
Shatter genre boundaries in this sci-fi survival Roguelite blending bullet-hell action and base-building RTS. Dodge and unleash screen-clearing firepower against alien hordes, while constructing fortresses and real-time automated defenses to crush your enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Combat centers around high-speed, horde-slaying shooting, deeply integrated with unpredictable Roguelite elements.
Facing endless waves of alien creatures, you must execute extreme dodges and unleash massive firepower in a dense jungle of bullets.
Level up through combat and make crucial choices among highly randomized skills and enhancement chips.
Create a unique build for every drop, turning crises into opportunities for massive power spikes, and enjoy the pure adrenaline rush of an action shooter.

Ditch tedious micro-management and use "building combos" to define your tactical depth.
In the gaps between unleashing firepower, you can choose to "turtle up," erecting impenetrable machine-gun towers and resource facilities to create an unbreakable defensive meat grinder.
Alternatively, choose to "lead the charge" by blanketing the map with clone barracks and assembly plants, commanding an endless steel tide to proactively crush all resistance.

The bloody battles within each run pave the way for your out-of-run glory.
Funnel the scarce resources plundered across various star sectors back to your headquarters to build, decorate, and upgrade your exclusive home system from scratch.
This interstellar territory, personally planned by you, is not just a showroom for your spoils, but the core hub for unlocking new tech trees, powerful units, and advanced buildings, allowing your arsenal to expand continuously with your conquests.

This time, put down the hero script of saving the world.
As an operative appointed by the Interstellar Empire, your mission is cold and pure: execute the Great Colonial Star Plan.
Facing diverse alien ecologies, cast aside all moral constraints.
You have only two choices—physical annihilation via absolute firepower, or iron-fisted rule via imposing fortresses. Embrace your role as the "Fourth Scourge," and enjoy a cosmic rampage belonging only to the ultimate conqueror.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 这游戏想法是真的好,一手“割草+基地建造”的牌打得响,本来冲着这离谱的名字以为是整活小品,没想到玩进去真香了。这就是我一直在找的“吸血鬼幸存者+基地车”的结合体。 战斗手感没得说,满屏放技能清怪特别解压。最让我上头的还是边打边修炮台、爆兵的设定,虽然小兵AI有时候比较“随心所欲”,但看着自家基地从零开始拔地而起,炮塔林立,那种安全感拉满的成就感真的很独特。 局外养成线也给得很足,解锁新兵种和新建筑能明显感觉到战力提升。目前版本内容确实还有优化空间(比如引导和部分Bug),但作为一款独立游戏,这个完成度和创意绝对对得起票价。如果是既爱割草的爽快,又想体验运筹帷幄造炮塔,这游戏绝对值得一试。
纯纯半成品,极度欠打磨,蜜汁视角,摆建筑手感细碎,交互稀烂,换弹,副武器cd全都靠猜,小兵指挥不了全部板载冲锋,最tm蠢的是家园系统收菜的计时还是独立的,我tm玩个肉鸽游戏还得专门家园挂机才能收菜,至少更新半年再说吧,现阶段不建议购入
什么吊臂游戏啊,进去家园,不知道要干嘛,让我选三个开局资源,结果也放不了。 摆放建筑总是会被莫名卡住。摆放建筑时人物动不了,视野范围也动不了,极其限制建筑摆放。你玩过游戏吗,你个沙雕,给我滚出去! 音效盗用红警。 进入教程,让我放路,哥们,你一没透视,二没视角旋转,被建筑挡住的地方是要我拿你的屁眼看着放路🐎?
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Japanese, Traditional Chinese
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩到3-4,这个价格和这个体验完全不成正比,我这边异能者军团和和元气圣堂一模一样的建筑,不知道是不是bug。后期基本没什么变化,只是建筑不一样,纯靠主角打
不太推荐 这游戏非常的粗糙 问题很多 现在的情况放在测试是合适的 但真正端上来是有点不太合格的
新手教程你教了个寂寞? 建造东西都没说清楚哪些东西啥作用,左上角的士兵操作指令也没说怎么操作,让建个基地,就开始呼啦啦刷怪了! 我特么的,捡到的装备属性看不了,必须鼠标点一下装备才在右上角显示一下。 还有就是请问制作组的神仙们,子弹填充提示你们干脆放二级UI里面好不好?你们的新手教程连UI布局的基础功能教程都没有,这叫新手教程吗? 我折腾半天才看到右上角有个浅黄色的进度条,我才知道那是子弹填充进度。 你们是真神了。 而且对话必须点那个绿色圈里的X,不点X就不让关,你特么鼠标右键是冲刺,空格键也是冲刺,你弄这么多冲刺干什么使的?对话看完必须移动鼠标点X,真的让人无语 最骚的还要数第一次开始游戏,默认是1280*720,默认的真好,下次不要默认了。
不好玩
The concept of blending bullet hell survival with RTS base building is honestly genius. The 2D hand-drawn art style is gorgeous and sets it apart from the usual pixel art in this genre. Mowing down massive alien swarms gives you a huge dopamine rush, and it’s surprisingly easy to pick up and play. BUT, the game currently feels like a puddle—wide but very shallow. Once you figure out the optimal base layout, every run feels exactly the same. We desperately need Steam Workshop support so the community can add more complex towers and commanders.
当前完成度太低了,bug也比较多,战斗中甚至卡过升级技能选项,三个每个点下去都无反应,还不能关闭,最后只能直接Alt+F4; 还有那个征战时建筑里拖建围墙,布吉岛开发组你们自己试玩过木有,那个围墙拖拽卡到感觉鼠标直接从地球切换到异空间,那种诡异的延迟感、粗糙感、鼠标丢失感,能给我有种极度的烦躁; 所以一般拖拽围墙需要一条墙分多段拖拽,但你们的战斗中搭建建筑是有停顿保护的,也就是玩家在杀怪的时候手忙脚乱从下面一堆连简易标识说明的建筑图标(可能制作组的初衷是想让玩家精准背下来每个军团种族的建筑、兵种图标对应的信息?)中拉出建筑界面的时候怪都会静止,给放置建筑一个充裕的安全选择时间,但是上面提到了,围墙根本因为莫名的技术bug原因导致根本无法这么做到,那么恭喜你,你会发现你刚放下一小段围墙准备拖拽第二段补充其长度的时候,建筑界面的静止效果失效了,怪开始继续攻击(66666我都布吉岛为什么打完一关就弹一次喜欢本游戏就去steam给留个好评8这样的提示,但凡么这个提示一直提醒我我都不想来写这个差评),ok这时候你需要马上重新关闭建筑界面并再重新打开,这样建筑界面的战斗静止效果才会再次重新生效(神奇的底层代码逻辑),怪才会再次静止hhh 还有好几个稍微小一点的bug我懒得继续讲了,因为无关战斗中的bug一般很客观得来讲我并不是很在意。
[h1] 杀手精神病兔子… 在太空!新星拓荒~ 游戏简评 [/h1] [h2] 游玩体验 [/h2] 游戏画面有点手绘漫画的风格,有点像饥荒缺氧那种,游戏玩法倒是挺直接,就是肉鸽,基地建设,还带有一点RTS玩法融合在一起。 战斗部分还是比较爽的,一边拉扯一边输出,打死敌人之后掉落经验,可以升级,升级可以从各种武器,被动强化,建筑,兵种的强化效果进行三选一,慢慢把自己的属性,和基地建设起来起来。喜欢肉鸽的玩家对这套玩法应该不陌生,每局因为强化路线不同,最后成型的玩法也会有些区别。 本作最大的特色还是把基地建设融合进了战斗。你既可以老老实实在家发育,多摆点防御塔和资源建筑,然后守着家打,也可以屯兵发育,带一波兵直接all in。这种边打边建的玩法,相比纯割草游戏确实多了一点策略性,也让整个流程没有那么单调。 就是游戏一开始的信息量也比较大,各种武器,建筑,兵种,科技,肉鸽强化的属性齐上阵,刚开始玩可能需要一点时间去熟悉各种系统,不然不知道怎么建设,怎么选去强化,我刚开始要我搭路,我把围墙全当成路搭家里了。 有一个不爽的点,为什么建筑的时候不能移动视角,建造时角色也不能移动,每次我建几个,又得退出来走几步,被角色视角卡了很难受。 [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]✨大众点评鉴赏家✨[/url],了解并体验更多好玩游戏[/quote]
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Where this game's players are, estimated from review languages.
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