
Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 73% | — | $3.7M |
| $7.49−75% | 123ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is all about managing logistics and production, and it’s got some interesting concepts going for it. But, man, it’s way more unpredictable than it should be. I can’t count how many times things just didn’t add up, and everything crumbled like a house of cards. One wrong move or miscalculation, and your whole system falls apart. The experience ends up feeling kind of lackluster, and honestly, you’re probably better off just picking up a more polished, comparable game. It’s a shame because when the first versions came out, there was a lot of promise. But now, it just feels like it never quite reached its full potential.
They forgot to make it fun...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Get it through a bundle or not at all, frankly. It's a worse OpenTTD. It's more intensive for the computer, the controls are less intuitive, it looks nicer but who cares about that for a game like this? Frankly it feels less polished. And most damningly, OpenTTD is better in every way that matters, AND free. So there's no point in having this game.
在这里养了一只猫猫,路过的朋友可以摸摸它一赞摸一次 __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
I never write reviews but tbh this game made me want to write one. The concept is great I like this style of games but the game itself is quite buggy and difficult to understand. They give you a tutorial and you get the basics but all the other small details that are not included in the tutorial you have to just figure out yourself (which I wouldn’t mind, what I do mind is that it becomes almost impossible to figure it out on your own since there's basically no help). It’s also too demanding, I played a few worlds and lost all of the times which makes sense for the beginning but it should get easier as you play it which tbf it didn’t. I feel like the game is too strict. The other issue are the roads, for some reason they wont connect well and it takes quite a few attempts to connect them correctly. Overall it looks like a cool game and it could be, I hope they fix some of the issues bc I would like to play this game again (maybe in the future bc rn all it does is frustrate me)
跑路了??
Rise of Industry may look like a light and accessible management game at first glance, but beneath that friendly exterior lies a surprisingly deep and demanding economic system. Visually, the game is quite pleasant, even if it doesn’t really innovate in terms of graphics. It does its job well and fits the industrial theme nicely. What the game does particularly well is misleading you—in a good way. It gives the impression of being simple, but once you start understanding production chains, logistics, and market demands, the complexity ramps up quickly. This is where the game shines, but also where it can become frustrating. Personally, I often wished I could feel more clearly that I was “winning.” On more than one occasion, I had to restart my playthrough entirely before things finally clicked and I managed to move forward properly. While this speaks to the depth of its systems, it can also feel punishing and unforgiving, especially for players new to this type of management game. That said, Rise of Industry is a well-developed title with strong gameplay foundations and a solid concept. If you enjoy learning complex systems and don’t mind failing a few times before succeeding, there’s a lot to appreciate here. Recommended for players who enjoy deep management games and don’t shy away from trial and error.
Да ну, на работе всего этого хватает. Это не игра для отдыха, это the drotство
A really finicky game. I really wanted to like it given its somewhat original spin on city building, but ultimately found configuring railways, depots, and warehouses to be too buggy.
The game somehow manages to have hitches on a 3080 and an i9-10850K with 32GBs of RAM. On top of that, the sharpening it uses looks damn horrible and somehow blurs or I don't know, smudges the map if you pan it too fast. With the game having these issues and it popping off with "woo we came out of early access finally!" on first start, I can't recommend it seeing as you definitely shouldn't have been done with early access. Gameplay wise, it presents itself as if it would be something interesting and worth your attention but really, the competitors are way better and the unintuitive UI that you'd expect to see in a mobile game won't let you enjoy it that much even if it is half-decent in its supply chain based gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.5K | 91% | $19.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $289.8K | 1.3K | 67% | $6.99 | |
| $61K | 107 | 66% | $17.99 | |
| — | 0 | — | — | |
| $7.4M | 8.4K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.6M | 36.5K | 92% | $4.99 | |
| $3.7M | 8.4K | 95% | $14.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.7M | 8.1K | 92% | $24.99 |