
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 6/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《与神人坂本龙马的幕末物语》 [/h1] 在这里你可以同壳牌石油创始人来一场紧张刺激的冒险,与马休佩里击剑,甚至是走IF线给冲田总司来一瓶口服液当场救活。 剧情更倾向于包寿司的日式RPG,因此删减了不少历史事件和相关人物,用分裂的隐刀来讲述幕末分裂的日本,无论是选倒幕派还是佐幕派,最终的结局都是人与人之间达成互相理解,在江户开城的节点上两把隐刀重新归位,倒幕派与佐幕派达成和平,隐刀与日本获得新生。 节奏上相比于量大管饱的第一章,第二章第三章节奏有点快很多历史事件接踵而至,第二章上一秒还在池田屋,下一秒就跳到了禁门之变,第三章的鸟羽伏见之战打完更是光速跳到了江户开城。完全没有第一章安政大狱到樱田门外之变衔接的自然,并且为了包寿司的剧情还弱化了倒幕派和佐幕派差别,哪怕走了佐幕派路线依然要帮倒幕派做事。更是在好大哥坂本龙马的安排下 上一秒和新选组嘻嘻哈哈,下一秒拔刀相向 [spoiler] 当然最后看着胜海舟和西乡隆盛达成和解,榎本武扬带着土方岁三开拓北海道,坂本龙马跑去美国把搭档当主角代餐,冲田总司无忧无虑的和孩子们玩捉迷藏……还是让人不由得感叹,好时代来临了 [/spoiler] 游戏玩法上几乎可以玩到市面上所有开放世界游戏的影子,还可以享受短暂而美好的爱情支线,选女角色还有百合看。[strike]谁不喜欢一边砍倒幕派一边搞百合呢。[/strike] 唯一美中不足的就是逆天的优化和莫名其妙的网络环境。总的来说打折入绝对是赚的。一百多G的内容没有一点是多余的。
遊戲會突然太空漫步,優化很爛而且還鎖120fps而已
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
石火就是答辩,byd都发售多久了还有闪光bug,私募了忍组
Ta gra jest tak słaba, że szok. Mechanika, fabułą - leżą. Wizualnie gra wygląda jakby była z 2015 r. Żałuję, że kupiłem.
ยากจริงตอนจบเกม
除了游戏性,其他真的太烂了。其实当年FF0的设计很出色,不知道为什么不延用。这两游戏都毁在优化上。然后这个石火惩罚太大了,直接沿用FF0的招架机制其实挺好的,或者就是干脆给精防,Y改重击,这样还能派生连招。真的可惜了。
also dafür das, dass Spiel 2025 rauskam finde ich das, dass kampsystem und moveset der stark an wirkt wie ein game aus 2010 und die grafik finde ich auch nicht dolle. ich hatte wirklich keinerlei spaß und kann es keinem empfehlen. Es wirkt so als ob man ein game was aus 2010 kommt in 2025 neu released hat ohne was dran zu ändern.
7.5/10
ps二档会免的话可以玩一下,不然等再史低一点再买;不和别家比,这游戏和自家的仁王卧龙之类的都不是一个手感,他主推石火但是怪全是神经刀和反直觉,这东西你说有特色和丰富之类的我感觉没什么问题,但要说这是优秀的话,我觉得不行
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.8K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $68.8M | 62.6K | 83% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 18.9K | 92% | $14.99 | |
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $7M | 28.4K | 91% | $9.99 | |
| $7M | 10.7K | 67% | $19.99 |