, no coin and many coin route. Slight variations to those but basically you have to play most levels these two ways to get all the collectibles. Which is ok, makes you get more out of a level and because you can only collect some coins in a level because some will make you die, you actually have to think just a little bit before you do a thing. That unfortunately means, you have to somewhat memorize the path before going for it. That is not a problem in most levels. I found 2 Auto-Scrollers so far, and by God I hate them. Slow pace you cannot do anything against, long traversal times for small areas and you have to waltz through the whole thing, before you can really know, which coins are safe or needed to pick up. These 2 Levels I found so far suck, they are also the worst when it comes to foreshadowing which coins are good and which are not, rest of the levels are good until now. Hitboxes on some enemies are a bit strange, espescially when going against tanukis, it is kind of annoying. So that is a little flawed. Launching creatures into the air by jumping into them from beneath, sometimes will make them walk on air for a short duration. So it isn't perfectly made, but this bug at least rarely ever hurts you in any way. Also it crashes sometimes, espescially when entering the shop, so you will have to restart the game sometimes, but no progress will be lost at least. The soundtrack is quite unique, I think basically every level has a unique sound, so thats pretty cool. Haven't played it to the end yet, but I am pretty entertained.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.7M | 147.4K | 97% | $19.99 | |
| $2.8M | 15.3K | 98% | $6.99 | |
| $2.1M | 5K | 86% | $19.99 | |
| $1M | 1.7K | 96% | $24.99 | |
| $906.5K | 2.9K | 83% | $19.99 | |
| $185K | 664 | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9K | 85 | 93% | $5.99 | |
| $9.9K | 192 | 90% | $4.99 | |
| $9.9K | 77 | 87% | $3.99 | |
| $9.9K | 53 | 94% | $9.99 | |
| $9.9K | 309 | 95% | $1.99 | |
| $9.9K | 65 | 85% | $5.99 |