
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
近未来を舞台にしたターン制SRPGの新星にして傑作 [h1]概要[/h1] ・開発チームの最初期の作品のリメイクでありドルフロシリーズの源流 ・時代設定はドルフロ1から30年後、ドルフロ2からは20年後の2090年代 ・独立した作品のため、シリーズ未経験でも問題はありません。 ・推定クリア時間は60h~100hほど ・やり込むなら100h~200hほど [h1]良い点[/h1] ・ほぼ全て [h1]惜しい点[/h1] ・翻訳の質は悪くないが、そこそこ誤字脱字がある。 幸い致命的なものはなく、脳内補完の範疇には収まっています。 ・邦題が「リコーラップス」でもなく「逆コーラップス」になってしまったこと 英題のReverse Collapse: Code Name Bakeryのままにしてほしかった ・ステルスマップが若干窮屈な設計になっている。 [h1]難易度について[/h1] ・難易度は高めなのでセーブ&ロード前提 初見攻略はカジュアルorノーマル推奨です。 [h1]おすすめ攻略[/h1] ・隠されている収集アイテムやSランクは気にせずまずはステージクリアを優先しよう! [u]ただし機密文章は回収する癖を付けた方が良いです。[/u] [u]アイテムのようにマップ上に分かり易く表示されている他、数も多く後々それらが必要となってきます。[/u] [h1]低評価レビューについて[/h1] ・ほぼ中華爆撃なので日本含むその他の地域では非常に好評です。 [h1][spoiler]2092R[/spoiler]について[/h1] ・四章最終ステージクリアでプレイ可能になる[spoiler]オリジナルバージョンのリメイク作品[/spoiler] ・サービスしてくれてありがとうございました。 [h1]最後に[/h1] ・続編まだかな
I'll start off with saying that this game is good. Damn good. From sound design to level design and character writing, it's all top notch. But, I played through this entire game up until the very final twist. Without spoilers, I will say that MICA, the devs, are known for their emotional gut punches. This is more in line with eating a 12 gauge to the solar plexus. It is so horrific that it soured my opinion on the entire game, and the fact that I spent 56 hours getting to that point. Looking at other review times, some played for as many as 80-100 hours without even reaching this point in the story. Something commented on many times in the discourse surrounding this game is the difficulty. I played on normal mode, and it offers a very satisfying challenge to overcome. Challenge mode is unrelentingly difficult. A true masochists' difficulty. Such an investment of time and effort only to be soundly smacked in the face right at the final 10% of game. I am aware that a happy ending is not owed to the player, indeed, that bad things happen to those undeserving, but the characters go through so much struggle, and the protagonists are denied what I feel is their just due. The game plays this off the only option. It feels extremely forced to me. If you are like me and can't stomach these endings where everything goes wrong 'just because', I can't in good confidence recommend this game. Honestly, getting the 'good' ending at chapter 4, and ignoring the existence of chapter 5, and the 4 hour cutscene it opens with is preferable.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seeing the 9th wave of reinforcements spawn in is enough to put the fear of God in any man's heart. In all seriousness it's fantastic. [list] [*]The sheer amount of content and attention to detail alone is astounding. [*]Sprite animations, environment art, background art, and character art are all superb. [*]In addition to the incredible length and depth of the game, the difficulty is also extremely unforgiving when cranked all the way up, which makes it all the more cathartic when you beat it. [*]Soundtrack hits death-by-blunt-force-trauma tier hard. [*]Story can be a little confusing but nothing detrimental to the experience. [*]Only complaint is some of the stealth missions can be rather frustrating, especially when playing on the hardest difficulty with no checkpoints/restarts (like an hour of work can get swept away in one miscalculation). [/list]
羽中你冯死了,坦克潜行到你老冯的币里面。
63 hours later after beating the game, my god, what an experience. This has now become one of my favorite SRPGs, not even close. It's a long and difficult game, with a hell of a story, it's really something that I didn't expect when I first picked it up What can I say, besides some rough edges it's an amazing experience and I hope that we can see more non-gacha stuff from these people, PLEASE
Wanted to leave a review for this game, though I've yet to reach the true end. (I played on Casual) First of all, it's a military tactical turn-based game, and most especially the old SRPG genre (which I've not played any). If this is your first time playing one of these, save yourself the trouble and choose Casual. You WILL savescum alot to figure out the correct solution in the notorious stealth missions (which, the number of 'cute surprises' doesn't change with difficulty.) Those missions are more like puzzles, and although you can go loud, its better you do so when you're at lategame replay mode with more levels and skills. When you see a ??? in the Bonus Objectives, be ready for a second or even third phase of the stage. The game will usually pause you to make more items, but remember that purple tier items (scanners, walls, turrets) cant be re-made. Only turrets can be fixed by Mendo's ult. This is especially important for Chapter 2-7's second phase, where a boss shows up. The game loves to throw difficulty spikes like that, so be prepared (you can disassemble unwanted items to make needed ones) So... this isn't Girls Frontline 2 where V6 Voymastina clears the whole stage on the click of the start battle. The game expects you to use items alot, at maximum efficiency, and counting tiles is vital. Wasted Action Points (AP) will be punished heavily, as the game constantly throws new enemies at you from the map edges, and you'll learn to expect that. Reverse Collapse really wants you to feel outnumbered and in despair against the URNC troops, to feel Jefuty's struggle in trying to complete her objective About the story, Jefuty opens a bakery shop where she serves bullets to her enemies. Or something. The cutscenes have great JP voice acting but there's quite some mistranslations. Jefuty really wants to save her sister due to good memories of family time, though you will need 100 hours to find out why we as the player, really care about all this. Halfway through the game, missions really start to drag when youre figuring how to kill 20 enemies in one turn before another 20 show up. There's a part near the end where the game tells you to be ready for a lore dump, and this is my biggest gripe with the game, perhaps im too brainrotted to play strategy games, but the time to reach the next story part is too long in my opinion. There are 38 total secret documents detailing Yuzhong's delusional MGS fantasies in the GFL universe, and you have to collect them all to unlock the true ending. (you can quit a mission the moment you get the doc, the game will save it) If you've not played Girls Frontline, be ready to read up on lots of keywords (the game shows it bold on the right during storytime) to know about the worldbuilding - of the Relics and Collapse Radiation etc. Overall, this isn't a easy game, and despite the challenges, once you get into it, there's just something that keeps you wanting to finish this story and see the protagonists' happy ending. That's how yuzhong always writes their story anyway (and we get surprised for the hundredth time someone dies horribly). Now if you'll excuse me, I need to bake bread and infiltrate William's asscrack to get the last document and see the MC kiss. I mean what?
Quantity over quality If I had to give it rating, it'd be 6/10, so you can consider it recommended to a point The good: Gameplay -> There are lots of tools to use, strategic approaches to missions, different enemy types, different mission types, skills etc. It's actually impressive how good gameplay is. Story* -> It comes with asterisk because it's good if you're new to Anime/VNs/JRPGs. The bad: Story* -> If you're familiar with JRPGs/VNs/Anime, it's every cliche mashed into one package. Dialogue -> Spoiler warning, I will now spoil main male character dialogue extensively: "Jefuty. Jefuty? Jefuty?! JEFUTY! JEFUTY!!!" I am sorry for spoiling the game dialogue. The horrible: Maps -> This is the reason where I dropped the game. Every single map takes hours to finish. Enemy will start with 100 enemies, then they'll get 100 more as reinforcements after few turns. Probably 100 more at some point while you're near the end of mission. Oh, and if that wasn't enough, sometimes enemy reinforcements will spawn at very start of the map, and in next 20 turns they will get nowhere close to where your characters are. But they'll spawn anyway and you can be damn sure they'll take a minute of real time to all complete their move. I was, LITERALLY, browsing and reading reddit threads while waiting for enemy turns to finish. A lot of reinforcements spawn in positions where they'll never be a factor, but they spawn and add to turn times. There's a "quick speed" for enemy moves which does help, but even with that you're looking at full real-time minute (or more) for all enemies to finish their move. Further to map length, most maps introduce some new mechanic (mostly very relevant for that map, somewhat for later), and then forces you to do it over and over and over and over and over and over again. That's where hundreds of enemies come into play. You got your new mechanic/tool/skill, now use it 50x on this map. According to achievements, only less than 30% players finished Act 2. Not surprising, since Act 2 also has biggest difficulty spike in the game. And by difficulty spike I mean 1 enemy -> boss fight. I was cruising through game up to that point, then that fight comes and I reloaded 20-30x before finishing. It's out of the blue, after an hour long map (or more), so you're short on resources, and like nothing you've encountered before. It's a fight that doesn't feel hard because it's hard, but hard because it's cheap. It's a "gotcha" moment, like playing chess with someone, but they stand up and punches you in the face all of a sudden since they'd rather box. You never knew it's boxing match. Play this if you've got lots of time and like strategic gameplay. Gameplay is genuinely amazing and I wish missions were shorter because all super long missions did is made me bored after a while. Difficulty (I played on Normal) mostly felt easy (I got S rank on all missions before dropping game, most on 1st try, very few reloads), and there's also grind option (on standard, not available on highest difficulty) if you want (not needed whatsoever).
谢谢你,翀,我已经完全理解了,如果我潜行被发现那就把所有人都杀了不就没有目击者了吗?谢谢,我完全理解你的良苦用心了
[h2]【9.5 / 10 旷世神作丨剧情-玩法-演出:5-5-5/5】毋庸置疑的高质量[/h2] [i]优点速览[/i] + 战旗里t0级别的关卡设计 + 出色的剧情 [i]缺点速览[/i] - 潜行关固定解严重,很可能要抄攻略体验才能上来 - 剧情很压抑,看得比较难受 帝国反击战第一炮。玩过关卡设计最强的战棋游戏。几乎每关都能感觉到设计上的小巧思,比如来了波脆皮,可以放个电塔一块秒了,等下一波来了波肉的,加上电塔伤害又正好可以一枪打死。甚至是骂的多的潜行关,我抄完攻略一看,其实固定解之下留了一个又一个精妙的引导。关卡和数值设计这块真不赖。 剧情设定在这个世界观和基调上,质量高其实是意料之内,但看得实在是太憋憋了,少前1好歹每次打完能感觉到喘息、享受胜利的滋味,就拿我印象最深的镜像论M4回归,就算是一路压抑,结尾也得转折一下吧。面包房就一路走到黑,憋憋至极,所以相比之下我喜欢第五章的开篇,这是真的有喘息的感觉,尽管后面又落了。 小人动画真是瑰宝XD,剧情偶尔有小人战斗的演出,看得比CG图爽多了,待机动画也有意思,好看爱看。
80小时,非完整通关该游戏,写个评测纪念一下。我没玩过重制前的《面包房少女》和同世界观的《少女前线》,所以对游戏故事的了解可能不够全面,所以此评测纯粹以一个战旗爱好者的角度出发。 首次接触这个游戏大概是两年前的新品节吧,那时候还没推出正式版,当时只放出了游戏第一章的内容,我玩了下觉得还行,之后正式版推出定价100觉得贵了,遂一直等到最近价格打骨折了,战旗瘾又犯了才买。(笔者是个广谱游戏爱好者,所以不存在游戏荒,但是会有哪类游戏瘾头上来的购买冲动~)趁着五一假期有点完整体验游戏的闲暇,一口从头玩到第四章结束(达成假结局)。不由心生感慨,就这个体量和质量,首发买确实也不算贵,但是体验版的第一章实际上是这个游戏最难找到爽点的初期,再加上有这个游戏设计最失败的一张地雷图导致我对这个游戏初见认为整体轻度、设计一般的认知。所以这个游戏的试玩部分,我认为是很减分的。 在后来实际游玩过程中,我逐步体验到了这个战旗游戏带来的烧脑体验和数值方面优秀把控,能把平面战旗玩出不同的花样可以说制作者们是懂战旗的,这点甚至让我对散爆组去补了下课。虽然没玩过《少前》,但基本能看出两个作品都是模仿《xcom》那一套美式战旗的玩法,《面包房》的玩法则在2d化的基础上并进行了一定的创新,比如一些潜行关卡的设计确实很妙。(上一个让笔者有新鲜感的战旗要前推到《漫威战旗》的卡牌与战旗结合了) 游戏优点:玩法设计新颖、数值把控成熟,让游戏玩起来既不失爽快感又需步步为营。游戏缺点(仔细说说):1是试玩部分体验不好之前说了就不展开。2是真结局达成比较繁琐。笔者身为一个中年玩家,很难抽出心力来反复打IF支线,所以第五章的真结局是靠视频网站云通关的。本游戏实际在真结局上花费了很多笔墨,虽然打通每一条if线才能开启符合整体世界观,但个人觉得这个选择明完全可以交给玩家选择,即打完第四章终末之战弹出“是否要跳过其他歧点到达第五章”,给玩家自行选择,是先看第五章剧情再对第四章复盘,或是打完第四章所有歧点在进第五章。3是游戏后期战斗图堆怪问题较明显,虽然随着游戏角色的构筑完善和装备升级,刷小兵会越来越有效率,但是笔者认为战旗游戏的爽点如果建立在割草上那方向上就是错误的。(虽然大多数战旗后期都会有堆怪严重和伤害互秒问题,你要问哪个战旗能不落这个窠臼我还真答不上来,但是个人就是觉得后期刷怪很无聊,这同样是我不愿意再花精力开第五章的原因之一,希望国内的战旗工作室能找到答案吧,比如在越来越聪明的ai上发下力?) 最后谈谈剧情,剧情表面上比较黑深残,实际上还是类似少女漫画的情节,前期是我不论死多少次也要成功保全你,终章是我就算变成人鱼公主也要成全你,剧情见仁见智吧,至少很难吸引我这个年纪的中年男人了。但又觉得这个思想对年轻人来讲,传导的东西又不太正向。整体世界观要说罗联和南联的战争嘛,但又没交代清楚起源和动机,小世界观讲女主与伯劳嘛,但这两都有意愿合作改变命运了,那完全没必要一条路走到黑了,所以游戏里面很多剧情在逻辑上站不住脚,但是艺术作品嘛,你又不能带着逻辑去看。总之萝卜青菜各有所爱吧,从战旗游戏的角度讲,值得好评,笔者近期自玩了《铃兰之剑》和《面包房行动》后觉得,战旗游戏的未来还是在国内,有技术、有创意、还有运营思路,就差一点对单机战旗的资金投入和热情了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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