
Kill the Shadow is a detective game with multiple endings, featuring 2.5D pixel art and semi-open exploration and investigation. Play as Lucas, a former police officer, alongside a mysterious Shadow who can see the “past.” Remember—every choice you make will change the fate of countless characters!
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About


A puppy named Teddy, found dead under mysterious circumstances. Master Reed, vanished in a bustling temple fair crowd. Years of grudges festering at the Shipwreck Wharf. Scattered newspapers and handwritten notes in an unknown prison... Traverse the eclectic districts of Dark Tide City and investigate a string of bizarre cases.
Recover the city's lost memories. Piece together the truth behind the city's fracture ten years ago. Kill. Judge. Or perhaps… kiss(?) the mastermind.


It pairs 3D HD environments with 2D pixel characters, creating a striking modern-vs-retro visual style, and offers a wide range of freely explorable locations across distinct districts, including the rusting steel jungle of a long-shuttered factory, the muddy Shipwreck Wharf built on stilts, the floating slum of the Pig Cage Walled City where Chinese tradition and neon lights bleed into one another, and the bustling, crowded streets of the Old Town District.


Freely choose how to improve your abilities: Strength, Spirit, Charm. Pick your own approach to each case: Play mind games? Grease some palms? Or just beat a confession out of the suspect?
Deduction System: Gather, analyze, and connect the clues. Craft your own unique investigation trail!


Meet the people of Dark Tide City and uncover the stories behind their masks... whether it's the sanctimonious Captain Theo, the fiery young Axel Flint (son of Griff Flint), the defiant Rafe Carter, the cheerful shutterbug Kiki, the elegant Mrs. Reed, the rumored hex-casting Priestess, the warm-hearted fishmonger Auntie Bass, or the foul-mouthed little rascal Chiffon.

The Shadow: A strange creature clinging to your back. It reads memories and reconstructs the traces of the dead.
"Don't worry, Lucas. We're just using each other. You use me to find the killer, and me? I love nothing more than feasting on the bizarre tales. Hahaha—!"
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Themes across 562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
都暂且谈不到游戏叙事和玩法层面,单从最最基础的游戏体验设计就已经是灾难了。 感觉制作组,应该没有系统性做过游戏的样子! ------ 随便说几个游戏里基础设计问题。 1. 主界面的,进设置页,设置左右侧,莫名的按键提示,但无法使用给予玩家困扰。 2. 我用ps5手柄游玩,弹窗教程页,页面按键提示用的是PS键位,视频里放的是XBOX手柄,描述文本居然用文字的【X键】。可是实际上,用PS5手柄时,应该显示为□,这种情况,视频可用通用手柄按键位置示意,描述文本应该采用富文本调用图片,就算不用,你也要做手柄类识别来处理。而这种在其他页面比比皆是。(这是最基础的界面交互信息处理了) 3. 手柄适配也很差,进入搜查页面,居然是移动光标。 4. 镜头使用上也极其简陋,最基础的死区都没设置,移动时的场景剔除也做的不好,游玩时很难受。 5. 很难想象这个游戏都要编译着色器,当然这不是问题,只是制作上的取舍,我觉得没必要。 6. 基础加载优化做的也很差,短短这么一会,就会出现很多极端加载情况,这个配置的电脑,放固态里游玩,居然出现下楼梯、进房间卡顿的情况。 7. UI交互设计的灾难,交互逻辑,UI第一视觉锚点不明晰,每次都要进去全页面扫一遍。 8. UI的bug,手柄游玩时,打开菜单,从地图切到推理,会莫名弹出,然后按R2还能再接回之前切的菜单。。。
悬疑解密的人情世故模拟器,你做的每个选择都会影响之后剧情发展以及某个人的好感与否。我就是因为玩过demo才没有在第一章把队长私藏物资的事情捅出去,把自己代入主角在游戏中尽情的按照自己的意愿行动就好。至于那人说的手柄操作什么这那的问题,我键鼠玩的没感觉到什么操作上的不适。我只能说这就给差评真是个烧饼
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Languages: English*, Simplified Chinese*, Traditional Chinese, Japanese, Korean, Italian*languages with full audio support
Hours played at review time, across 564 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
国产悬疑推理游戏,每个章节根据选择多剧情分支走向,对话幽默与严肃之间的节奏把控得恰好,剧情曲折跌宕,一些选项需要消耗部分属性值,可以通过搜刮和打工得到钱购买食物补充或者增加上限,正反两派智商都在线,角色行动符合各自立场性格,主线对白部分带国语配音质量也不错,是今年目前我玩过最好的国产推理类游戏了,推荐!
优点: 1.男主塑造优秀,十年沉沦浇不灭一腔热血,从愣头青到老谋深算但心地善良的邋遢大叔的转变虽然很俗套,但反过来也可以说正是因为能打动人心所以才会成为套路。 2.美术很好,猪笼城寨建的实在是太棒了,看起来灯红酒绿,实际上全是集装箱做的房子,所谓乡贤和四大家族也只不过是渔村的土财主,这种反差感不仅风格独特,对剧情也是不错的衬托。 3.有部分配音,虽然我没咋听,不过有总比没有好。但是配音有个小问题,上一句对话的配音没播完的情况下进入下一句对话时,还会继续播放没播完的配音,而不是中断并开始播放下一句配音。一般来讲是该中断的,或者至少要能让玩家选。 缺点: 1.打拳。女角色几乎都是伟光正的完美形象,饱受压迫但向往正义和自由,那么压迫哪来呢,自然是从男角色身上来。男角色只有寥寥几个正常人,其余的要么曾经有理想但已向现实低头,要么干脆就是作奸犯科的妖魔鬼怪。游玩过程中作者不停地借角色之口输出“女性被压迫”“女性要自由”“女性要反抗”的价值观,通过虚构虚拟角色所受的压迫来攻击现实,标准的贩卖赛博赎罪券,拳味溢出屏幕了。顺便还有某知名博主xysr的彩蛋,这位博主风评怎么样就不用多说了吧。 2.男同含量拉满,而且都很辣眼睛。四个男同,一个上半身没穿衣服、浑身癞子的符文战士,追着男主性骚扰;一对养父子,其中一个一米九壮汉,穿着女性用童装,另一个九十岁老太监,这俩人不仅是养父子,还是一对(流汗黄豆);还有一个疯批肌肉男反派,让小弟叫他爹,还在男主面前疯狂摇屁股。你加男同就加男同,能不能做点正常人? 3.体量太小。猪笼城寨诚然不错,但我以为至少还会有一到两个相似体量的关卡,结果后面只有一个和序章差不多大的沉船口,推完后就一路剧情到结局了。 4.结局仓促。这是由3所引发的问题,结局的立意很高,但男主这么短的旅程根本撑不起这么高的立意,结果就是结局里的那些慷慨陈词都流于表面,无法引起共鸣。 说实话不打拳的话,游戏品质我能给7.5分,额外加1分鼓励国产游戏,再加1分对我个人胃口,总分9.5/10。打拳就只能一票否决了。
[b]你的demo有点意思,但你的正作使我游戏库肮脏。[/b] 想必作者已经沉浸在自己[spoiler]圣娼一体化[/spoiler]设定的艺术中无法自拔了。 某一类[strike]直男穷尽毕生所学创作时总是会把小头也一起摆到键盘上当众敲了起来,生怕自己除了贫瘠的大脑以外有什么还没露完的[/strike]。 虽然作者买水军发文章吹自己做了个国产极乐迪斯科,但真正的历史和zz类故事是写不明白的,最大的迷题想破脑袋设计了半天还是只能写写裤裆故事,或者无论如何没有战胜小头就是要写,whatever; 虽然对于杏少数是偏见的歧视的嫌弃的,但南通戏码是要不厌其烦地安排五个角色反复上演超多次的,人设是要加上刻板印象和脸谱化设计的,虽然没有任何剧情推动作用但一定要安排他们对主角上下其手再让主角表达恶心与口吐芬芳,结尾又是一定要发声呼吁男孩子也要保护好自己的; 虽然塑造的女性角色大部分是独立的反抗封建父权的,但是没有男主帮忙是不允许有好下场的,在之后是一定要找机会把帮过的女角色变成炫耀的资产再安排几个屌丝角色来雄竞胜利以提供可代入优越感的,给她们做的人设像是把26岁女房客奉为人生圣经的那类人做出来的,最后安排一个劳动最光荣的工人妇女和一个专业技能过硬的职业妇女对话讲了半天啥核心表达没有就只是非得借她们的口来表达厂里开设美容院就是作者理解的进步和妇女解放的体现了;[spoiler]安排轮歼剧情但是分支选择如果追责所有强歼犯是不让进入第五第六章的,只能按作者的想法拉拢其他权势不是特别大的罪犯一起上车先把现在最大的封建势力代表推翻才叫识时务,女人的苦难、伸张正义其实根本不重要,重要的是要成为作者反封建的子弹和圆上裤裆故事的胶带对吗?结果到最后结局倒是又要追求100%的程序正义了,却不许替女人伸张正义的玩家正常进入后续的剧情吗,您多高尚啊几句文本就把某些罪犯总结为是被迫做强歼犯的,很喜欢原谅是吗直接替别人原谅完了,这边建议平时看片时少看点带剧情的吧别把大头都看萎缩了[/spoiler] 然而对于最伟大的女角色是要尊称为先生的,在结尾性别揭晓后也是要故意把文本错打成男他的,虽然不称她为先生是丝毫不影响剧情和谜底的,但是一定要逮着机会安排两个女角色和两个女配音演员之口先后强化合理性并且捍卫"先生"这两个字的"崇高"地位的; 过程中写得要多左有多左但并不是为了给人民谋幸福生活的,大概是觉得反抗和讽刺强权的自己帅得要命了吧,我并不知道某些台词是想暗指什么,但起码敢说就说到底怎么到最后剧情了又大家一起包个饺子往右去得了,表达了一个什么?在向玩家展示自己不是既得利益者、想重新洗牌分蛋糕时才往左去的精致利己底色吗? 如果有任何直男发现自己是认为「[i]一个好不容易脱离苦海不用再做娼的女人,会在您拯救她后对您提供的报酬是以身相许[/i]」这种故事有信服力的创作者,我建议您的智商就去做点标题封面简介也是裤裆主格调的创作,别加什么您自以为的女性友好文案和剧情了没有女人会加你的,更别沾什么zz和历史题材来给自己提升格调了
首先美术配音都还行,而UI镜头的缺点确实存在,但影响不是太大,除了这些优缺点,最让人不适的一个点是作为解密游戏,在解密这个点上,序章实在有种便秘不清爽的感觉,第一个案子找杀狗凶手,为了展示游戏不同选择产生不同分支,按部就班的互动获得线索后,马上宣布“真相”,即使这个真相假的让人无力吐槽。 接着自己又马上又点出藏私仓库的门锁和巧克力包装这两个点,展示了一波线索不足的情况下“影子回溯”并不一定是真相,然后这事就先按下不表了,急匆匆的在“冲突”的氛围下进行了下一个节点,物资援助,藏私,仓库钥匙这些事估计会放在后面再串联起来。 说实话即使后面真的串联起来也没什么巧妙,太糙了,推理这块给我感觉就是又急匆匆又慢悠悠的感觉,急着拉排的慢很便秘,所以即使就开了个头后面的内容我也不想继续了,作为选择取向游戏或许不错,当推理游戏玩却不舒服。 以上只是个人序章体验,已退款
很难评,考虑了很久。写这篇评论之前,我本来觉得还是勉强能给个推荐的,但是梳理剧情逻辑、回想游戏玩法的时候,才发现这些"问题"远比我以为的更多、更根本,最后还是决定改成不推荐。这种"当下体验尚可,写下来才发现经不起推敲",可能就是这游戏最大的问题。 先说优点。美术不错。推理的证据板连线玩法也很有趣,在互动性上比那种对话中选择证据的玩法要好得多。推荐也是基于这两点,再加上国产滤镜。因为剩下的大部分都是缺点。 [h3] 1. 名不副实:两个核心卖点都没有兑现[/h3] 这游戏最大的问题是,它标榜的两个卖点"推理"和"多结局"都对不上实际体验。 作为推理游戏,推理量太少了,而且基本不能称之为谜题,定位上应该更偏向互动式视觉小说。到了后期更加明显,基本没有推理了,就是单纯的推动剧情发展,顺带一点推理要素。所有的谜题都会随着剧情的推动自然解开,甚至玩家会比主角更快解开,有时会有两个选项明显都不对,让玩家自我怀疑,结果是因为主角太蠢。 游戏的简介是"多结局剧情推理",但剧情的分支并不会改变剧情的发展,你的选择只是同一个结局的不同差分而已。主线只有一条,重要结局只是最后一场剧情的不同演绎而已。这种程度的分叉,更像一般角色扮演游戏该有的程度,而不是一个以多结局为卖点的游戏该有的程度。甚至不如巫师3。 [h3]2. 探索玩法的属性系统是个好想法,但缺少好的设计[/h3] 游戏引入了三个属性来实现不同的行为选项,点数会消耗,可以通过道具补充,购买需要花钱,赚钱途径有花点数打工和捡钱。但问题是,游戏全程不会缺钱,剧情中的点数消耗也很少,几乎不需要购买道具。结果就是整个点数系统都很多余,完全是为了扩充玩法硬加进去的。 [h3] 3. 剧本,最大的问题[/h3] 就算不带脑子看剧情,都有很多槽点。 先说主线,最大的问题就是结尾的审判部分了。[spoiler]反派薛军抛出的是一整套完整的功利主义论证,为了大局牺牲个体、出卖同伴、克扣救济,他一件一件摆出来,还理直气壮地说"我从来都没有做错过任何事情"。结果主角的反驳完全没有正面回应,一句都没有回应他举的那些具体事例,直接绕开逻辑,开始给反派做心理分析:说他之所以这么做,是因为"不相信希望"、"活在你父亲牺牲的那一天走不出来"、"太悲观太固执"。整段就是用一套创伤叙事去代替伦理辩论,根本没法拿现实问题反驳现实问题,干脆把对方的立场解构成"心理有病"就完事了。更离谱的是反派的转变,听完这通"你活在过去""你要有希望"的输出,直接原地崩溃,理由被简化成一句"搞了半天是因为我是个从小死了爹的娘炮",然后自杀。这已经不是说服了,是编剧懒得写说服,让反派自己缴械投降。[/spoiler] 我感觉游戏好像想要进行"不惜一切代价追求真相"与"为了更好的结局可以牺牲真相"之间的探讨,但这个主题始终停留在提出问题的层面,没有真正展开或给出有说服力的回应。 细节部分的问题比比皆是,[spoiler]堕胎药耐药性、用强奸幼女来做政治绑定的投名状、记者让出劫狱机会[/spoiler],这类弱智硬伤不一而足。编剧在写剧情的时候真的不会笑吗?我看到一个评价很贴切,就是女频小说,非常女频的逻辑,把复杂问题简化成情绪价值。剧本的中心思想就是"希望",只要我们还有希望,什么问题都不是问题。但你没有希望,怎么做都完蛋。 [h3] 4. 标题欺诈[/h3] "杀死影子"到底想要表达什么,为数不多的关联就是结局影子说不存在超能力,这些都是你的幻想,是想要讨论精神分裂找回自我吗?但是又完全没有讨论。就是最后硬加一个解释,就像国产恐怖片的做梦结局一样,让人怀疑是不是为了应付某种审查专门做的。 [h3] 不算问题的小缺点:[/h3] 1. 美术风格,虽然是优点,但风格跨度非常大,又没有足够的解释,导致世界观有点混乱。80年代工厂,警察局,清朝衙门,霓虹灯,集装箱住房。 2. 一个举人县令是怎么变成公公的。 3. 中文配音也很有趣,让我重新思考了所谓的"母语尴尬"问题的原因。(题外话了) 4. 二周目才能跑步,也是一个非常诡异的设计。我还以为是没设计跑步,放在二周目解锁就很奇怪。
1.教程弹出时会顿卡 2.线索页面不是xyz三轴的 有的时候查看线索很难受 3.配音很好,但是对话不够口语化,如汪队长的发言就不够口语,并不是每个角色都有这样的问题 但是会导致明显的不协调感 4.ui和镜头调度不好就是基础中的基础 这一点就足够给差评 这没有什么谈论空间 做三年这部分都没做好就应该给差评 不值得袒护。
头一次因为被剧透而感到庆幸的,还好没玩到后面不用去吃屎,利用女性迫害来塑造人物悲剧恶心完了,留在我库里都觉得恶心
一年期待,不尽人意。 首先是优化和UI问题,这个很多评论都提到了。 然后是角色,这个游戏能做到既让男性讨厌也让女性讨厌也是绝了。对于男性来说,这个游戏男角色几乎全是坏人,男主也可以成为连环杀人犯,四个男同生硬出现,直接对主角性骚扰和猥亵;对于女性来说,成年女角色全是低胸领,圣娼二相性。 Demo就是把人骗进来杀的,我以为demo那种场景至少有四五个,朝廷、帝国、起义军、萤火帮,最后和起义军呼应,既有侦探推理又有政治谍战,结果到了南城的猪笼城寨就结束了,其实我看到能钓鱼赚钱的时候就感觉大事不妙了。 [spoiler] 谈一下政治吧。我demo的时候一直以为北城类似中国东北老工业区的,南城类似上海。南北对立在历史上是很常见的,近代史上也有,我这里以汉代唐。我以为朝廷指代的是朝鲜的李氏王朝,帝国代指红色沙俄帝国——苏联,在这里就是北朝鲜,结果帝国并不如预期般好再出现了起义军的一个反乌托邦故事。你可以说我擅自期待,但我没有擅自破防。正式版中的全貌朝廷依旧类似李氏王朝,但帝国类似法兰西帝国,猪笼城寨类似香港。我以为我在第二层,制作组在第三层;结果我在第二层,制作组在负一层。 到这里这个游戏就有一点死了,香港的犯罪悬疑作品是典中典,猪笼城寨将犯罪和民俗神话结合起来的中式恐怖更是味太冲了。这种作品的流行在上世纪十九年代,而不是现在。 聊下剧情吧。猪笼城寨几乎全员撒谎,对比这一堆拟人的,demo愈发骗人了。直到最后小戏子在荒岛上解释我依旧觉得他们在撒谎。 第一,你们一男一女怎么去北城?北城被帝国封锁了,你俩硬闯一人一颗子弹就死了。除非去缅北,或者就流落荒岛,一男一女就是亚当夏娃,准备繁衍人类了。哦不对,神女肚子里面还有个第三者的孩子呢。所以杀人后逃亡一点逻辑都没有。 第二,神女怎么就被轮奸怀孕了?我严重怀疑制作组有没有常识,堕胎药这种东西吃多了会丧失生育能力,而不是产生耐药性,出现想堕胎还堕胎不了的情况。然后,神女的信仰是阮老爷一手扶持用来蛊惑人心和谋利的,他干嘛要强奸?甚至组织其他家族去轮奸?阮老爷自己有老婆,然后一个亲生儿女没有情况下去强奸别人?猪笼城寨也不像是没有妓院的地方,阮老爷就这么性压抑和精神病? 第三,几大家族本来就走私和吸食洋烟,为什么还要强迫其他家族去强奸神女来做服从性测试?他们本来就是有共同利益的,其他家族族长也这么性压抑?神女塑造的是处女,自己坏了规矩的好处是什么?事发东窗后让平民团结起来推翻自己? 第四,洗白杀人犯。田警官你个浓眉大眼的竟然包庇杀人犯还欺骗你徒弟。强奸罪和杀人罪哪个严重你分不清吗?!想到了女拳的一句话,战争中男性只是失去了生命,女性可是失去了爱情啊。作为一个警察推理游戏,我竟然不能把阮太太和小戏子这两个杀人犯绳之以法?只能动用私刑。甚至主角可以当杀人犯。 第五,萤火帮和帝国的罪恶塑造只停留在转述上。我只看到了一个对队友百发百中对敌人人体描边的神经病老爹,和一个宁愿耗费巨资建造监狱船也不肯屠杀的殖民国,甚至宣战还找正当理由。宣战理由这种东西不是随便伪造一个就行吗?话说有过剥夺本国人迁徙自由权的是帝国吗?美国人去夏威夷需要办理通行证和暂住证吗?不好说这个游戏是不是在捂嘴。 第六,后期崩坏的叙事节奏。我本以为和demo一样,穿越到十年前这种作为场景,影子的回溯用来叙述案情。但到了监狱场景后全面崩坏,连续不断的回忆场景,完全打乱了先前的叙事节奏,抒情远远大于推理。制作组不知道推理作品忌用多端回忆吗?更别说多个角色的连续回忆,会破坏先前的逻辑增加理解剧情的成本。[/spoiler] 最后谈一下游戏性。Demo是没有属性这种东西的,事实证明属性这种东西纯鸡肋,食之无味弃之可惜。在一个推理作品中增加养成属性并不是什么好选择,除非你把属性当作氪金点来卖,不氪金就无法推进案情。 推理更难受。我以为demo那种先出现错误的推理再出现正确的只是一个教学关卡。结果在后面却开始滥用,明明玩家已经推理出了问题,但因为主角阿光推理能力低下,不得不进入“错误”的剧情。而且不推进剧情就无法获得线索卡片,导致你明知道作案手法却无能为力。 最后的最后。这个游戏最开始的版本是警察因公吸毒成瘾,我只能说制作组幸亏改了,不然根本驾驭不住这种严肃的哲学和社会学议题。 A year of anticipation, only to be disappointed. First, there are optimization and UI issues, which many reviews have already mentioned. Then there are the characters. This game manages to be off-putting to both men and women—that's quite an achievement. For men, almost all male characters are villains, the male protagonist can become a serial killer, and four gay men appear out of nowhere, sexually harass and molest protagonist. For women, every adult female character wears a low-cut top, Madonna-♥♥♥♥♥ complex. The demo is designed to lure you in and then betray you. I expected at least four or five scenes like the ones in the demo, in the imperial court, the empire, the insurgent army, and the Firefly Gang—culminating in a convergence with the insurgent army, it combines detective reasoning and political espionage. But it all ends at the Pig Cage City in the southern part of town. Actually, the moment I saw you could fish to earn money, I had a bad feeling. [spoiler] Let's talk about politics. During the demo, I always thought the North City resembled the old industrial areas of Northeast China, while the South City resembled Shanghai. North-South rivalry is common in history, and it existed in modern times too. Here I use A to replace B. I assumed the imperial court referred to Korea's Joseon dynasty, and the empire referred to the Red Russian Empire—the Soviet Union—which here would be North Korea. But the empire didn't turn out as I expected; instead, we got a dystopian story of an insurgent army. You could say I was overreaching in my expectations, but I didn't overreact when they weren't met. In the full game, the imperial court still resembles Joseon, but the empire is more like the French Empire, and Pig Cage City is like Hong Kong. I thought I was on the second level and the production team was on the third; turns out I was on the second, and they were in the basement. At this point, the game feels doomed. Hong Kong's crime and mystery works are classic among classics, and Pig Cage City's blend of crime with folklore mythology for that Chinese-style horror is too overpowering. This kind of work was popular in the 19th century, not now. Let's talk about the plot. Almost everyone in Pig Cage City lies. Compared to these who are not even human, the demo is even more deceptive. Even when the little actor explains things on the deserted island at the end, I still think they're lying. First, how can one man and one woman go to the North City? The North City is sealed off by the empire. If you two force your way in, one bullet each and you're dead. Unless you go to northern Myanmar, or end up stranded on a deserted island—where a man and a woman are like Adam and Eve, ready to repopulate the species. Oh wait, the Goddess has a third party's child in her belly. So the whole "flee after killing" premise makes no logical sense. Second, how did the Goddess get gang-raped and become pregnant? I seriously doubt whether the development team has any common sense. Taking too many abortion pills leads to loss of fertility, not drug resistance that makes you unable to abort even when you want to. Moreover, the Goddess's faith was cultivated by Master Ruan to manipulate people and make profits. Why would he rape her? Or even organize other families to gang-rape her? Master Ruan has his own wife and no biological children—why would he rape someone else? Pig Cage City doesn't seem to lack brothels. Is Master Ruan that sexually repressed and mentally ill? Third, the major families were already involved in smuggling and opium consumption. Why did they force other families to rape the Goddess as a loyalty test? They already shared common interests. Were the heads of those other families also that sexually repressed? The Goddess was portrayed as a virgin. What benefit did breaking their own rules bring them? So that when the scandal broke, the common people would unite and overthrow them? Fourth, whitewashing a murderer. Officer Tian—with your honest, you actually shield a murderer and deceive your apprentice. Can't you tell which crime is more serious, rape or murder? It reminds me of that extremist feminist saying: "In war, men only lose their lives, but women lose their love." As a police detective game, why can't I bring Mrs. Ruan and the little actor—the two murderers—to justice? I can only resort to vigilante justice. Even the protagonist can become a murderer. Fifth, the portrayal of the Firefly Gang and the empire's evil remains at the level of hearsay. All I see is a neurotic father who can't hit an enemy to save his life but perfectly nails his teammates, and a colonial country that would rather spend huge sums building prison ships than commit massacres, and even finds a justifiable reason to declare war. Isn't it easy to fabricate a pretext for war? By the way, has the empire ever deprived its own citizens of freedom of movement? Do Americans need a permit and temporary residence to go to Hawaii? It's hard to say whether this game is trying to silence criticism. Sixth, the narrative structure collapses in the later stages. I had expected, like in the demo, that using the premise of traveling back ten years as the scenario, the retrospective shadows serve to recount the case. But after the prison scene, it all falls apart—continuous flashback sequences completely disrupt the earlier narrative rhythm, with emotional outpouring far outweighing reasoning. Doesn't the development team know that multiple flashbacks are taboo in deduction works? Let alone consecutive flashbacks from multiple characters, which destroy prior logic and increase the cognitive load for the player. [/spoiler] Finally, let's talk about gameplay. The demo didn't have any attribute system, and it turns out that attributes are purely useless—neither tasty nor worth discarding. Adding development stats to a mystery game is not a good choice, unless you make them a pay-to-win feature where without paying, you can't advance the case. The reasoning mechanics are even worse. I thought the demo's approach of presenting wrong deductions before the right one was just a tutorial level. But later on, it's abused: even though the player has already deduced the truth, beca
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