
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.25/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
セールで安くなってたので購入。おもんなかったら返品しよ思ったけどめっちゃおもろいやん。
I wish Steam had a middle rating. Is this game bad? No, not entirely. The story, characters, art designs and the open world are competently crafted and well worth checking out. is this game good? Also... NO. Because this is clearly a game that is trying to be a jack-of-all-trades with various game systems you can interact with and none actually feel good or useful. There are factions, gambling side game, training side games, upgrading weapons and armour, map discovery with random events and capture points, various NPC characters to build a "bond" with, gift giving, and a few more I am sure I missed but in summary they all are generally extremely shallow and hardly worth engaging in. The combat is also this mix of hot and cold where one moment it feels good to parry, use a special attack and get a critical hit on an enemy, but then the next moment you are stun locked, unable to read your opponents hits for parrys and the fight just feels very stilted. Another sticking point is the optimization of this game. Just another PS exclusive title that got the fast track to PC and the port was not optimized in ANY WAY so it struggles to play at 60 FPS at 1440P while somehow still looking like a game made 10 years ago. While I wouldn't tell anyone to totally disregard this game if the designs interest you, I also would not recommend this to anyone if you want a well crafted, sword fighting game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无语了这傻逼战斗😇 先说优点:忍者组出品动作galgame版对马岛之魂 再说槽点:战斗除了石火外无解法,想靠猛攻压制?敌人更逆天,霸体加快慢刀加精力速回,整场战斗下来只能靠石火,还难以触发,必须背板,八种武器每种最少都有三种流派,多的更是六七种,我本以为卧龙dlc的战斗已经够逆天了,忍者组极有可能18码了,这样报复玩家,就这样一直18码下去好吗,加油,卧龙2也继续这样耍起,狗屎美术加疯狗战斗,颠狗一条忍者组
本作一如既往继承了光荣的煞笔画面,整体的老引擎与撞色美术的结合导致体验下来甚至不如12年前的育碧的幽灵行动。但是在演出CG与大场面渲染时的分镜调动与情感表现却可圈可点。例如法场行刑与倒幕大战。雨天,红伞,未亡人。砍头,撑伞,伤离别。虽然对中国人来说这个人不是什么好鸟,但是整个演出却真正能感受到救国之路前仆后继地传承与从容赴死的魄力。 大世界上本作没有魄力选择更具有设计性与趣味性的设计。而是选择了最平庸的育碧罐头式设计。三步一野怪,五步一据点的设计可以说本作的大世界设计就是纯纯的败笔! 本作的情感系统略显一般,唯一值得说到的就是光荣的人物建模至少很强,景不好看但是人一定要好看! 接下来谈论的就是本作的战斗系统,可以说是整部游戏最大的亮点甚至整部游戏的基石。本作的剧情战斗与大世界战斗没什么可谈的,基本只是学前教育的级别,按住轮椅右键不放就能轻松打过。但是本作的道馆挑战却如同皇冠上的明珠。光荣通过仁王,卧龙的制作已经开发出熟练的战斗制作。本作有着十余把武器,武器之间有着相互克制关系,每个武器有着三种分支,每个分支又有着多种流派。而他们之间甚至都有着克制关系!甚至每个;流派还有至少三个技能!并且道观设置了将近百余种boss挑战!打道观时你要熟练掌握各个流派武器之间的克制关系与技能衔接技,要做到打BOss零失误的同时还要速杀,又因为速杀的时间最长只有2min,这导致哪怕你失败多次也不会有挫败感,因为时间真得很短!每个BOSS就像一个考官,向他展示你对这个构筑的全部时0失误展示自己,这个感觉几乎就像进入心流,总的来说,打得很爽!! 可以说整个流程85h的游戏,打道观有20h,剧情有5h,剩下的就全是糟粕了。 综上,整体游戏有8.5分,属于佳作范畴
オープンワールドで幕末剣戟アクションはそりゃおもろいよね
Remember "Way of the Samurai" ? It's that, but with Assassins Creed and Souls-like elements.
忍组一贯尿性,前期多受苦,后期就有多割草,除去前期的新鲜感之后真就没有什么想继续玩下去的欲望了,但都想着玩到这了不玩完又不好,于是中后期到后期就属于一种不想继续玩又不得不玩下去的叠加态。硬要说不错的也就是忍组的动作加上捏出来的人挺好看的,另外这游戏的PC优化简直依托,一定要设置锁帧,台式3060只有锁30帧才能正常游玩,如果你一开始不知道这个东西默认设置游玩,你会以为你装着斯安威斯坦在电影院看黑客帝国
能不能好好优化? 能不能好好做美术? 能不能负责一点? 游戏卖不好是有原因的,好好看看自己是什么德行! 游戏好玩也是真好玩,但就是因为底子足够好结果还是搞成这样我才会如此愤怒! 最后还是不忍心给个差评,忍者组好自为之!
yea no, this game run like ♥♥♥♥
Не понимаю почему такой низкий рейтинг за все время но любителям самураев и ронинов, эпохи бакумацу обязательно к прохождению!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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