
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 6/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏好玩 虽然重复但是只要有战斗就不会腻 任务做多了就去打打战斗的任务 就是好报错 显卡驱动更新了 有时候半天没事 有时候几分钟就报错 几年前的游戏了 这个还没修复好
好玩,虽然有点罐头,但战斗挺爽的
游戏很好玩,战斗很爽,武士很帅 就是不知道忍组是怎么做到这个画面还能在最低画质下跑不稳120帧的
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不得不说整个剧情节奏确实把握的很好,中间的选择也很能调动情绪,让我主动去了解了这段历史。 动作系统虽然比仁王复杂很多,但武技只要自己用着顺手的能有数种搭配,连起来确实很有观赏性。全程用的武技搭配烈风玩的,紫电玩不明白。 一周目流程玩得很舒服,跟BOSS打得有来有回,但暗夜模式后暴露的问题就很明显: 1.回精是非线性的,回复精力的词条收益很低,即使满闪刃,顶多回复约1/4的精力,我一套武技接烈风三次就没精了,且紫电会把附魔顶掉,两种打法冲突 2.不开暗夜模式倒还好,一套基本能打出BOSS处决,暗夜模式后怪的伤害翻了好几番,基本没法换血,还是得先防反再体操,并且存在多个红光攻击连续出招,即使防回去还能接红光攻击,一旦被连上动都动不了,容错率急速下降,难度可以说从动作类游戏变成魂游 3.暗夜模式堆怪极其严重,大世界据点动不动就塞几个特殊BOSS。还魂录BOSS连战更是灾难,主机控制的角色仇恨率极高,动不动两个及以上的特殊boss一块儿揍你,打的你没法还手 4.特殊BOSS霸体+多动症极其常见,暗夜模式下攻击欲望极高,BOSS精力消耗慢回复快,很难打出处决 5.刷词条,忍者组老传统,部分装备双特殊词条爆率极低,武器和饰品极品级别刷近百把没见过双词条,只有饰品爆了一个特殊词条,个人不太喜欢用这种方式延长游戏寿命
Pěkně se to hraje, není to tak težké, jako napřílad Nioh. Je to takový mix Assassina, Tsushimi a možna i něco malo ze Sekira. Spousta zajimavých mechanik, zbraní bojových stylů atd...ani mi nevadí zastaralejší grafika. Jsou tam pejsci a kočičky👌👍
好玩,战斗爽石火弹的很爽,剧情算优点魔改版幕末历史,就是到京都的时候情节有点赶了主角选了阵营还两头办事很奇怪,应该是龙马干啥主角干啥,可是龙马两头跑被暗杀主角还能和各方交好挺幽默的。被题材吸引来的喜欢新选组,了解过的新选组IP中唯一能救活总司的(这点真是太好了),可惜新选组的剧情比较少,很多人物事件都没出现,真的很想玩此作DLC,哎,还能有机会吗先梦一个
作为为数不多的武士题材 罐头还不错
这纯战斗爽,但在敌人那边
现在是26年8月,目前来说这游戏全是缺点。我也不细说了因为游戏一直闪退,我就说我硬着头皮玩下去的部分带给我的体验。 首先就是制作组暴力移植导致的bug一大堆,我的电脑第一次出现黑屏加载了60秒的游戏。我还以为我回到了2006年使用机械硬盘的时候呢。但是加载完以后玩起来又特别流畅一点不卡,很迷。 其次画面有点过于落后了,真的是过于落后啊,落后不止一点了,我最后是所有设置全部开最高外加4K分辨率才救回来的。 接着就是游戏性我感觉跟我想的完全不一样,这游戏就是一个弹反就行了,如果玩过只狼的一秒就能上手这个游戏,所有敌人都有一个力气条,你弹反敌人就会让敌人力竭,身上会出现一个小红点,这时候就可以进行致命一击,一般小兵就这样秒了,boss的话则是扣除大量血。只狼玩家是不是一秒get,尤其是敌人身上出现一个小红点的时候我真的DNA动了。而且就连开头的必输boss青鬼我也是击杀掉了然后依然出现了剧情杀,就像只狼第一次打弦一郎的时候就算你打赢了也会被剁掉一只手(哦对了青鬼也会剁掉男二一只手)。 后面没什么好说的了因为一直闪退,每打完一个boss就闪退一次玩的我有点红温,不知道是光荣比较傲慢不把玩家当人还是说能力不足游戏只能做成这样了,但我还是给好评因为这游戏可以捏脸,我捏了一个绯村剑心一个合金装备的山姆,这游戏里还有绯村剑心的全套衣服(虽然只是长得像),我一直做梦都想玩到一款以剑心为主角的游戏,没想到以这样的方式实现了(?)
Combat is visceral and satisfying I would say the story is good if I could of gotten through any of it did the intro chapter no problems got into the open world segment in the city and my FPS dipped to 5-20 fix this ASAP
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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