
RIFTSTORM is a co-op PvE looter-shooter where squads of Weavers deploy to take on missions, fight escalating hordes, collect powerful weapons and resources, and extract.
Modeled estimate, not a reported figure. How we estimate →
About
The world has always been stranger than we were allowed to know.
Mythic entities, things that go bump in the night, and impossible doorways to a limitless universe of wonders - and threats - all exist, just beyond sight. Secret societies, hidden wars, and impossible technologies all bend to one mandate: contain the unknown before it consumes us.
You are a Weaver, an elite operative of the Mythic Protocol trained to close rifts, wield supernatural powers, deploy unique technologies, and survive encounters with entities that should not exist. Deploy alone or with up to two friends and take the fight into unstable mythic combat zones where every mission is another chance to bring something dangerous back alive — or make sure it never returns.
The Protocol dictates the mission, you execute.
Investigate anomalous activity. Contain rift outbreaks. Exterminate mythic threats before they spiral beyond control.
Drop into hostile PvE missions, complete objectives, collect weapons and field upgrades, and decide how far your squad is willing to push before seeking extraction. Your deployment, your choice - but be warned: Rift Exposure Zones are not to be trifled with.
Rifts escalate, mythics swarm, and not everyone can make it out.
Weavers are no ordinary operatives.
Each Weaver brings their own abilities, combat identity, and role in the squad. Wield experimental weapons, manipulate rift energy, and harness in-mission Lythogram upgrades to reshape your builds and playstyles mid-mission.
Stack modifiers. Trigger synergies. Turn a clean loadout into something ridiculous by the end of a deployment. The possibilities are yours to explore, and unleash.
Some areas are too corrupted to secure cleanly.
Rift Exposure Zones are high-risk areas filled with deadly corruption, unstable rewards, and even deadlier mythics. Push inside to chase better loot and bigger opportunities, or stay clear and keep your current haul safe.
The choice is up to you, and your squad: Go deeper for what might be waiting inside, or extract before the rift decides for you.
Every deployment will put at risk your favourite weapons.
If you fail to extract, not only will you lose everything you’ve found on mission, and the weapons you brought will not come back unscathed.
Scarred Weapons will replace one of its weapon mods with a random negative mod. These weapons remain usable, but scarred.
RIFTSTORM is not about hardcore tactics, gear fear, or punishing players for wanting to have fun.
This is power-fantasy forward looter-shooter, with the freedom to extract. Become a Weaver. Kill monsters. Build momentum. Push your luck. Extract with your rewards — or come back scarred, rebuild, and go again.
Disclaimer: RIFTSTORM is an always online multiplayer game and will require a live internet connection to play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Indonesian, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese, Vietnamese, Spanish - Spain +1 more
Engagement
Reviews
Themes across 535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PAAM: exists. Me, a functioning adult: Yes mommy.
Why not make indonesian character? Team is from indonesian? Would like to see some local culture displayed, maybe like a bali theme or something.
非常爽的单机游戏,刚开服那几天服务器炸了,没玩PVP,现在玩单机好玩多了。
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $249.7K | 789 | 95% | $14.99 | |
| $249.9K | 609 | 88% | $16.99 | |
| $249.7K | 3.3K | 79% | $2.99 | |
| $250K | 3.9K | 74% | $2.99 | |
| $249.6K | 562 | 75% | $19.99 | |
| $249.6K | 2.6K | 49% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $20.1K | 43 | 74% | $15.83 | |
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| $14.6K | 71 | 82% | $7.99 | |
| $13.7K | 119 | 72% | $4.99 | |
| — | 0 | — | — | |
| $5.5M | 13.1K | 94% | $19.99 |
Hours played at review time, across 535 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挑战越大,出货越爽
Starling can sit on my face any day.
等更新或者就地退款吧 人在国外 不像是没开加速器才卡 卡的我原地抽搐真给我看笑了
搜打撒游戏也是多起来了,可以可以,能和朋友一起联机玩好评,就是卡了点,看后续优化吧。
Early Access Review This game feels like a mobile game and just isn't worth the asking price. The audio design feels incomplete (because it probably is, which is fair enough for early access) and hurts the vibe (which is too bad, because the trailer had me excited for a banger Synthetik-like soundtrack). The game feels extremely railroaded, from the tutorial and beyond. Lots of hand holding, illusion of choice, and frankly shallow game mechanics. The enemies feel unthreatening. In my admittedly short play time, I genuinely don't think I took health damage, even with a run where the build gimmick was standing still for bonuses, enemies just wouldn't hit me? If you want a mash left click to win shoot em up, it's fine, but unremarkable in it's current state.
i love the game but requiring team just to unlock level cap after lv30 is BIG NO FOR ME!! there is no way beat it at current level unless you get a GOD weapon, can't progress any further to make my char stronger because i can't get any skill point anymore, again what the point of OFFLINE MODE if the content required team to beat it.
Shoutout to wupwup
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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