
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.2Kreviews | 93% | — | $6.7M |
| $59.99 | 8.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A new A Plague Tale game is here, this time starring Sophia. Honestly? She was my least favourite character in the previous Requiem. So, my initial thought about this new entry is simply: less is sometimes more... [h2]Gameplay[/h2] This entry introduces an innovation in the form of close-quarters combat. Woooow... If the game lasted another 20 hours, I probably would have started getting bored, because the combat system isn't very deep. I might surprise myself by saying this, but it honestly didn't bother me that much here. Plague Tale has simply never been about pure action. [h2]Story wtf???[/h2] [spoiler]Alright, we play as Sophia and discover new secrets on the island. Only she keeps having hallucinations where she relives the combat trials of the mythical Theseus from roughly 3,000 years ago... The first time it was kind of fun, I admit, but the fourth time??? Every time Theseus disrupted the momentum of a solidly unfolding story, I felt like unplugging my PC from the wall. The game also pushes way too hard into fantasy monumentalism. Yes, we play a fantasy game with little rats... but brooo, here it was just a bit too much at times, and they really wiped their ass with Greek mythology.[/spoiler] [h2]Audiovisuals & Voice Acting[/h2] The music carries a strong Greek vibe. It definitely wasn't bad, I was occasionally vibing to it, but it's not really a soundtrack that would stick in my memory or make me want to listen to it on Spotify on repeat. The graphics, however, are a completely different league. They look stunning and are brilliantly optimized even for my RTX 3060. I ran it smoothly on medium-high settings and FPS never dropped below 60. And the voice acting? Nothing more needs to be said, Plague Tale simply has a luxury voice cast and the characters were a joy to listen to. [h2]Overall Impression[/h2] The game wasn't bad in the end. I am a bit bummed, though, that I breezed through it in under 14 hours. Sure, you could probably stretch it out a bit more, but the side content compared to the main storyline is extremely unengaging. Mostly it's just picking up items with zero story relevance. Emotionally, the game tries to hit hard at times, and although after mourning Hugo from the last game almost nothing phases me anymore, I still can't say a tear didn't sneak out at the end. My overall impression is [b]7/10[/b], or maybe [b]8/10[/b] if I squint a little bit. I had fun, but it didn't manage to surpass the previous Plague Tale games in anything (except for the graphics, who would have thought... :D). [hr][/hr] Nová hra ze světa A Plague Tale je tady, tentokrát se Sophií v hlavní roli. Upřímně? V předchozím Requiem to byla moje nejméně oblíbená postava. Zpočátku tak k novému dílu můžu říct jediné: méně je někdy více... [h2]Hratelnost[/h2] Tento díl přináší inovaci v podobě boje nablízko. Woooow... Kdyby hra trvala ještě o 20 hodin déle, pravděpodobně bych se začal nudit, protože soubojový systém není příliš propracovaný. Sám se svým dalším slovům divím, ale mně to tady nakonec ani moc nevadilo. Plague Tale zkrátka nikdy nebyl o čisté akci. [h2]Příběh wtf???[/h2] [spoiler]Dobře, hrajeme za Sophii a objevujeme nová tajemství ostrova. Jenže celou dobu chytá halucinace, ve kterých prožívá bojové zkoušky bájného Thesea z doby zhruba 3000 let zpět. Poprvé to byla docela zábava, to přiznávám, ale počtvrté??? Pokaždé, když mi Theseus rozbil dynamiku solidně rozjetého příběhu, měl jsem chuť vytáhnout počítač ze zásuvky. Hra navíc zbytečně tlačí na pilu s fantasy monumentalitou. Ano, hrajeme fantasy s myšičkama, ale brooo, tady to na mě bylo občas prostě moc a s řeckou mytologií si tu skutečně vytřeli pr**l.[/spoiler] [h2]Audiovizuál a herecké výkony[/h2] Z hudby je hodně cítit řecký podtext. Rozhodně nebyla špatná, občas jsem si solidně viboval, ale není to úplně soundtrack, co by se mi vryl do paměti a musel bych si ho pak neustále pouštět na Spotify. Grafika je ale úplně jiná liga. Vypadá nádherně a je skvěle optimalizovaná i na mojí RTX 3060. V pohodě jsem hrál na střední až vyšší detaily a FPS nepadaly pod 60. A dabing? K tomu není co dodat, Plague Tale má prostě luxusní herecký tým a postavy byla radost poslouchat. [h2]Celkový dojem[/h2] Hra to ve výsledku nebyla špatná. Trochu mě ale mrzí, že jsem ji s přehledem prolétl za necelých 14 hodin. Samozřejmě by se to dalo ještě protáhnout, ale vedlejší obsah je v porovnání s hlavní linkou extrémně nezáživný. Většinou jde o sbírání itemů s nulovou příběhovou hodnotou. Emočně se hra chvílemi snažila zasáhnout, a ačkoli mě po oplakání Huga z minula už jen tak něco nerozhodí, přesto nemůžu říct, že by mi na konci slzička neukápla. Můj celkový dojem je [b]7/10[/b], a když trochu přimhouřím oči, tak klidně i [b]8/10[/b]. Bavil jsem se, ale v ničem to tak nějak nedokázalo překonat předchozí díly (až na tu grafiku, kdo by to byl řekl... :D).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
| — |
| — |
| #16 |
| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вот и пролетели 18 часов в игре. Ну что могу сказать это совсем другая игра во вселенной крыс. После трейлеров и показа главной героини, я вот прям ждал и надеялся, что получится именно такое приключение. Другой герой - другая история, новая книга на полке вселенной это прям глоток свежего воздуха. Что понравилось: 1) История держит в напряжение всю игру. Хочется узнать, чем же все закончится. 2) Персонажи заставляют им сопереживать 3) Визуальной ряд и оптимизация мое почтение 4) Музыка и атмосфера вызывают восторг. Чувство безнадеги прям хорош передается. 5) Игра заканчивается в нужный момент, еще не много и могло быть когда это закончится ) 6) Боевка Минусы: 1) Баги ближе концу игры, несколько раз перегружался до контрольных точек. 2) Под конец игры погоня и прятки начинали уже душнить Я бы хотел написать загадок много и они надоедают. Но после первой части, тут они еще довольно комфортные.
Franchement incroyable, on es très vite pris au jeu l'histoire je la trouve folle
game good
It has built upon the first two games and is easily one of the best games I've played in 2026. The visuals are fantastic, the atmosphere is incredible, the story and execution are compelling, the combat system is light-years ahead of the first two games and enjoyable, the level design is brilliant, and the soundtrack is wonderful. The puzzles are neither too easy nor frustratingly hard—I think they struck the perfect balance. On top of that, the optimization is great too. I really wish we had more games like this.
Amazing story and characters, and the graphics and visuals are gorgeous. Highly recommended
Great game so far! I love the story and the detailed characters: everything you come to expect from Asobo.
интересная игруля
Serinin en zayıf hikayesine sahip, görsel açıdan harika, müzikler çok iyi. Savaş sistemi basit, bulmacalar kolay. Tavsiye ederim.
Motion Sickness schon im Kaufpreis enthalten. Erst das Positive - Gute Kampfmechanik - Tolle Grafik Gut das was auch schon. Für mich ist das kein Videospiel. Eher ein interaktiver Film. Ein Cutscenes nach der Anderen. Gefühlt sitzt man 50% der Zeit da und muss sich oft gezwungener Maßen die Sequenzen ansehen. Die restlichen 50% der Zeit sind Dialoge mit dem Entzug deiner Fähigkeiten. Rennen, springen umsehen werden dir schlagartig entzogen. Was an sich schon unangenehm ist. Aber das geht ja noch. Übel ist das sich völlig unvermittelt die Kamera selbstständig macht. Wie eine betrunkener Drohnenpilot wirbelt die Kamera durch die Scenen. Aber nicht etwa harmonisch, sondern stoppt dann plötzlich und rucken und dann geht’s weiter. Ganz übel und meiner Meinung nach zerstört es das Projekt restlos. Die Rätsel sind mehr oder weniger das Gleiche und nach jedem Teilerfolg kommt sofort wieder eine der hunderten teilanimierten Cutscenes mit Kontrollverlust. Die Kampfscenen betrag höchsten 10% des Spiels. Also hinsetzten Joystick auf gehen drücken und sich zutexten lassen. Verstehe nicht wie man sich soviel Mühe mit der Grafik geben kann und dann das Gameplay einfach nur komplett versaut, weil man sich einbildet das Videospiel neu zu erfinden. Sowas ist kein Spaß, sondern Zeitverschwendung.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.5K | 160 | 84% | $14.99 | |
| $756 | 3 | 67% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $489.4K | 879 | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 14.2K | 92% | $19.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 15.6K | 86% | $9.99 | |
| $6.7M | 8.1K | 83% | $29.99 |