
Shatter genre boundaries in this sci-fi survival Roguelite blending bullet-hell action and base-building RTS. Dodge and unleash screen-clearing firepower against alien hordes, while constructing fortresses and real-time automated defenses to crush your enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Combat centers around high-speed, horde-slaying shooting, deeply integrated with unpredictable Roguelite elements.
Facing endless waves of alien creatures, you must execute extreme dodges and unleash massive firepower in a dense jungle of bullets.
Level up through combat and make crucial choices among highly randomized skills and enhancement chips.
Create a unique build for every drop, turning crises into opportunities for massive power spikes, and enjoy the pure adrenaline rush of an action shooter.

Ditch tedious micro-management and use "building combos" to define your tactical depth.
In the gaps between unleashing firepower, you can choose to "turtle up," erecting impenetrable machine-gun towers and resource facilities to create an unbreakable defensive meat grinder.
Alternatively, choose to "lead the charge" by blanketing the map with clone barracks and assembly plants, commanding an endless steel tide to proactively crush all resistance.

The bloody battles within each run pave the way for your out-of-run glory.
Funnel the scarce resources plundered across various star sectors back to your headquarters to build, decorate, and upgrade your exclusive home system from scratch.
This interstellar territory, personally planned by you, is not just a showroom for your spoils, but the core hub for unlocking new tech trees, powerful units, and advanced buildings, allowing your arsenal to expand continuously with your conquests.

This time, put down the hero script of saving the world.
As an operative appointed by the Interstellar Empire, your mission is cold and pure: execute the Great Colonial Star Plan.
Facing diverse alien ecologies, cast aside all moral constraints.
You have only two choices—physical annihilation via absolute firepower, or iron-fisted rule via imposing fortresses. Embrace your role as the "Fourth Scourge," and enjoy a cosmic rampage belonging only to the ultimate conqueror.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ve played almost every survivor-like out there, and the addition of RTS base-building is exactly the breath of fresh air the genre needed. The hand-drawn art is fantastic. But the honeymoon phase ends after a few hours when you realize the meta-progression is super shallow. We need more diverse tech trees and tower upgrades. Still a thumbs up for the innovative concept.
1. 菜单按键经常出现问题,包括但不限于:1.按钮消失(在家园买了新装备后没有安装按键,导致装备装不上,也不支持拖动装备,把现有装备卸下来后装不回去,直到大退游戏重新进);2.按键无效(升级军团选项时,点击任何地方都没有升级反应) 2. 家园建筑不支持视角旋转我可以理解,但没有半透明就非常蠢,特别是由于说明里面说了资源建筑需要道路才能完成资源运输,但凡建筑摆放得密一点,哪怕我特意留了位置给道路,鼠标都没法点下去建,我压根不知道这个资源建筑有没有起作用,每个建筑的运输工也不存在分辨可能,只能凭感觉或者掐表计算摆放前后的资源搜集速度;其实对于家园建设模式来讲,需要道路才能运输看着合理,实际体验非常差,寻路AI有这么难吗 3. 家园的不同建筑物我没懂有什么意义:1.农场的资源需要自己采集,过时自动消失,挂机党谁会用?2. 看着好几个不同颜色房子,我以为全部建好会有成就或者什么特殊升级,其实完全没意义;3. 所有资源建筑物区别仅仅在于建设时占地大小、建设需求资源量和产出资源量,只要挂机一段时间就有足够资源全部建最高级的飞机厂,那请问其他建筑物的意义在哪? 4. 最大的问题:回档!我挂了一天的资源兑换了30多万科技点数,然后升级了大量选项后,由于装备按键问题大退,重新进入后资源和科技点数都是新的,但我升级的选项和我买的装备全都退回上一个档,等于我挂机一天的收益被完全清空了!!! 冲着态度还不错,等以后改好了再给好评
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Japanese, Traditional Chinese
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这次大更新能看出来挺上心的,之前的全屏闪光和盲卡重叠建造总算是解决了。不过肉鸽+RTS 这个双核玩法目前融合得还是有一点点生硬,局外养成的坑感觉也没填完。看在听劝、改 Bug 效率高的份上,先给个推荐鼓励一下。希望后面能把关卡丰富度多做做,千万别烂尾啊!
明明游戏机制很丰富可以做得很好但就是用脚写代码,一堆bug,小兵跟zz一样,特色玩法部分做得真垃,能体验的就还是吸血鬼那一套。 画面风格挺好的但是UI极其难受,字体看着辣眼睛,文本字间距是忽大忽小的,文字是不居中的,文本框是快顶出底图的,武器描述是模糊不清的,UI层级堆叠是莫名其妙的。 抛去一堆恶心bug,游戏实际游戏体验还是爽的,各种看得出制作组把经费叠在了音效美术武器设计上。 本来想给差评的,但是冲着还可以的局内体验、很好笑的名字和修bug速度,整体还是给到推荐。
现在不推荐,以后大概率也难。喜欢画风的可以买。现在也不是抢先体验,如果这就是正式版内容,内容真的太少,打磨也不行。只有三章这个价格不值。第三章打虫子,很明显单位一多会卡,你能相信这个画风会出现优化问题吗?更不用说会卡到地图外,bug也多,这顶多是抢先体验的初期版本,作者能扛得住压力继续打磨可能会不错。
玩了一个多小时,说真的没有玩明白这游戏各种意义上的。我不知道现在对正式版这个词是有什么误解吗,在我看来这是一个还欠打磨的游戏。首先这个分解给我眼睛闪的真的要瞎了,怎么会有一个游戏设置分解的动画是一个高光白色闪光呢?想做肉鸽又想做种菜,这两个游戏的精髓又没有融合好。 局外种菜这个系统做的挺糟糕的,首先要链接道路到市中心我能理解,但是没有做建筑物透明效果根本不知道建筑后面是不是铺上路了。挨着建造也不行至少要一格路我也就不争辩什么了,但是这么多的建造建了有的有功能性可以交互居然是等它弹出来来绿色的框去点击的。这交互我不知道是怎么想出来的,哪怕是用f键去互动或者有提示f键互动我都不至于打了3关才知道可以买装备买衣服提升科技。。。最神的是教学和这些绿色的框跳出来会互相影响导致你不知道那些是教学那些是你不小心碰到的,我就是这样错过教学内容以及混淆了建造互动。说说升级科技的动画,我从来没看过一个升级画面是给整个画面抹上一层绿,屏幕面前的你也是脸上泛着绿光,然后钱不是那种数字减少的动画而是直接给你盖上了然后加载。。。光是分解和升级画面就真的很让人劝退。 再说说这个局内肉鸽,体验也非常差,我不知道我局外的这些建造到底能给我提供什么加成,人口是-30我至今不知道为什么。为什么领主升级混杂了这么多选项,为什么我升级的选项里需要单独给一种士兵升级,解锁建造也需要升级,更神的是一次性主动技能也是升级的时候选的,为什么不直接全部allin领主的配件和被打打怪呢?我也是这么打前3关的,因为小兵只会守家,boss也只会守家所以我没办法派我的小兵去打boss是的,你没听错。你想用建筑流在boss旁边建炮塔酷酷打怪挂机?那你得运气好升级刷到一次性炮塔技能。有的技能不是一次性我也不知道一直不舍得用后面一看好家伙有cd。技能的cd和描述实在是差劲。目前玩下来不知道有没有配件合成这一说。什么华丽的武器什么无法破解的密码这些东西不知道能不能合成也不知道配件数量有没有上线这些全靠玩家去猜,而且没有任何关联。服装更是离谱,白色服装是没有属性的我一直以为是服饰自己穿着好看,然后服装商店刷新了2此才知道是有属性这一说,这我也能理解。但是为什么刷新要等加载呢?是怕我一刷新了就不想玩了马上退了需要加载几秒钟保持玩家的留存率和游玩时长吗?还要就是明明去关卡的时候显示是星球,进地图才发现特别的小,一个自动采集资源点2个配件箱子就没了。。。 在我看来这个游戏的完成度远远称不上正式版,在我看来也最多是个0.5版本还需要再打磨打磨。美术风格挺喜欢的,数值目前没玩到太崩坏的属于是割草爽游。希望能多做一些战斗系统比如养一只宠物(去不同星球抓宠物之类的)武器的改造服饰的升级之类的目前真的武器买了就用了没其他效果而且完全不知道是什么类型的武器只能进地图才知道,分开建筑选项领主升级的选择里要不就做成局外的成长,塞在领主升级里真的很杂糅影响领主的强化。增加下士兵的出击功能,优化建设视角以及一键拉墙体的功能。
한국어는 조만간 지원한다고 합니다..
[h1]杀手精神病兔子… 在太空!新星拓荒~简评[/h1] [h2]个人游玩与体验[/h2] 一款融合了融合了基地建造和弹幕肉鸽射击类型的游戏,游戏的画风很有特色,手绘的画风看起来很有特点,各种建筑建模和怪物建模都做的风格很独特,画面看着很舒服。 游戏的玩法比较丰富,属于什么类型都有带一点的风格,玩的时候能体验到有类幸存者玩法,RTS,塔防,种田,肉鸽等等,属于量大管饱了,游戏的战斗节奏很快,弹幕射击的战斗体验不错,不过游戏我个人感觉完成度不够,一开始的建筑摆放就有点难受,不能旋转,而且有视野遮挡,我前期对这个基地建造根本没有玩明白,我玩的时候甚至感觉没有这建造系统直接战斗还舒服一点。 战斗体验就是很常见的类幸存者玩法了,击败敌人可以收集升级,有不同选项和方向可以选择升级,可以依靠自己去战斗,也可以去升级建筑来取得胜利,还有各种不同兵种的士兵,不过这个士兵不会离开建筑区域地图来战斗区域地图战斗,说实话感觉有点鸡肋。 游戏本身的底子不错,制作组也在一直更新,后续打磨好了,可玩性还是非常不错的,推荐给喜欢这种画风和玩法的朋友去游玩体验一下。 [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]✨大众点评鉴赏家✨[/url],了解并体验更多好玩游戏[/quote]
For a 1.0 release, it's very polished. Dodging bullet hell while laying down defense grids creates this beautiful chaos. However, the build variety is severely lacking right now. You end up using the same two strategies because everything else feels underpowered. Waiting on content updates and multiplayer before I bump up my playtime.
[quote]关注&加入[url=https://store.steampowered.com/curator/45335586/]哈密瓜的游戏乐园[/url],咱玩家最懂玩家的心思![/quote] 扮演宇宙长官,疯狂搞基建提升军事实力,排兵布阵并且亲自上阵杀敌,特效狂轰乱炸爽翻天。作为一款肉鸽割草爽游,本作在通过建造资源的限制让玩家逐步解锁作战能力、基建玩法增加局外养成要素,循序渐进地让玩家了解辅助装置、士兵部署、塔防建筑等拓展玩法,但同时也因为较弱的玩法引导、士兵与敌人小兵的弱智索敌让游戏体验并没有很爽,官方也在进一步优化中。目前值得观望购入。 [h2]基建玩法与肉鸽割草的有机结合[/h2] 本作的一大特色即多样建筑的基地建造,给局内玩法提供一定的助力,并且在局内也可通过升级增加额外的建筑提供治疗、防御等辅助功能或多样的全图支援助攻功能。 由基建玩法所衍生出来的士兵召唤是第二大特色,同时也是目前游戏bug频发的部分。你可以在局内战斗地图的各个地方随意放置塔防建筑,一部分会自发进行各种攻击,另一部分则会召唤士兵在建筑的一定范围内加以助战,而士兵的索敌机制尚未完善,不仅是士兵,连敌方小兵也会出现呆头呆脑乱晃的情况。 [h2]玩法多样但引导略弱[/h2] 基于上述所说的基建与士兵玩法,还有在局内所获得的各种武器与助力,其描述都略显简单,导致玩家刚开始玩并不能很好地理解每种建筑、每个武器、每种士兵具体有多强。很多都没有一个明确的数值,需要玩家在游玩过程中自行体会,构筑成长部分的策略性就极大地减弱了。 虽然游戏还有很多需要完善的敌方,但制作组也在非常努力地完善游戏,值得期待。 [hr][/hr] [quote] 我们致力于做[u] 最全面 [/u]的游戏测评,了解[u] 最真实 [/u]的玩家心情,用[u] 最细致 [/u]的测评,给游戏[u] 最详细 [/u]的评价。 [url=https://store.steampowered.com/curator/45335586/] 关注点一点,开心快乐到永远!!! 每日送精品小游戏,大家要及时领取!!! [/url]
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