
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.4/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可以看出忍组是在认真错画质了但还是这个样子 优化其实很不行我玩半小时卡退三次 但是浪人崛起的相对写实的剧情和独一档的战斗系统手感让我有了继续玩下去的动力 总体我觉得能给到7.5分吧
戦闘システムやカメラがくそつまらない。 2週目からコンボゲー?になるのだが・・・地形がわるいと繋がらない。 装備もそろえないと出来ない・・・ 敵は随時スーパーアーマー・・・・・ 壁際になると、カメラのせいで見えなくなる・・・ 頑張ったけど、クソゲー。 フロムソフトの死にゲーに慣れてると、ここの会社の死にゲーは絶対に合わない。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太tm屎了,这种质量的开放世界,说粗糙都是太抬举它了,贴图粗糙,清单项毫无设计,马桶又臭又长,阿育和他相比都没那么畜生了,真够变态的。然后又是经典的“忍者组做什么游戏都只有战斗一项拿得出手,其他的全是一坨bullshit”环节又又又又又一次上演,仁王3还没玩过我暂且不评价,但至少从这部游戏来看,忍者组显然还是没有从仁王1-2和卧龙中学到任何教训,他们一直在试图“赶时髦”,但尝试的新方向,其游戏的组织形式往往都没办法最大程度上发挥他们“会做战斗“的优点,反而是彻底暴露他们除了战斗一无是处的缺点,真的,立项之前先过过脑子吧,还有忍者组游戏手下的逼优化我真是无语了,这块就不说了反正这部游戏后面的作品优化都是一坨,我看要是忍者组以后出什么变故,里边做战斗这块的人寄了,真就能原地解散了,除了战斗毫无价值的选手。 综合评价:6.5-7分,做游戏做到连阿育都能踩你的头,真就路边一条了,说不出话。
Great samurai game
not fun
欠点が刀だけ流派多いのと二刀流のボスだけシステム的に他より強いことぐらい それ以外素晴らしいことばかり
我是真的没想到这款游戏画质和优化都是如此的不堪
好玩,但是画面和优化太折磨了。
Rise of the Ronin is a beautiful game with a world that's genuinely enjoyable to explore. The environments are varied, the cities and countryside are full of interesting locations, and wandering off the main path often feels rewarding. The soundtrack is excellent and fits the atmosphere perfectly, making exploration even more enjoyable. The gameplay is also solid. Combat is fun, progression feels satisfying, and there is plenty to do throughout the world. My biggest criticism is the story and how it presents its historical setting. Even though I'm familiar with Japanese history, especially this period, I still found parts of it confusing, and some historical details didn't seem entirely accurate. If you know little or nothing about the Bakumatsu era, it can be difficult to keep track of the many factions and characters. The game introduces a huge cast but doesn't always do a good job explaining who everyone is or why they matter. As a result, many characters end up feeling underdeveloped and somewhat forgettable. Overall, despite its storytelling issues, I had a great time with Rise of the Ronin. If you enjoy exploring beautiful open worlds and engaging combat, it's definitely worth playing.
I gave this game a beaming review then realized it has a gamebreaking bug that removes allies from use for no reason in the post game Midnight mode. Don't buy this broken game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $96.8M | 96.7K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
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| $68.8M | 62.6K | 83% | $59.99 |
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