
Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 73% | — | $3.7M |
| $7.49−75% | 123ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ni idea, lo compré por 80 pesos y hoy sale 2100(sin sumar impuestos) saludos
bom dms, muito complexo
No matter how many items you deliver to a town that says it needs them you never turn any kind of profit...wtf? so am i giving the product away for free.. Devs = ♥♥♥♥♥♥♥♥
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 5.1K | 94% | $24.99 | |
| $3.6M | 2.2K | 56% | $39.99 | |
| $3.6M | 2.8K | 79% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2K | 80% | $24.99 | |
| $497.3K | 4.5K | 91% | $4.99 | |
| $254.6K | 1.1K | 68% | $6.99 | |
| $55.3K | 97 | 64% | $17.99 | |
| — | 0 | — | — | |
| $7.4M | 8.4K | 83% | $24.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Franchement je vous le recommande, ce jeu est ultra bien on ne se lasse jamais des petites fonctionnalité et de la gestion
Very good game in its genre. Not perfect, it obviously has some problems that I'm aware of, but still, really well made product. Game fills the gap between rather simple economy/management games like Transport Tycoon (which I love) and very complex games, either focused on logistics (like Factorio) or on all aspects of management (like Capitalism). I would say that Rise of Industry offers best of both worlds, but in the same time is not a simple, easy-to-learn, guilty-pleasure manager nor a hardcore I-need-MBA-diploma stuff. First of all: what kind of game it is? It is a business/economy manager game focusing on production chains and transportation. We can also say that this game is about logistics. We produce things on few levels of complexity. First of all we have some raw stuff, like water, sand, logs ect. These are required for second level of production - grain, lumber, bricks ect. Some of these are final products, some are required in next level, for example we use lumber to produce other wooden stuff. To make this work we need buildings where each thing is gathered or manufactured and we need to deliver it somewhere. Now, deliveries are interesting thing in this game. First of all - goods are not being teleported between buildings, they require to be transported by trucks (or other means of transport). Same thing with deliveries to customers. There are few ways how to do it: deliveries can be direct (between two manufacturing buildings or factories and customers), indirect (via warehouses) and multi-modal (via warehouses, long range transport between warehouses, like railways ect). Each solution has its benefits, but also, this is the area where game becomes complex and little problematic. Every transport route generate costs, the way how costs are being calculated is not that obvious and is influenced by several aspects. It takes time to really understand all this... and before it happens our companies will die, one after another, since Rise of Industry really requires good optimisation to see any profit. Game is more complex than one can expect. On first sight it is just a simple, voxel'ish game... but in reality this is quite a deeply developed economic strategy. Certainly it is not as simple as Transport Tycoon games - it is not enough just to place few factories and create few delivery routes. Most probably any new player will never see a stable profit in his first attempts to deal with this game. Game's UI is a thing that both shines and kills the game. UI itself is complex, it offers many options, but is mostly based on multi-stage options. To estabilish first chain of production one has to do a lot of clicking, selecting, choosing ect. It becomes easier after few hours of gameplay, but at the very beginning it is a thing that discourages from playing. Later, thanks to these complex options, we have possiblity to micro-manage our companies the way we want them to operate, which is cool. But it takes time to learn how to deal with all those niuances. Also, while game has huge customisation capacity, it lacks several small smart solutions. For example: we can set what is being displayed on main map, for example we can display efficiency of each factory, but in the same time we cant select option to display semi-products or raw material storage (so we cant learn from first glance whether factory has enough materials or not). Sometimes all this complexity generates problems that cant be solve easily, since we dont even know where to look for answers. One thing that I didnt like was that when warehouses are doing automated deliveries to shops will not stop doing this even if we make a decision that goods should be stored instead of being traded. But maybe there is an option somewhere that changes this. It is a shame that game is abandoned now, but there is a reason for this (one can find info on forum). From my perspective game is fully playable... but I wouldnt cry if devs could improve few details that lack attention. Anyway, if someone is looking for a good management game and is willing to spend some time learning how to play, this game is a good choice.
fun and complex
logistic from warehouse to roads to water supply for your farms, great business game.
Zaman geçirmek için birebir bir oyun,oyundaki detay seviyesi dikkatimi çekti.Tek kötü diyebileceğim haritayı büyük olarak tercih etmeme rağmen bana küçük geldi.
git
amazing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.