
Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 73% | — | $3.7M |
| $7.49−75% | 123ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the management games of all time
A really great Transport-Tycoon-Style game. The controls are nice and clean, the graphics are nice, it runs more than well enough on my decade old rig, and the gameplay has fun depth without feeling too cluttered. Tip, don't worry about trying to do it all, try to specialize into a specific handful of industries on your first play through, and set the dispatch and/or upkeep costs to 50% in the difficulty so you don't feel too worried about perfecting your efficiency as you learn everything. I'm excited to try out the sequel, whose negative reviews mostly seem to be about early release bugs that will all be ironed out soon enough I'd guess given this game runs *very* well. All together, not just a fun game for people who have already played Transport Tycoon, but also a great game to get into the genre for people who haven't!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game might be quite good eventually, I've seen some things already and as you look through the research tree it becomes clear that the game is really in-depth. However, I think there is one major part lacking: The introduction. I have played the 'Career' mode five times now. Each time I get stuck somewhere during the tutorial. One big issue is the Train Terminal you have to place in the beginning. For some reason whatever way I connect the road to my warehouse it will not be able to find a clear path. I've tried everything, different warehouses (mirrored version), a gazillion different roads. I changed the train tracks too. Nothing works, there is too little actual useful explanation in the tutorial even though they put a lot of text on the screen. Once I did manage to get the Train Terminal working (no clue how, it is really inconsistent) I went bankrupt quite quickly because the game decides it is now fair for you to pay off 125K a month when you barely have any running productions yet. Again, not a good introduction to the game. Another part that is not good enough for a game like this is the UI. It is unclear what the TAB does in the beginning, I assumed it toggled the overlay on but instead it toggles through a whole list of different overlays. There is too much text, especially in the beginning as you simply can't process that much information without kind of knowing what's going on first. Also, why is it over each other. There is a tutorial text box already on the screen, I then open a menu from a building. If I want to close it I have to move either one of them out of the way. Again, the game is probably good if you manage to make it further and it actually starts running well. But for these type of games I would expect a better introduction that allows me to learn the main mechanics and I would like those mechanics to actually work. (I'm looking at you, train terminal) I even changed the settings to lower the starting difficulty score to like 70%, but it's not like that made a big difference. I'm really into games like these and I will give this another go, but man. It has been extremely annoying so far and it could really have done with a better tutorial. Edit: I have now played the game some more, and if you make it through the first tutorial/assisted part it will turn into a better game. There's still some more things for me to explore but I can definitely say that it gets way better once you make it through. Also, price wise you can buy it for pretty cheap.
Get it through a bundle or not at all, frankly. It's a worse OpenTTD. It's more intensive for the computer, the controls are less intuitive, it looks nicer but who cares about that for a game like this? Frankly it feels less polished. And most damningly, OpenTTD is better in every way that matters, AND free. So there's no point in having this game.
The game is still half done, the road building is terrible
Ein furchtbares Spiel das mehr an einen Tag beruflich-nüchterne Prozessoptimierung als an ein gemütlich-gepflegtes Aufbauspiel erinnert. Hat mir Null bisher gefallen und deshalb keine Kaufempfehlung von mir.
Uninspiring, and shallow gameplay. 6/10
Rise of mediocre
Very streamlined game play. Zero replay value.
Can't see the instructions on 4K so I can't be bothered.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.5K | 91% | $19.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $289.8K | 1.3K | 67% | $6.99 | |
| $61K | 107 | 66% | $17.99 | |
| — | 0 | — | — | |
| $7.4M | 8.4K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.6M | 36.5K | 92% | $4.99 | |
| $3.7M | 8.4K | 95% | $14.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.7M | 8.1K | 92% | $24.99 |