
Riftborne is a classic terminal based, real time, grand strategy game. Construct space ships. Take part in factional warfare. Hire galactic hit-men on your rivals. Raid neighbors for rare resources. Train spies to infiltrate enemy bases for key intel. Grow your empire to dominate the galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 1.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Begin with a single base and gradually transform it into an interstellar power.
Colonize new worlds, construct fleets, organize supply lines, manipulate markets, train spies, raid rivals and build influence across a galaxy that continues developing in real time.
Riftborne is a slow-burn sci-fi grand strategy game built around long term planning. Campaigns can unfold over days, weeks or even months. Small decisions compound over time, supply problems become military crises, minor rivals become major powers, and carefully prepared plans can reshape the galaxy.
A successful empire depends on more than military strength.
Manage production, storage and logistics across multiple colonies. Establish trade routes and resource shipments. Develop specialized worlds, maintain defensive networks and prepare your economy to survive prolonged wars.
Send spies to gather intelligence, sabotage rivals and expose enemy weaknesses. Hire galactic operatives, negotiate with other powers and use economic pressure when direct conflict would be too costly.
The galaxy remembers what happens within it through campaign histories, rankings, medals and long term progression.
Enemy powers adapt to your behavior, including patterns established across previous saves.
Procedural galaxies create different strategic geography each campaign, while long running systems allow alliances, rivalries and economic dependencies to develop naturally over time.
Play a solo campaign at your own pace.
Host a private server locally, online or through SSH.
Join regularly scheduled official multiplayer galaxies with factions and up to 120 commanders competing inside the same persistent universe.
Riftborne is deliberately dense, patient and information driven.
It is made for players who enjoy learning interconnected systems, gradually building momentum and watching early decisions produce consequences much later.
• Persistent real time campaigns lasting days, weeks or months
• A distinctive terminal interface built for dense strategic information
• Solo play, private servers and official multiplayer galaxies
• Official multiplayer supporting up to 120 commanders
• Colonies, fleets, logistics, production and storage management
• Espionage, sabotage, raids and political influence
• Markets, contracts and multiple economic playstyles
• Procedural galaxies with strategically meaningful geography
• Adaptive enemies that respond to your behavior
• Campaign histories, rankings, medals and progression
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great little game with an active Dev on thier discord. Theres a feature in the game that really brought a lot of enjoyability to the game. the "Advance Time" ability. You can actually run the simulation forward by whatever amount you choose in minutes. I recommend only doing 1 - 10 minutes at a time, as sometimes if you have a close rival they can send a raid that can arrive in under 10 minutes, and you'll miss a chance to respond to it, but, theres a little warning at the bottom of incoming raids while advancing, and you can cancel, so thats pretty amazing. If you like space, empire management, economy strategy, and planning, you'll love this game.
I have played a lot of strategy and 4X games, and this is by far my favorite. (Most of my hours are on itchio) It may seem intimidating at first glance, but most mechanics are quite straightforward and you can understand the base gameplay in no time, read the first few codex (either as files in the game folder or by pressing C ingame) and play a bit on singleplayer, most of the finer details are better understood as you keep playing, you will seek the other codex files in time. As expected, gameplay consists of building up your colony, developing your industry, assembling a military fleet and expanding into other systems, all while cooperating with faction members to reach a victory condition. In some aspects it is quite similar to tribal wars like games., currently the best way to enjoy the game is to play multiplayer, where you can expect a 2-4 weeks game, but singleplayer bots are receiving updates to pose a better challenge. Everything in the UI is ASCII for a reason, this one is not faking being a terminal game, it actually runs in the terminal and every aspect of it looks great. The game also has amazing compatibility, being one of few games that actually distributes a native arm64 binary (in itchio), all with no DRM in place. Don't be discouraged by the early access tag, the developer is actively releasing new features, fixing reported issues and implementing suggestions made by players on the discord server, you can check it yourself.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My save got bricked after I accidentally put in an 8-hour (real life hours) order for the wrong ship and there was no way to cancel it. And it blocks the whole ship-building queue so I had to fast forward 8 hours if I wanted to build any other ships. Also there is no save/load mechanism. Edit: Started a new save and after a successful raid my whole fleet disappeared. I don't think this game is really playable yet.
I’ve been a little obsessed with Riftborne lately, and that’s mostly because of the multiplayer. The interaction with other players is what makes the game stand out for me. Alliances, diplomacy, trade, rivalries, raids, planning attacks, defending territory, negotiating deals...It has something for everyone. One thing I really like is that there seems to be room for a lot of different play styles. You can focus on combat, logistics, industry, diplomacy, defense, or just become the person helping hold an alliance together behind the scenes. The game rewards people who think ahead and plan carefully. If you enjoy detailed strategy and long-term planning, there’s a lot here to dig into. Decisions matter, preparation matters, and working with other players matters. Some nights it feels like a strategy game. Other nights it feels like a political simulator with space warfare. I keep coming back because no two situations ever seem to play out the same way. If you like multiplayer strategy games where player interaction actually matters, Riftborne is worth checking out.
Absolute banger of a game still in very active development. Now with full linux support and the ability to self-host the multiplayer servers easily. 10/10
I appreciate games like this, the old ASCII style is very cool and it's impelmented in an easy to handle way. The entire game could be played with just the arrow keys and the enter key, making it much less cumbersome than some others of the style. I do get a bit of that "One more turn" syndrome out of this by just advancing another 10 minutes or handling that big raid coming towards me before sending out a raid myself and then handling the next big one. My only criticisms so far is that early game is a slugfest. I'm in endless defensive battles against seemingly the entire universe. From the day my people are born they learn to build ships to replace the ones that we just defended with. I feel like the defensive side needs something other than ships, something that can handle combat a little better but is incapable of raiding or fighting itself. I'm also finding asteroid and strategic bases to be of little use early on, even though you get them early. Defending them would require exposing your home world to raids, so it appears as though you're better off ignoring them until you can get another full sized base that can also produce units to defend itself. Overall the game is very cool and a neat experience, especially for the price. I get the feeling there's a bit more to learn, and that there will be more added with time so I'm eager to see how the game expands.
Honestly, I hate ascii fantasy games and such, crawlers etc. But this game here - is just the kind of game I was looking for. It's easy to get into, felt straight at home, the UI \ hotkeys are easy to use. I love the pace of the game as well, I have 2 kids and a dog, so it's nice to have something that just sits there 24\7 and ticks along. One thing I'd like to see - (unless i missed it) was a way to start a game and permanently disable the 'Advance time' feature in that game, I do not want to use it - but it's always there tempting me. Kinda like a ironman type setting when you start the game, that does that would be nice. Runs perfectly on linux - which I kinda expected - but it's nice to know. Anyways - very good game for a very fair price. Go get it.
I like the concept, but it's not ready yet. The UI is confusing and the documentation in-game is a mess.
I have not gotten deep into the game at all, so I can't state much about the mechanics and so forth. The game functions in a lot of ways that I personally appreciate a lot. If you like light weight games, this is likely something you woul like to have around, for PvE, PvP, and for solo playing. My hours in the game at this time are mostly from running it in the background.
It is fun! I am usually too much of a brainlet for those kinds of game but this is just deep enough to be interesting while remaining intuitive.
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