
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.4/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说实话画面一坨,但是动作我很喜欢,内容很多,打爽了
欠点が刀だけ流派多いのと二刀流のボスだけシステム的に他より強いことぐらい それ以外素晴らしいことばかり
Great samurai game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rise of the Ronin – Great Open World, Solid Gameplay, Questionable Progression Overall, I really enjoyed Rise of the Ronin. The gameplay is fun and the combat system is solid, although I wouldn't call it particularly outstanding. The biggest strength of the game is definitely its huge open world. There is a massive amount of content to explore, and there are plenty of well-made, handcrafted missions that keep things interesting. However, the game has a pretty annoying level-scaling system that completely undermines the feeling of progression. A level 1 enemy and a level 55 enemy can basically feel the same, with the higher-level enemy mostly just having higher stats and more effects. Because of this, leveling up and getting stronger doesn't feel nearly as rewarding as it should. The PC performance is also pretty terrible. Even with decent hardware, the game can run poorly and has some frustrating performance issues. Despite all that, I would still recommend the game. The huge open world, amount of content, handcrafted missions, and solid gameplay make it worth playing. If the PC performance were better and the level scaling didn't undermine progression so much, this could have been a much better experience.
this is a pretty solid game for what its worth. story is pretty entertaining but its not nothing to write home about. combat is pretty decent with the interchangeable styles and weapons! this game insures you don't miss a thing at all in a single playthrough as it rewards you for exploration. it does have a few performance issues in some areas but that's when its installed on a HDD which is not so bad. really loved the customization of your two characters which can be changed at any point in a playthrough and is easily accessible after the prologue. it can be pretty short if you arent doing anything but the story but the game fills in those in betweens with challenges side quest and more that can keep you engaged. the game is a solid 6.5/10
太tm屎了,这种质量的开放世界,说粗糙都是太抬举它了,贴图粗糙,清单项毫无设计,马桶又臭又长,阿育和他相比都没那么畜生了,真够变态的。然后又是经典的“忍者组做什么游戏都只有战斗一项拿得出手,其他的全是一坨bullshit”环节又又又又又一次上演,仁王3还没玩过我暂且不评价,但至少从这部游戏来看,忍者组显然还是没有从仁王1-2和卧龙中学到任何教训,他们一直在试图“赶时髦”,但尝试的新方向,其游戏的组织形式往往都没办法最大程度上发挥他们“会做战斗“的优点,反而是彻底暴露他们除了战斗一无是处的缺点,真的,立项之前先过过脑子吧,还有忍者组游戏手下的逼优化我真是无语了,这块就不说了反正这部游戏后面的作品优化都是一坨,我看要是忍者组以后出什么变故,里边做战斗这块的人寄了,真就能原地解散了,除了战斗毫无价值的选手。 综合评价:6.5-7分,做游戏做到连阿育都能踩你的头,真就路边一条了,说不出话。
好玩,但是画面和优化太折磨了。
喜欢我路边小怪都有一大堆红光+后期人均快慢刀长连段霸体红光+长连段最后一刀没弹到等于前面白弹+狗屎体力恢复机制+越肩视角和狭窄室内相互配合卡视野吗,闪刃系统也不如仁王的残心系统来的爽快,画面垃圾的同时优化也是一坨大粪,通关后唯一的感触就是仁王2真的爽,忍组就继续沉浸在自己的500w春秋大梦里吧
So far I'm enjoying it. I may update this review when I finish. My greatest criticism lies with the open world; it's a very boring affair. Open the map, many circles, pick circle, set waypoint, follow waypoint in compass. Collect roots and nuts and rocks. Kill some baddies. You get the picture here. You've played this game many times over, sometimes even better. If you can abide that, then the rest of the game has many high points: the setting is interesting, placing your character during the time period of the opening of Japan to the West. Combat is fun with many different weapons to choose from. You'll equip two main melee weapons and two subweapons which are generally long range with some exceptions. Traversal is also quite fun as in the cities you can travel most of the path up on the roofs. It can be a little frustrating determining what exactly your character will climb on sometimes, but you get a feel for it pretty quick. You also get a grappling hook, which can allow travel at certain predetermined points on the map or can be used in combat to throw enemies around. On the neutral side, it is a Team Ninja game so expect a lot of useless equipment to drop all the time. It can get overwhelming but you have many quick ways to dispose it. I've seen some reviews complain about performance, but I've had only a few times where the game has frozen on me. I'm posting my PC specs with this review so you can judge for yourself if my experience will be similar to yours.
前段时间沉迷侍道2,一直想找个类似的游戏,豆包给我推荐了这款。刚开始玩真的感觉挺烂的,越玩越上头。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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