
Rev up your engine and get ready to hit the track with RIDE 5. An adrenaline-filled gaming experience that is so authentic it will make you feel like you're truly racing at break-neck speed.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 1 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4Kreviews | 82% | — | $6.1M |
| $49.99 | 5.9Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok, so this game IS really good. The physics and graphics are great. That's not all, tho: 1. This is the first entry to remove the RED notification from time trials and make this, imo, the most fun mode, and the most fun entry in the series up to this point; I can easily spend an hour lapping one track. 2. While the AI opponents are better than the last games, they will still ram the back of you regardless of difficulty chosen: 40-120% they do this in all aggro settings. You can turn off collisions, but then everyone is a ghost and it's weird. 3. All career base races are set at 3 laps and YOU CANNOT CHANGE IT; Makes the ramming even more aggravating. *this is why I think the time trial is still the funnest. 4. The "Easy Anti-cheat" from Epic is intrusive and mandatory; If you want to play offline it doesn't care: it loads up before game start EVERY TIME. It also installs onto your computer as a separate program...like a launcher. 5. The intro screens are very long and NOT skippable...both of these aforementioned items make start up of the game way longer than needed: and for no reason imo. lol. 6. Every camera has an incorrect FOV, EXCEPT FOR THE 'FAR' 3RD PERSON CAM(the second one.) It is playable in all of the views, but having the FOV wrong for so many seems overlooked...and you can't change them. It makes judging how far away you are from corners(ESPECIALLY hairpins,) and opponents really convoluted and unintuitive: Overshooting and misjudging is almost guaranteed. 7. There are MANY tracks, and 'time and weather' is adjustable(only in time trial or creating single races/championships.) 8. There are MANY bikes. *Ride 3 had the most bikes and tracks. It's unfortunate they didn't add all of that content to this game. 9. IMO, the physics are the most true to life compared to the other games. 10. The first person camera position changes based on what riding style you select. 11. If you play any race, time trial, or anything and hit "RESTART," you will NOT gain EXP nor credits. I did one time trial for about an hour with 16 laps and got 50k with the credits multiplier(came with season pass.) This(imo) is better for making money than races, as I restart so often due to being rammed. 12. Many modes have a 'rolling start' before you can control the bike: they can often be very long and when they do release control to you, it is at very high speed with braking required extremely soon...makes for a lot of falling. 13. SO many pointless videos that are unskippable, as well as an 'intro' video for just about every track that are skippable, but still there. They really made it take way too long to just let you put your hands on the bikes. Even with many negatives here, I would still recommend this game tho. The graphics are great, the physics are really good, and there is a lot of content.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 19.6K | 94% | $19.99 | |
| $6.1M | 19.9K | 89% | $19.99 | |
| $6.1M | 12.7K | 85% | $11.99 | |
| $6.1M | 3.8K | 62% | $49.99 | |
| $6.1M | 8.4K | 95% | $39.99 | |
| $6.1M | 11.3K | 94% | $29.99 |
Related
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese*, Indonesian*languages with full audio support
| $9.99−80% |
| 631ratings |
| 74% |
| — |
| not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bikesssssssss
gud
god
2026 im Sale gekauft - Bin total zufrieden! Es ist etwas einfacher als Ride4 und die KI ist mir in den ersten 1,4 Stunden nicht übel aufgestoßen. Hübsch ist es auch - Performance OK - Also von mir Daumen hoch...
Ride 5 ist ein geniales Spiel! Man kann wirklich bald nichts ausschließen. Der Karriere Modus funktioniert super und macht echt Laune! auf jeden Fall eine Kaufempfehlung
müq
ha 好便宜六十多全DLC还很舒适
♥♥♥ iyi
yes mc
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.