
A brutal godlike village sim that melds the god game, management, and tower defense genres! Fight off hoards of monsters at night, and expand your village in the day time. Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not quite like any of them.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.8Kreviews | 88% | — | $3.4M |
| $14.99 | 71ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love this game. Rise to Ruin is not only fun but challenging and perpetually engaging. There is always something to do, something to build, and something to improve. Huge plus, it doesn't require much in terms of pc resources, so I can render and play at the same time.
only grip is the ai needing a bit of i but for one guy this is great a fun game for a reasonable price
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8K | 90% | $19.99 | |
| $3.4M | 5K | 88% | $29.99 | |
| $3.4M | 43.8K | 88% | $3.99 | |
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 10.7K | 65% | $9.99 | |
| $3.4M | 8.4K | 89% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.5K | 233 | 71% | $3.74 | |
| $502 | 6 | 100% | $2.99 | |
| $2.4M | 4.8K | 96% | $14.99 | |
| $1.9M | 3.5K | 75% | $14.99 | |
| $10.8K | 53 | 60% | $5.99 | |
| $0 | 0 | — | Free |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le jeu ne fonctionne plus. J'ai pu jouer 2 fois sans problème et maintenant, il crash. J'ai essayé 4 fois. J'ai vérifié les fichiers. Rien à faire.
Games really a lot of fun from the beginning of the game as you try and learn the ends an outs. Then once you think you've learned it all, you have to manage multiple settlements with ways to send both people and resources from previous settlements. Its really never ending fun 10/10
Been here since the early day and I absolutely love your game! Keep on keeping on.
腐化一出現不馬上把火把蓋過去圈住消滅 基本上這張地圖就準備迎接末日了 怪物強度跟數量的增加在第三年時就幾乎逆轉無望 即使防禦塔升滿、武防全裝備也抵擋不了 敵方只要來2-3隻火元素就可以抄家 希望未來平衡度能調整,或是能增加防禦的強度 不然就只能每張圖都玩快攻了 (必須快攻才不會死的RTS...這樣比喻會比較好嗎?) 2024了,怪物強度平衡性依然沒有調整,決定改為負評 2026了,這款遊戲應該是被放生了,沒有任何更新或改進,建議別碰
Love this game. The landscapes are beautiful. Play on the mostly easy option: traditional. More than that is rather difficult. In some sense it is a rogue-lite city builder with frequent threats. I've played this game a lot as you can see by my 191 hours in the game. It's fun.
nice
I've got lots of good things to say about Rise to Ruins: - The graphics are cute - The game is challenging - Its an excellent city builder and a good take on the god genre - The tower defence aspects keep the game moving - There is a nice difficulty curve to work your way through All in all really enjoy playing this game. The dev has been putting out updates for a long time and its definitely been worth the price!! Suggestions for the next updates: - larger map size (it can feel too restrictive sometimes) - Maybe some monolithic structures that give a bonus to your current map and a small bonus to other maps in the world, they'd cost a lot to build, it'd be a great endgame task - Animal training, would unlock mounts and pack mules for your gathers - Maybe some sort of magic training for villagers that could be cool Message to the dev: Make some DLC for the game or an expansion pack or something, people will pay for extra content if its there and decent.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.