
Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 91% | — | $4.4M |
| $24.99 | 2.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이전 시리즈를 하나도 몰라서 살까 말까 고민했던 게임 결론적으로는 하기 잘했다 원숭이섬 시리즈를 이 게임으로 접하지만 무려 20년을 훌쩍 넘긴 세계라는 걸 알 수 있었다 마지막 개발자의 편지는 감동적임 이 게임덕분에 구작도 하고 싶다
A fun and nostalgic return to a classic series, picking up where Monkey Island 2 left off. The series' classic wit is still intact and the puzzles are challenging without being too difficult.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 5.8K | 76% | $29.99 | |
| $4.4M | 14.6K | 98% | $16.99 | |
| $4.4M | 18.9K | 90% | $17.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 14.7K | 52% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2K | 81 | 96% | $4.99 | |
| $111.9K | 280 | 86% | $24.99 | |
| $1.1M | 5K | 86% | $14.99 | |
| $459.1K | 1.3K | 94% | $19.99 | |
| $2.4K | 33 | 82% | $5.00 | |
| $2M | 6.7K | 95% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Russian, Portuguese - Brazil, Korean, Simplified Chinese*languages with full audio support
| $24.99 |
| 2Kratings |
| 86% |
| — |
| not modelled |
| $7.49−70% | 466ratings | 76% | #242 | not modelled |
| $24.99 | — | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine a certain work of art associated with the name "Lucas". The original is truly great, so the creators decide to make a sequel that blatantly copies the original in order to make money off of fans' nostalgia. Now imagine the same thing happens again, only this time, it's a self-aware parody stating you can't actually relive the glory days. The second scenario is much preferable to the first in my opinion. I also enjoyed the dreamlike art style reminiscent of Day of the Tentacle, the impressive amount of content including a big open world section, and the cleverness of most of the puzzles.
The game was relaxing and fun , the hint book was a good item in the game and the puzzles weren't too hard. 4/5 for sure!
ㅋㅋㅋㅋ개웃기네
补一个评论。为数不多让我通关并且乐在其中的点击式互动冒险游戏。也很喜欢盖博拉许这个角色。
Un exito, aun no lo termino pero es una joya digna de su nombre
[h1]Return to Monkey Island — 10/10[/h1] Monkey Island is one of the reasons I fell in love with point & click adventures in the first place, so playing [b]Return to Monkey Island felt a bit like meeting an old friend again after many years[/b]. Guybrush, Elaine, LeChuck, Melee Island — within minutes I was back in that world I remembered from the 90s. The writing and humor are still unmistakably Monkey Island, the puzzles are clever without becoming frustrating, and there are so many little references and callbacks for long-time fans. I wasn't completely sold on the new art style when I first saw it, but while playing the game it grew on me very quickly. [b]What I loved:[/b] • Classic Monkey Island humor • Guybrush is still Guybrush • Clever and enjoyable puzzles • Wonderful soundtrack and atmosphere • Lots of nostalgia and references for old fans • Modern enough to be comfortable without losing its adventure-game roots And most importantly: [b]it actually feels like Monkey Island.[/b] As someone who played these games back in the 90s, I couldn't have asked for much more. [b]10/10 — a fantastic return to one of my favorite adventure series of all time.[/b]
J'ai longtemps, très longtemps attendu le retour de Monkey Island. J'en attendais beaucoup j'imagine, comme la plupart des fans. Alors, commençons par dire qu'il s'agit d'un très bon jeu d'aventure, à l'histoire (très empreinte de nostalgie et d'une toile de fond mélancolique très touchante, qui ne trouvera véritablement écho qu'auprès des vieux joueurs) élaborée, intéressante, et... QUI REVELE LE SECRET DE L'ILE AUX SINGES ! C'est incroyable, c'est inouï ! Pour ma part, le secret en question s'articule autour d'un twist que j'avais (ainsi que d'autres) deviné depuis longtemps, mais c'est bien amené. La réalisation est sans failles, néanmoins, il demeure un point en particulier qui restera sans doute au centre de nombreuses polémiques : la direction artistique et le choix du style graphique. Sur ce point, j'ai fait le maximum pour "apprendre à" aimer le style, vainement. Je ne trouve aucune beauté, aucune poésie, aucun avantage à ce genre de graphisme "vectoriel" qui me fait penser à un jeu flash... C'est vraiment dommage, selon moi, d'avoir fait ce choix. Pourtant, il reste un très bon jeu et un très très bon Monkey Island, le deuxième meilleur dans mon panthéon personnel. Si seulement le choix du style graphique avait été différent...
fun and thoughtful reflection on Guybrush and co's journey since the start... worked flawless on 8yr old laptop with linux.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.