
Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 91% | — | $4.4M |
| $24.99 | 2.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I took my time to come back to a Monkey Island game. I started late for this series, playing just the second “Le Chuck’s revenge” and third “Curse” in the late 90s (and liking them) and then playing the fourth one “Escape” in the early 2000s (and not liking it) I thought that was enough for me, they were good games but I was not that much of a fan nor interested in keep playing them forever. I skipped the next game from Telltale in 2009. Back in 2022, I heard of Ron Gilbert taking back the series and doing a new game “Return” following his depart from the series after the second game so that was something, but I have to admit that when first checking the screenshots of the game and seeing the new art style I wasn’t too much into it. I knew that most of the original voice cast was returning, so that was good, and having Ron Gilbert probably would lead to good writing once again, but I didn’t jump to play it on first chance in 2022. Now that I finally played it in 2025 I can happily say that it was worth it. First, the art style which was really hard on the eyes at first, was really easy to get used to after a while, but most importantly, it lends itself to a new and better way to experience a monkey island game in the 2020s. What we “perceived” as animation in our computers in the 1990s with “pixel 2d art” from the first two games, was not really expressing as such, but the result was something that maybe we compared with cartoons at the time. But the result was something else, it was the way that those first few games expressed themselves as vividly and full of life as possible (as possible as it can be with a game that came in just a few floppy disks and didn’t have the luxury of modern pcs). Later, Curse of Monkey Island in the late 90s, did achieve that “cell animation” partially with more powerful computers and more space on your 1990s CDs, it looked great as a cartoon from the 1990s, but the truth be told, it didn’t feel exactly like the previous two games... Then 3D monkey island came and, well, let’s just say it didn’t age well. Now, this Monkey Island has the same feeling (or at least one that is especially close to) the old games from the 1990s. But instead of having 2D pixel art it has this new art style, which it is hard to explain but once you see it in action and play it, not only you get used to it in terms of “how it looks” but also you realize that the animation and the movement works really well in a way that other art styles would probably fail to express (in the same way). This results in this game being funny again, but not in “Cartoonish funny” way but more in a cheeky, introvert, shy (and ridiculous) way of funny. It really is the monkey island kind of funny. Its understated, it’s not on your face either. Its almost like it’s shy of not being funny, but it does it anyway. At least that’s how I see it. The humor in these games, it’s an understated thing. The story in this last game its probably more functional to the gameplay and the humor than anything, but it does show us an evolution of the “adventure” game and in a way, (if you go really deep) what it means to play games. This one will definitely hit different if you played some of the first games, but it can still be an enjoyable game to anyone who is new to the series, although I struggle to imagine how much interest someone who never played the series would have for this game organically. In any case, if there’s one game that earned the right to be made (probably) and being only interesting to people that played the previous ones, and not really trying to appeal to everyone, it certainly is this one. In the end, I’m really glad that I played Return to Monkey Island. It doesn’t have anything new to tell in terms of story, or game play, but the understated humor is there, the art style and the animation works on point, the writing is sharp, and the reflections on what adventure means holds a special place, in my heart, and probably for anyone who ever played an adventure game. This “Secret” review [b] ©2025 Aleena. [/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Russian, Portuguese - Brazil, Korean, Simplified Chinese*languages with full audio support
| $24.99 |
| 2Kratings |
| 86% |
| — |
| not modelled |
| $7.49−70% | 466ratings | 76% | #242 | not modelled |
| $24.99 | — | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sadly, a meaningless waste of time.
i liked the adventure the best
So, [b]that's [/b]The Secret of Monkey Island™
2.65r买的cdk。真诚建议:不要因为便宜就买,别花钱折磨自己! 玩的时候一直在好无聊和好像有点意思之间反复横跳,但是最后还是觉得没意思的部分多一点。 解谜部分比较少,而且很容易卡关,不过游戏内置有提示书可以看提示。但如果不看提示就根本不知道下一步要做什么,全程就是跟着提示走,怪无聊的。 跑图更是令人厌烦,几个地点之间来回跑。明明一次性就能拿完的东西非要等到下一轮才提示你回去那个岛上拿,就这样几个岛之间来回打转,无聊透顶。 成就党更是可以直接跑,做成就麻烦得要死,就是来强行拖长游戏时长的。 一周目6.4h打完,只拿了10/39个成就,剩下的很多成就都是要靠概率一直刷的,真的吓晕。
first time trying the series, wasn't for me
玩家不仅喜欢好玩的游戏,在游戏角色中体验着不可能在三次元出现的故事,在岁月中看看游戏角色也染上岁月的痕迹,在屏幕和时光之间,一起从陌生走到熟悉,从青涩走到成熟,我熟识你的故事,我看到你就知道键位和玩法,你的喜怒哀乐也同化的我的喜怒哀乐,而在游戏和故事之外,制作组也爱着他们的游戏,成全着自己的游戏理想,深爱着创作出的游戏人物,回应着玩家的期待和思念,他们能说出:能制作游戏真的太好了。我们也感慨,能玩到这样的游戏真的太好了。这才是我什么喜欢单机游戏的原因啊,我就是想说,玩这款游戏的你们,记得游戏开篇和尾声去看主界面的剪贴簿,然后给自己和小盖都拿点纸,谁打完不说一句,小盖和伊莲how pay PS:谁在日记里天天写自己的宿敌啊,前作we need chinese,还有卢卡斯怎么那里都有你
Fantastic return to form!
Its a really good and fun game, i love it. Thats what I thought before i got to the End. I hate the ending more than anything. I wont spoil you but, i will say that the ending is atrocious. You could have done so many better endings and you come up with this garbage. But i still like the rest though.
As it should be
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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