
Shatter genre boundaries in this sci-fi survival Roguelite blending bullet-hell action and base-building RTS. Dodge and unleash screen-clearing firepower against alien hordes, while constructing fortresses and real-time automated defenses to crush your enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Combat centers around high-speed, horde-slaying shooting, deeply integrated with unpredictable Roguelite elements.
Facing endless waves of alien creatures, you must execute extreme dodges and unleash massive firepower in a dense jungle of bullets.
Level up through combat and make crucial choices among highly randomized skills and enhancement chips.
Create a unique build for every drop, turning crises into opportunities for massive power spikes, and enjoy the pure adrenaline rush of an action shooter.

Ditch tedious micro-management and use "building combos" to define your tactical depth.
In the gaps between unleashing firepower, you can choose to "turtle up," erecting impenetrable machine-gun towers and resource facilities to create an unbreakable defensive meat grinder.
Alternatively, choose to "lead the charge" by blanketing the map with clone barracks and assembly plants, commanding an endless steel tide to proactively crush all resistance.

The bloody battles within each run pave the way for your out-of-run glory.
Funnel the scarce resources plundered across various star sectors back to your headquarters to build, decorate, and upgrade your exclusive home system from scratch.
This interstellar territory, personally planned by you, is not just a showroom for your spoils, but the core hub for unlocking new tech trees, powerful units, and advanced buildings, allowing your arsenal to expand continuously with your conquests.

This time, put down the hero script of saving the world.
As an operative appointed by the Interstellar Empire, your mission is cold and pure: execute the Great Colonial Star Plan.
Facing diverse alien ecologies, cast aside all moral constraints.
You have only two choices—physical annihilation via absolute firepower, or iron-fisted rule via imposing fortresses. Embrace your role as the "Fourth Scourge," and enjoy a cosmic rampage belonging only to the ultimate conqueror.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
当前完成度太低了,bug也比较多,战斗中甚至卡过升级技能选项,三个每个点下去都无反应,还不能关闭,最后只能直接Alt+F4; 还有那个征战时建筑里拖建围墙,布吉岛开发组你们自己试玩过木有,那个围墙拖拽卡到感觉鼠标直接从地球切换到异空间,那种诡异的延迟感、粗糙感、鼠标丢失感,能给我有种极度的烦躁; 所以一般拖拽围墙需要一条墙分多段拖拽,但你们的战斗中搭建建筑是有停顿保护的,也就是玩家在杀怪的时候手忙脚乱从下面一堆连简易标识说明的建筑图标(可能制作组的初衷是想让玩家精准背下来每个军团种族的建筑、兵种图标对应的信息?)中拉出建筑界面的时候怪都会静止,给放置建筑一个充裕的安全选择时间,但是上面提到了,围墙根本因为莫名的技术bug原因导致根本无法这么做到,那么恭喜你,你会发现你刚放下一小段围墙准备拖拽第二段补充其长度的时候,建筑界面的静止效果失效了,怪开始继续攻击(66666我都布吉岛为什么打完一关就弹一次喜欢本游戏就去steam给留个好评8这样的提示,但凡么这个提示一直提醒我我都不想来写这个差评),ok这时候你需要马上重新关闭建筑界面并再重新打开,这样建筑界面的战斗静止效果才会再次重新生效(神奇的底层代码逻辑),怪才会再次静止hhh 还有好几个稍微小一点的bug我懒得继续讲了,因为无关战斗中的bug一般很客观得来讲我并不是很在意。
I'm gonna preface this by saying that I usually love janky games, but this game has a bit too much of it. The core concept is great and I love the artwork, but the experience is soured by a myriad of bugs making it a tiresome experience. Things I encountered in 1,5 hours of playtime: translations wrong or plainly missing, units not doing anything, big units being trapped in the building that produces them (tried it twice on different maps, both times failed), skill descriptions are vague and sometimes just missing. It needs repeating how bad the ai is for friendly units. Some units remain stationary upon spawning and don't do anything. You get 2 commands that are active for the entire army: follow and defend, but switching them doesn't always work. Units are also extremely slow. All in all the game has promise, but it needs a lot more work before I could recommend it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Japanese, Traditional Chinese
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩第一关图个新鲜还行了,后面的内容一样
纯纯狗屎来着,2-1我花费了4000大洋叫了4个大兵,打着打着我兵呢?自己走出去地图外了?它还回来吃饭嘛???6个关卡都是一样的boss你玩呢,而且嗷,为啥不给武器数据,我他妈哪里知道这个武器多少伤害,那个兵什么效果。小兵没有攻击展示嘛???在怪旁边贴一下,怪就死了???玩蛇呢,搞贴图呢?那小兵有啥用啊,莫宁奇妙的死了,我在那里酷酷打boos,他不过来守家我也不说啥了,没的还贼快。点小兵强化,小兵强化了啥东西你说下行不?这还能特别好评?真他妈见鬼了。
打完第三章,说一下个人看法,玩法倒是现在比较流行的肉鸽,割草打怪,还不错,优点不赘述,缺点也很明显: 1、各种路线尝试之后感觉很不平衡,且资源获取效率太低、种族优势没体会出来,甚至有些种族选出来连前期都活不过去主基地就被推平了,有些兵种的甚至没有造出来的必要,前后期没区别,有没有都一样; 2、各种装备重复获取之后,居然没有额外升级的效果(弹道数量、模型大小、伤害提升),那在图中重复出现的意义是?之前英雄联盟出幻灵皮肤的时候那个肉鸽就和兔子很像,人家各种选择的升级路线都有一个明确目标; 3、各个选择的武器加成卡片之间,没有武器的类型区分,我要怎么区分什么是火炮,什么是物理,什么是充能?你这游戏有时候选东西或者暂停,界面停了,怪还没停,根本来不及看; 4、音效也太渣了,我音效调大调小,怪一多,命中的声音非常刺耳,我一度怀疑是我耳机和音响的问题,最后换了几台电脑都一样,音效处理太差劲了; 5、价格实在是不值,感觉质量跟2010年左右4399上的小游戏一样; 6、市面上这么多种类的优秀肉鸽游戏,水平差距可以理解,这么多优点一点借鉴不到吗,我chovy,你做游戏给我做好了啊!
I’ve played almost every survivor-like out there, and the addition of RTS base-building is exactly the breath of fresh air the genre needed. The hand-drawn art is fantastic. But the honeymoon phase ends after a few hours when you realize the meta-progression is super shallow. We need more diverse tech trees and tower upgrades. Still a thumbs up for the innovative concept.
不好玩
这次大更新能看出来挺上心的,之前的全屏闪光和盲卡重叠建造总算是解决了。不过肉鸽+RTS 这个双核玩法目前融合得还是有一点点生硬,局外养成的坑感觉也没填完。看在听劝、改 Bug 效率高的份上,先给个推荐鼓励一下。希望后面能把关卡丰富度多做做,千万别烂尾啊!
现在不推荐,以后大概率也难。喜欢画风的可以买。现在也不是抢先体验,如果这就是正式版内容,内容真的太少,打磨也不行。只有三章这个价格不值。第三章打虫子,很明显单位一多会卡,你能相信这个画风会出现优化问题吗?更不用说会卡到地图外,bug也多,这顶多是抢先体验的初期版本,作者能扛得住压力继续打磨可能会不错。
1. 菜单按键经常出现问题,包括但不限于:1.按钮消失(在家园买了新装备后没有安装按键,导致装备装不上,也不支持拖动装备,把现有装备卸下来后装不回去,直到大退游戏重新进);2.按键无效(升级军团选项时,点击任何地方都没有升级反应) 2. 家园建筑不支持视角旋转我可以理解,但没有半透明就非常蠢,特别是由于说明里面说了资源建筑需要道路才能完成资源运输,但凡建筑摆放得密一点,哪怕我特意留了位置给道路,鼠标都没法点下去建,我压根不知道这个资源建筑有没有起作用,每个建筑的运输工也不存在分辨可能,只能凭感觉或者掐表计算摆放前后的资源搜集速度;其实对于家园建设模式来讲,需要道路才能运输看着合理,实际体验非常差,寻路AI有这么难吗 3. 家园的不同建筑物我没懂有什么意义:1.农场的资源需要自己采集,过时自动消失,挂机党谁会用?2. 看着好几个不同颜色房子,我以为全部建好会有成就或者什么特殊升级,其实完全没意义;3. 所有资源建筑物区别仅仅在于建设时占地大小、建设需求资源量和产出资源量,只要挂机一段时间就有足够资源全部建最高级的飞机厂,那请问其他建筑物的意义在哪? 4. 最大的问题:回档!我挂了一天的资源兑换了30多万科技点数,然后升级了大量选项后,由于装备按键问题大退,重新进入后资源和科技点数都是新的,但我升级的选项和我买的装备全都退回上一个档,等于我挂机一天的收益被完全清空了!!! 冲着态度还不错,等以后改好了再给好评
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