
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.4/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far I'm enjoying it. I may update this review when I finish. My greatest criticism lies with the open world; it's a very boring affair. Open the map, many circles, pick circle, set waypoint, follow waypoint in compass. Collect roots and nuts and rocks. Kill some baddies. You get the picture here. You've played this game many times over, sometimes even better. If you can abide that, then the rest of the game has many high points: the setting is interesting, placing your character during the time period of the opening of Japan to the West. Combat is fun with many different weapons to choose from. You'll equip two main melee weapons and two subweapons which are generally long range with some exceptions. Traversal is also quite fun as in the cities you can travel most of the path up on the roofs. It can be a little frustrating determining what exactly your character will climb on sometimes, but you get a feel for it pretty quick. You also get a grappling hook, which can allow travel at certain predetermined points on the map or can be used in combat to throw enemies around. On the neutral side, it is a Team Ninja game so expect a lot of useless equipment to drop all the time. It can get overwhelming but you have many quick ways to dispose it. I've seen some reviews complain about performance, but I've had only a few times where the game has frozen on me. I'm posting my PC specs with this review so you can judge for yourself if my experience will be similar to yours.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了卧龙和浪人,我已经不知道该为忍组的态度还是能力悲哀了。 有着这么好的开放世界填充和流派动作底子,浪费在石火+流派克制这样一个僵硬的体系和感人的地面材质+光影上面,实在令人捶胸顿足而心有不甘!我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗我甘忍吗
太tm屎了,这种质量的开放世界,说粗糙都是太抬举它了,贴图粗糙,清单项毫无设计,马桶又臭又长,阿育和他相比都没那么畜生了,真够变态的。然后又是经典的“忍者组做什么游戏都只有战斗一项拿得出手,其他的全是一坨bullshit”环节又又又又又一次上演,仁王3还没玩过我暂且不评价,但至少从这部游戏来看,忍者组显然还是没有从仁王1-2和卧龙中学到任何教训,他们一直在试图“赶时髦”,但尝试的新方向,其游戏的组织形式往往都没办法最大程度上发挥他们“会做战斗“的优点,反而是彻底暴露他们除了战斗一无是处的缺点,真的,立项之前先过过脑子吧,还有忍者组游戏手下的逼优化我真是无语了,这块就不说了反正这部游戏后面的作品优化都是一坨,我看要是忍者组以后出什么变故,里边做战斗这块的人寄了,真就能原地解散了,除了战斗毫无价值的选手。 综合评价:6.5-7分,做游戏做到连阿育都能踩你的头,真就路边一条了,说不出话。
硬是玩成了幕末暖暖,增加了很多搭配灵感
我是真的没想到这款游戏画质和优化都是如此的不堪
欠点が刀だけ流派多いのと二刀流のボスだけシステム的に他より強いことぐらい それ以外素晴らしいことばかり
大刀向鬼子头上砍去, 牛尾刀是我的最爱。 对对马岛之魂的拙劣模仿。低配开放世界。在游戏中探索欲望极低。市井街巷是虚有其表,市井小民是毫无灵魂的行尸走肉。对代入感一点作用都没有。罐头做的毫无新意。 村山多加还尼玛是老头的女人。可惜了的
说实话画面一坨,但是动作我很喜欢,内容很多,打爽了
能劝一个劝一个,换地图死机,推荐玩盗版听说不死机。
Rise of the Ronin is a beautiful game with a world that's genuinely enjoyable to explore. The environments are varied, the cities and countryside are full of interesting locations, and wandering off the main path often feels rewarding. The soundtrack is excellent and fits the atmosphere perfectly, making exploration even more enjoyable. The gameplay is also solid. Combat is fun, progression feels satisfying, and there is plenty to do throughout the world. My biggest criticism is the story and how it presents its historical setting. Even though I'm familiar with Japanese history, especially this period, I still found parts of it confusing, and some historical details didn't seem entirely accurate. If you know little or nothing about the Bakumatsu era, it can be difficult to keep track of the many factions and characters. The game introduces a huge cast but doesn't always do a good job explaining who everyone is or why they matter. As a result, many characters end up feeling underdeveloped and somewhat forgettable. Overall, despite its storytelling issues, I had a great time with Rise of the Ronin. If you enjoy exploring beautiful open worlds and engaging combat, it's definitely worth playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.7K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.4M | 1.2M | 93% | $59.99 | |
| $68.8M | 62.6K | 83% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 35.9K | 86% | $9.79 | |
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 18.8K | 92% | $14.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $6.9M | 6.2K | 75% | $49.99 |