
Richard and Alice are prisoners. Both their cells have a leather sofa and a state-of-the-art computer. But only Richard’s has a TV. Outside, the snow falls. It has done for some time. Elsewhere, they say, parts of the world have been rendered an inhospitable desert, the earth parched and cracked. People live in the zones now.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 431reviews | 73% | — | $46K |
| $5.99 | 156ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game. I liked the story (although super sad) and the puzzles were logical enough. Perhaps a Richard route (which I fully expected here) would've made the game even better, but overall good as it is.
Juego de point & click un poco corto, con insuficientes interacciones en el juego e historia desaprovechada. Aun asi en ciertos momentos conectas con el drama de la historia y los momentos de tensión
This is a very nuanced story. Better than the pixel-based art style. I thought very little of it when I beat it the first time. When I went back for achievements, I saw the intertwining and how well-written it really is. I see some real genius here. Overall, this point-and-click is a good time. Overall rating: 7/10 3 hours to beat Another 3 hours for achievement hunting. (Some achievements just did not happen in the first playthrough even though I fulfilled all of the requirements. Subsequent playthroughs fixed it.)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love this game!
nice
нет
Really enjoyed my time when it was released way back then, and still do now (first time was without achievements, this time with them). It's very bleak though especially the endings. But overall the experience was good, was gripped from start to end.
yo i love this
g
Richard & Alice offers a paradoxical experience—minimal technical requirements to process maximum emotional weight. It's not a game you play for fun but for the masochistic pleasure of contemplating how quickly comfort becomes confinement when the world outside dies. It will run on your grandmother's computer, which is fitting since it will make you contemplate mortality like she does.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $55.4K | 299 | 95% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46K | 182 | 95% | $9.99 | |
| $46K | 118 | 81% | $12.99 | |
| $46K | 160 | 76% | $6.99 | |
| $46K | 218 | 78% | $9.99 | |
| $46K | 1K | 88% | $2.99 | |
| $46K | 144 | 85% | $19.99 |