
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 7.57/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太好玩了孩子们,促使我继续革命
很好的游戏
充分展示了忍者真实水平的一作,创造性的发明了4“d”游戏,那就是低审美,低能力,低技术 ,低智商的4“d”游戏。 美术上一贯的保持了自仁王开始的垃圾美术,画面、建模、光影都堪称垃圾中的垃圾 能力上压根没有的关卡设计,清单式的无聊透顶开放世界都彰显忍组在游戏设计水平上的低劣 技术上垃圾至极的优化着实使人打开眼界,放眼全球能做到他这么垃圾优化的游戏也实属罕见 智商上脑残设计层出不穷,石火这种低能设计居然拿来当核心元素,想抄只狼缺完全不知道只狼战斗设计真正优秀的地方,想学法环搞开放世界妄想破圈,却没想到自己水平之低劣根本设计不出优秀的开放世界,彰显出忍组智力水平的低劣程度
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 18.9K | 92% | $14.99 | |
| $7M | 17.3K | 82% | $19.99 | |
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $6.9M | 6.2K | 75% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 64.7K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $68.8M | 62.6K | 83% | $59.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
할만한데?? 팀닌자의 액션물들중 난이도도 가장 낮아서 똥손도 무리없음
游戏很好玩,不同武器流派连起来非常爽,感觉比仁王3动作还要优秀。但是优化一坨,尼玛的马赛克就算了,掉帧掉成ppt了。这屎山代码,玩个几个小时就得大退清一下数据,不然直接开始掉帧。很操蛋
Aucun bug, crash ni problème de perf durant ma partie, j'ai eu de la chance vu les autres rewiews. J'ai vraiment aimé le jeu, son histoire et son système de combat, malgré un open world un peu générique à la Ubisoft. Je recommande.
战斗系统可以 优化一坨画质剧情都依托
做得是个几把
优化一坨
根本就玩唔到,就算你畫質較到幾低佢都會隨時freeze
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.