
Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 73% | — | $3.7M |
| $7.49−75% | 123ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No Korean
Rise of Industry is a fun sim/management game. It's one of the better ones in a flooded genre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no
I am a big fan of management and optimization games. I really wanted to like this game, and I do to some extent. The graphics are pleasant and the idea is there, but I feel the game is lacking. The gameplay leaves me wanting more, but not in the good way. I spent hours trying to make sure I understood the mechanics. I spent hours more trying to have fun. Unfortunately, the game doesn't quite deliver on the premise it sets up. There are several better tycoon and building type games that are more fun. Go play a different one.
感觉平衡性有些欠缺啊。你要发展重工业,地图就那么几坨煤,不够干什么的。不如直接卖橘子汁,二本科技直接就能收购两家对手。
B Grade Transport Tycoon clone
Got this game for free on Epic a while back. I've actually clocked just shy of 250 hours. You know how love and hate are two sides of the same coin? Well I hate this game. I hate how there's no upgrade for the warehouse, I hate how the AI sucks ass, I hate the research system. I hate the sometimes stupid/unbalanced 'events', I hate the traffic AI, and I hate how there's no multiplayer. Why? Because equally I love this game. It's so charming and it's a lot of fun to math out how many farms you need to fuel the tier 1 factories to fuel the tier 2 factories to match the demand of one product. How are you going to fit all those buildings in? Are you going to supply/export via train or boat? If you need water or sand how are you going to harvest those? Endless little problems to solve before you get the satisfaction of watching your machine work autonomously and seeing your profit turn green. That said, more than anything I hate that there's no sequel. I would love to play this game with friends, with some systems refined ofc. I actually laid out like a manifesto for how multiplayer would work in this game on the Discord. But alas this has been abandoned as a 'franchise' so no sequel. So while I love the game and have only stopped playing because I've done everything to death, it also pains me to play because I can see all the untapped potential in it. In short: Takes a bit to pick up and learn since the tutorial is iffy but I definitely recommend especially at it's sale price. Steer clear of the DLC though. 2130 removes all the charm, colour, and variety.
This game has a lot to learn from Industry Giant 2. Couple of things were good but can't advice.
Wenn du Railroad Tycoon oder Transportation Tycoon magst, ist das das falsche Spiel für dich. Wenn du Factorio magst, ist es das richtige Spiel für dich. Ich mag Railroad Tycoon. Und ich würde dieses Spiel wirklich gerne auch mögen, ich hab's probiert.
guez
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 36.6K | 92% | $4.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 8.4K | 95% | $14.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.7M | 8.1K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.5K | 91% | $19.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $289.8K | 1.3K | 67% | $6.99 | |
| $61K | 107 | 66% | $17.99 | |
| — | 0 | — | — | |
| $7.4M | 8.4K | 83% | $24.99 |