
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全成就标准难度通关,我先抛出一个结论:除去所有主观上的感受,《面包房》在国产游戏里算是不错的,他不优秀,但至少它是个游戏,能玩也玩的下去,剧情方面仁者见仁,智者见智。如果开发商或者少年有看到我的评测,我希望你们能看完,谢谢。 看到这条评测的各位大哥大姐,如果你在买游戏想先看看玩家对这游戏总体评测怎么样,那么我建议你:1.把2024年3月份的差评全部筛选掉,因为某些原因,这些差评绝大部分是用来情绪输出(或者单纯就是来跟风的)的,没有任何参考价值;2.游戏时长6h以下的评测,不如好的坏的,也自动筛选掉,因为这个时间很多玩家恐怕连三章都还没打完,这游戏前两章就是难度诈骗,玩着不难,潜行关也简单,结果到第三章开始给你上强度,所以第三章开始及往后才是这游戏真正的难度,因此没打完第三章的评测其实按我个人感受也是没有参考价值。 现在开始具体说一下这游戏。《面包房》作为一个战旗游戏,他不算优秀,但及格了,它肯定比不上XCOM,火纹这种老牌经典的战旗游戏,但比那些粗制滥造的游戏好上很多,比上不足比下有余,如果你是一名战旗资深玩家或者是仅仅只是一个战旗爱好者,你可以试一试这款游戏,价格虽然有点不美丽,但内容和诚意还是值回票价了。战旗游戏里地图设计是一个关键的因素,《面包房》的地图设计挺不错的,每张地图很少有被浪费掉的地方,不会看起来特别空也不会特别挤,也很少有乱七八糟的东西,至少能脑补出来这地方大概长啥样,地图上也有足够多并且还算合理的掩体,有些地图的雾气能给玩家带来不确定性,也能给玩家带来不同的策略思路。人物的技能,枪械,各种各种的道具给游戏带来更多的策略性,除了潜行关。我个人总体上来说,《面包房》在战旗游戏的游戏性的各个方面都是及格以上水平,毕竟打磨了这么多年,少年又有自己玩过这游戏,虽仍有不足,但可以理解。《面包房》比其他普通的战旗游戏有个比较特点的地方,剧情也是这个游戏的卖点,毕竟云母的游戏其实主要还是看剧情,剧情质量也像我最开始说的,仁者见仁智者见智,我个人观点来说,它在剧情中篇给我带来沉重的无力感,也在剧情末篇结尾看着洁芙缇和蒙德给我带来的感动,虽然比不上老虚的黑深残,比不上麻子的给我带来感动,但它的剧情对我来讲已经足够优秀了,可以弥补游戏性上的不足,之前经历的一切磨难到最后都释怀了,彷佛回到了当初我玩《神之天平》在看到最后结局的时候,之前受到折磨都是可以接受的。《面包房》之后的故事还长着,我希望云母至少能给他们两个一个好结局。 夸完了,也该骂一下了,我先骂一下这个潜行关,tnnd,潜行关真的玩的磨磨唧唧又急急忙忙,潜行关初见的时候每走一步都要观察特别多东西,敌人的走向,迷雾里有没有藏人,探照灯下回合要怎么走,这个人能不能晕(md蒙德有消音器就直接噶),那个生骸要怎么引走,这些杂七杂八的玩意搞得我一个潜行关得花半小时左右,甚至我忘了哪一关花了好像一小时以上还是快一小时,如果没有回合数限制那我也倒无所谓,但有评价S的回合数限制是真的玩的急急忙忙,没有一个AP点是敢浪费的,深怕浪费了一个AP,少移动一格,少放了一个睡针,哦吼,人物被堵在某个地方一动不敢动,接下来的几回合可能都被浪费掉了,评价S没了,只能想办法重来了;之后我再骂一下某个成就,《相煎何急》这个成就你们有没有去测试过,等黎格跟伯劳分裂素体可以交战的时候,你要不要看看你那后期的伯劳分裂素体是咋样的,先放一个冲刺锁人,冲刺完了发呆一回合,发掉完了放一个AOE,已知冲刺两回合冷却,放AOE只需要一回合,请问冲刺完之后放AOE,下个动作是什么捏?没错还nm的是冲刺,你这个是bug还是什么?合着伯劳分裂素体到后期没普攻了?为了做过成就我只能想方设法把冲刺骗掉让她略过发呆的那回合直接放AOE,“[h3]这样的[/h3]”伯劳分裂素体才能有“[h3]一回合[/h3]”的普攻时间,黎格才能用她“[h3]30%[/h3]”的概率去格挡“[h3]普攻[/h3]”,我nm做的真的红温了;最后我要骂一下堆怪,首先堆怪是可以,战斗爽的图我可以战斗得更爽,但要看堆的是什么怪,如果堆的都是一群杂兵那随便你堆好吧,你要堆一两个高级兵也可以,我也能应付,明明在终末之战下之前得关卡,堆怪都是比较合理得,但是你看看之后你堆得都是什么东西,一群伯劳,一群特种兵和精英版,还有一群装甲单位外加精英版,主打一个血高攻高闪避高跑得快还可以给你上DEBUFF的组合,不带你这样折磨人的吧?5-2尤其恶心,后面是带了空袭导弹我才打得舒服了一点,但一个导弹8000零件一个,我一周目用的心疼啊,我还想留着15发到最后一关啊,还好到最后一关刚好还有15发虽然没用完就是了( 夸完了也骂完了,我想对这游戏提几点建议,这也是我希望如果开发商或者少年能看到的,如果你们真的能看到这里我挺佩服你们的,但或者这可能只是一个希望吧: 1.潜行关再修改,我猜你们设计的潜行关是为了让玩家直观感受到塔萨小队潜伏进罗联基地的困难,但有大部分玩家就跟我一样只想标准模式通关看剧情,顺便拿个S评价,所以S评价能不能把回合限制放宽一点点,我看以前的评测,你们应该是把失败条件修改过了把难度放低了,但能不能让玩家在潜行关玩的再轻松一点,再改一下呢? 2.黎格加强,黎格在我感受下来实在是太弱了,身板脆,伤害低,闪避不高,道具没加成,手还短,一个近战角色伤害低闪避也不高是我理解不了的,因为手短,所以黎格得花额外的AP点移动敌人身边才能攻击,而且黎格没有减少移动时消耗AP的技能,导致黎格接近敌人后也输出不了几次,虽然能用SP技能移到敌人身边,那又一个新问题,后期的敌人都是放技能,技能又是必中的,那黎格那个脆身板挨一个技能就躺下来,所以黎格进人堆也不是,不进人堆又输出不了,太弱了,我这边提一个建议,黎格格挡普攻的那个被动,加一个效果“概率抵消技能”,这样黎格至少有活下去的可能,《相煎何急》也不会这么逆天折磨 3.《面包房》的剧情对我而言是优秀的,至少也对部分人来说是优秀的,所以不知道你们有没有把《面包房》做成番剧的打算,这边我举个例子,《2077》首发灾难我想你们肯定知道,很多像我这样的预购大怨种对CDPR是很不满的,但《2077》可以说是靠《边缘行者》这个衍生番剧把《2077》的销量拉高了,啊对,给盘活了,番剧没出之前,半死不活的缝缝补补,销量极度惨淡,表面上说是对不起玩家,实际上根本没修什么东西,2020年的游戏,到2023年我重新玩的时候,之前怎么样现在还是怎么样,我为什么举这个例子,因为《2077》本来就应该悲惨的死去,主线内容短,支线远没有《巫师三》那么精彩,他甚至不应该是个2020年的游戏,结果一个番剧把它给盘活了,这合理吗?所以我在想你们是否也可以把《面包房》做成番剧,要是番剧做的好,跟《边缘行者》一样,或许能带来更好的收益,但也有可能会被反噬,因为不能忽视某些极端的宗教性质的群体,以及某些潜在带路党,我希望你们能弄成番剧,但风险有点大。 4.弄个中配吧,为了防止被某些群体带节奏。。。 5.弄个悔棋吧,这么久了还是没悔棋,别告诉我因为代码问题弄不出来
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] This game is the sole validation that the stories I dream about do in fact exist. [/b]
one of the most brutally challenging tactical rpgs out there full stop. think XCOM but all the missions are hand-crafted in the same way a fist is hand-crafted to punch you in the face. new mechanics pop up frequently, you always feel either completely outgunned, or just a bit behind the enemy's prowess. i can't really discuss any more without spoiling, but it makes stealth in a tactical rpg actually compelling to play. the background information for the story is rather complex (although made easier if you've played Girl's Frontline, or Girl's Frontline 2: Exilium) but made a lot more digestible via a glossary that updates when new terms are mentioned. it's quite impressive actually how much attention is put into the little things. for instance if you load a save you haven't played in a while (or maybe just a different chapter?) it'll start by giving you a recap of what just happened before the current scene so you're not completely lost. the one thing that kind of ruins a bit of it for me is the collectible system, where you have to step on an unmarked tile in each act to obtain. there's no indication something's there, and they're occasionally out of the way, making it one of those "you either bash your head against a wall trying to find everything" style features that just push you towards looking up a guide, thus spoiling the combat (which is quite puzzle-like, as you can't save-scum due to fixed RNG on each turn). aside from that there are some OCCASIONAL untranslated textboxes, but they've been of no consequence to any mechanic from what I can tell. good game, good story, gives you an insight into what MICA can do when they're not beholden to whatever HOYOesque gacha mechanics they've been adding in GFL2. really hope they'll put out more single-player pay-once experiences. play it if you're dying for another hit of XCOM, but if Gen Urobuchi wrote it (emotional pain). UPDATE: finished it. love and hope indeed.
Despite many present signs pointing to the contrary, this game is a reminder that Mica Team can cook. This game has that magical knack for throwing seemingly-impossible odds at you and giving you just the right tools to slowly, carefully pick those enemy formations apart. A strategy game and a story game that I can recommend with my chest out. I've never been so happy to play Chinese Novels in my life
其实我讨厌的不是潜行,而是没有任何自由度的潜行,这游戏的潜行恰好就属于这一类,解法非常非常单一,没有和羽中对上脑电波的话就一玩一个不吱声,看了攻略过关和不看攻略过关以后都只有一个心情,那就是”终于解脱了”,但其实本作的战斗关还是很不错的,通过各种各样的道具和技能能想出很多不同的打法,过场还有立绘这一类的都很不错,其实总体上可以算得上佳作,但解法单一且数量极多的潜行关属实是拖累了这个游戏,我就是因为打完3-1之后实在是打不动了所以一直搁置,然后一搁置就不想开了。。。。只想把剧情云了
Шикарная TRPG, одна из лучших за последние лет 15 в которые я играл. В части разнообразия заданий, гаджетов, персонажей, противников и условий достижения целей. Достаточно сложная, я бы сказал для первого знакомства с жанром, будет слишком хардкорной. Сюжет интригует и построение миссий на основание принятых действий понравилось. Весь первый акт это по сути обучение и завязка, которая оставит вопрос "а что тут черт подери происходит?" На которую авторы дадут ответы за 4 Акта и вы получите стандартную концовку. Но если пойти на истинный финал и открыть 5 Акт который наверняка многие пропустят. Игра сначала превратится в ВН на часика полтора где накинут столько информации и событий что весь путь до финала 4 акта обесценивается. Спойлерить не буду, но истинный финал вызывает больше недоумения и дарит "Надежду" и будущее продолжении истории. С другой стороны разрабы азиаты, они любят такие сюжетные хитросплетения. Как по мне, стандартная концовка лучше всего подходит под логичное завершение игры.
Jefutation of Jefutility GF-RC's theme of "persistence against immutable reality" is something I coined as the "refutation of futility", a play on Meitner's rhetorical. Impossible odds mean impossible struggle. Do what good you can to ensure the Sun rises in the east tomorrow, but don't destroy yourself. -John Frontline
玩过最恶心的潜行没有之一,各种强制潜行,潜行机制设计恶心无聊,除了给人不愉快找不出其他的,说好听叫两大管饱说不好听叫又臭又长,潜行关卡让人没有任何体验,等到他潜行开始恶心你的时候已经不能退款了,不是时间多的受虐狂慎买。
A masterclass of ramping tension that never stops holding your feet to the fire. It throws curveball after curveball at you, constantly forcing you to adapt on the fly. You're always outnumbered and always outgunned; trying to fight the enemy head-on is a death sentence. Each new obstacle looks more impossible than the last, but you've got all the tools you need to overcome them. This game is brilliant.
A remake of code name bakery girl a moblie game that came out in 2013 only in asia i think. Everything has been remade sprites, art everything. If you havent played gfl or know some words they give you a description of it to better understand the story also with the intel you acquire through the game giving you more info about the world after gfl. Game play can be very precise and hard you really got to use everything you got becasue this game will kick your ass. Some levels will have some small puzzles mixed in that aren't too hard to solve. The game uses a saves which I like because it gives you a reason to try and experiment how to pass the level. Some people ♥♥♥♥♥ about the stealth levels they anrt bad you can go loud on most of them. If your here for the story go on easy as some levels can go for 2 hours or more (I played on standard.) As for the story it is very good because mica ptsd it allways kept me intrested and allways felt highstakes get all the intel so you dont gotta go back. You'll get more then your 25 out of this game mica dlc?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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