
RIFTSTORM is a co-op PvE looter-shooter where squads of Weavers deploy to take on missions, fight escalating hordes, collect powerful weapons and resources, and extract.
Modeled estimate, not a reported figure. How we estimate →
About
The world has always been stranger than we were allowed to know.
Mythic entities, things that go bump in the night, and impossible doorways to a limitless universe of wonders - and threats - all exist, just beyond sight. Secret societies, hidden wars, and impossible technologies all bend to one mandate: contain the unknown before it consumes us.
You are a Weaver, an elite operative of the Mythic Protocol trained to close rifts, wield supernatural powers, deploy unique technologies, and survive encounters with entities that should not exist. Deploy alone or with up to two friends and take the fight into unstable mythic combat zones where every mission is another chance to bring something dangerous back alive — or make sure it never returns.
The Protocol dictates the mission, you execute.
Investigate anomalous activity. Contain rift outbreaks. Exterminate mythic threats before they spiral beyond control.
Drop into hostile PvE missions, complete objectives, collect weapons and field upgrades, and decide how far your squad is willing to push before seeking extraction. Your deployment, your choice - but be warned: Rift Exposure Zones are not to be trifled with.
Rifts escalate, mythics swarm, and not everyone can make it out.
Weavers are no ordinary operatives.
Each Weaver brings their own abilities, combat identity, and role in the squad. Wield experimental weapons, manipulate rift energy, and harness in-mission Lythogram upgrades to reshape your builds and playstyles mid-mission.
Stack modifiers. Trigger synergies. Turn a clean loadout into something ridiculous by the end of a deployment. The possibilities are yours to explore, and unleash.
Some areas are too corrupted to secure cleanly.
Rift Exposure Zones are high-risk areas filled with deadly corruption, unstable rewards, and even deadlier mythics. Push inside to chase better loot and bigger opportunities, or stay clear and keep your current haul safe.
The choice is up to you, and your squad: Go deeper for what might be waiting inside, or extract before the rift decides for you.
Every deployment will put at risk your favourite weapons.
If you fail to extract, not only will you lose everything you’ve found on mission, and the weapons you brought will not come back unscathed.
Scarred Weapons will replace one of its weapon mods with a random negative mod. These weapons remain usable, but scarred.
RIFTSTORM is not about hardcore tactics, gear fear, or punishing players for wanting to have fun.
This is power-fantasy forward looter-shooter, with the freedom to extract. Become a Weaver. Kill monsters. Build momentum. Push your luck. Extract with your rewards — or come back scarred, rebuild, and go again.
Disclaimer: RIFTSTORM is an always online multiplayer game and will require a live internet connection to play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Indonesian, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese, Vietnamese, Spanish - Spain +1 more
Engagement
Reviews
Themes across 535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
난이도 밸런스가 너무 안맞아요 1단계에서 2단계 2단계에서 3단계 올라갈때 급격한 난이도로 게임 포기 하게되네요
現状バランスが非常に悪いためおすすめできない。 またバグも多く、マップに引っかかり移動できなくなったりするが、そうなるとミッションをリタイアするしかなく、アイテムロストする。 まず最大の問題として、このゲームはマルチ前提の難易度・仕様となっておりソロでのプレイは非常に難しい。 最高難度はソロでのクリアは現状無理だと思う。 にも関わらず寄生対策がロクにされていないためマルチでプレイすることも困難。 それどころか、寄生がいるからとミッションを抜けると失敗扱いとなりアイテムロストなどされる。 更には、リーダーが切断した場合チーム全員が失敗扱いとなりアイテムロストとかいうイカレた仕様まで存在する。 これらの仕様を知った時点で返品すべきだったと後悔してる。 その他気になる点 ・ボスの行動:どいつもこいつも「回避しないと避けられない攻撃をこちらの回避可能数以上に行う」を繰り返す。運が悪いとなすすべなく死ぬ。 ・掴み攻撃:一部の敵は掴み攻撃を行ってくるが、掴まれると抜け出すまで移動しかできなくなる。 抜け出すには数秒かかり、その間も別の敵の攻撃を食らうので、敵が複数体いるとほぼ必ず死ぬ。 掴まれなければいいと思うかもしれないが、技の発生やモーションが非常に早く、回避でしか避けられない。 しかし、回避してもこちらを捕まえるまで延々とやってくるため、ソロでは必ず掴まれる。 そのため、ソロではこいつが出てきただけで死ぬ可能性がある。 明らかに異常な仕様だが、掲示板でこの仕様についての指摘に、開発側は悪ふざけで茶化すような回答をしているため、恐らく現状で問題ないと思っているのだろう。 最初からソロプレイなど考慮していないのかもしれない。であればマルチを改善してほしいものである。 ・武器の傷:ゲームの説明文には武器の損傷を修理することができるように書いてあるが、現時点では実装されていないため、損傷したら捨てるしかない。 ゲームの根本の箇所が未実装なのは、早期アクセス以前の問題だと思う。 [strike](ただでさえバグだらけなうえにクソ仕様で死にやすいのに) [/strike] ゲーム自体は面白いのだが、現状プレイする場合は寄生されても気にせず、バグなどでアイテムロストされても許せる広い心が必要になるので、それを踏まえた上でプレイしてほしい。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $268.5K | 777 | 66% | $19.99 | |
| $268.6K | 741 | 94% | $19.99 | |
| $268.4K | 1.5K | 85% | $7.19 | |
| $268.8K | 902 | 99% | $7.99 | |
| $268.9K | 1.1K | 87% | $14.99 | |
| $268.1K | 503 | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1K | 43 | 74% | $15.83 | |
| $2.1M | 3.5K | 70% | $29.99 | |
| $14.6K | 71 | 82% | $7.99 | |
| $13.7K | 119 | 72% | $4.99 | |
| — | 0 | — | — | |
| $5.5M | 13.1K | 94% | $19.99 |
Hours played at review time, across 535 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在還沒有把已知的BUG修正前 及 修正前某些BUG沒有任何解決方案下要玩家自行承擔懲罰機制下, 暫不推薦此遊戲。運氣好在緊急任務拿到好的特別傳說武器, 結果在遊玩一些戰力要求低的關卡, 卻出現2場卡在紫色場景出不來要中止遊戲, 然後懲罰機制直接把那件傳說武器套2個裂痕而變廢物。這樣完全讓遊戲體驗變糟, 然後如果解決了要更新修正, 那之前因這樣而受影響的玩家那些武器又會得到什麼補償? 如果暫時解決不了就應先把這種有關的懲罰機制刪除吧。
Subject: Severe Bug Report & Compensation Demand - Imminent Negative Review Dear Support Team / Development Team, I am writing to express my strong dissatisfaction with the current state of your game. I purchased this game expecting a functional product, but the persistent bugs have completely ruined the gameplay experience. Specifically, the game frequently encounters critical bugs during play. There is no feature allowing players to vote to dismiss/quit a match, nor is there any recovery or reconnection system in place when an issue occurs. Even worse, if I am forced to leave or disconnect due to these bugs, the game punishes me by damaging my equipped weapon. As a result, my high-tier God-tier (god-roll) equipment has been repeatedly damaged purely due to system failures on your end, not player error. This design oversight is completely unacceptable. I demand full compensation for all the costs required to repair my God-tier weapon that was degraded due to these bugs. If this issue is not addressed and fair compensation is not provided promptly, I will have no choice but to leave a detailed negative review on Steam and other public forums to warn other players about these game-breaking issues and poor player support. I expect a clear and reasonable response regarding how you plan to resolve this and compensate for my loss.
The SFX need a lot of work, but for an Early Access game, the love is obvious.
很喜欢这种刷刷刷的感觉,一点点肝词条肝武器组建build的体验太对胃口了,不过联机的时候有些难受,首发到现在也能看到不少进步优化,加油吧
我真的对这种俯视角孤胆枪手类的游戏没有抵抗力,游戏能联机,还可以刷宝,射的很爽,就是目前难度和体验还得优化一下,不过EA嘛,期待后面的更新了。
找到了小时候玩孤胆枪手的感觉,爽感有了但是一定要加入聊天社交啊,不能查看其他玩家的装备与护符,不能打字沟通,完全变成的单机游戏!!!,还有希望加入图鉴与成就系统!!
fun
fire
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