
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
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About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.2Kreviews | 93% | — | $6.7M |
| $59.99 | 8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you enjoy RP walking while listening to two women cry, whine, and scream for no reason while occasionally RP crawling towards lamps. I love lamp. Then this game is for you. Pure linear walking slop with ungodly bad PC controls which cannot all be remapped. Your main combat ability which is unmappable is literally Alt+F. Albeit now, I imagine it was a subtle hint to Alt+F4 the game instead. Puzzles can hard lock behind the game not recognizing PC controls even with Steam input turned off. After the 5th restart trying to get a puzzle mechanism to turn properly I just uninstalled the game instead. Utter trash game.
The Plague Tale games continue to be the pinnacle of video games as a story-telling medium. I bought Plague Tale Resonance on release day. Couldn't wait to play it. It's incredible. Just another entry in a happily growing line of fantastic games by Asobo Studio. It's more of what you expect in this IP: music, voice-acting, animation, level design, graphics, and gameplay coming together that shows a studio that puts real heart into their work. The combat is different from the stealth-first approach of previous titles, but its well-made and enjoyable. More of an Arkham style combat system. The characters have real emotional weight and both their motion-capture and voice actors give it their all. I've played a lot of games. But I've never played another game so hauntingly moving as well as genuinely fun to play as the Plague Tale series. Play this game. You won't regret it.
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Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
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| #16 |
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| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]即使没有鼠鼠和黑死病,瘟疫传说的故事一样可以深入人心 [/h3] 《瘟疫传说》系列中,14世纪是黑死病肆虐的欧洲让人为之胆寒,故事围绕着神秘的玛库拉诅咒展开,蜂拥而至的老鼠到处围追堵截。在这样的背景下,玩家将跟随“阿米西亚”和年幼的弟弟“雨果”在艰难的求生之路中一起成长、蜕变。从《无罪》到《安魂曲》,虽然这个故事以“瘟疫”为名,但故事里却充满了亲人间的温情。 在《瘟疫传说:安魂曲》的故事里,亡命天涯的“索菲亚”成为了地中海的走私船长,虽然她的身份看起来并不光彩,却给阿米西亚姐弟带来了黑暗中少有的温暖。可在临近结局才登场的她,没有在故事里获得太多的笔墨,但获得了许多玩家的喜爱。 《共鸣:瘟疫传说传承》作为瘟疫传说系列前传性质的衍生品,在这里熟悉的故事已经告一段落,你并不会继续与阿米西亚和雨果姐弟为伴,而是会回到15年前,和正值巅峰的索菲亚来到“米诺陶岛”,直面传说中的神话生物和玛库拉诅咒的来源。 和前两部作品一样,《共鸣》中也有一个染上奇怪症状的孩子。索菲亚因为身怀玛库拉诅咒的共鸣印记,时常会在幻觉里看到一座有着大量文明残骸的岛,还有一为古希腊战士和一个巨大的牛头人怪物。随着索菲亚的长大和经历的变故,她终于决定亲自登上那座岛,开始追寻自己的身世之谜。 不同于前两部作品中,我们扮演着孱弱的女生和年幼的孩子,遇到危险时只能阴暗的潜行,偷偷使用能力来度过危机,缺少正面的对抗。自幼在威尼斯帮派中长大的索菲亚早已成为了身经百战的战士,她不仅意志坚定还身手敏捷,你完全可以用她优秀的格斗能力,顺利的应对全部敌人。 对的,在本作中,战斗系统由潜行和远程攻击转变为了更加刺激的近身格斗。精通短兵器的索菲亚可以用寒光凛凛的弯刀和匕首完成招架、反击等一系列动作,通过填满架势槽轻松完成处决。三格血量和击杀回血的设定简介,却营造了不错的紧张氛围,但真正的战斗并不困难,可以有惊无险却安然无恙的度过。 同时角色的移动能力也不再孱弱,不仅可以自由奔跑,还加入了跳跃和滑铲的能力,玩家对于角色的掌控力来到了系列的最高峰,让系列传统的潜行玩法不再是最重要的部分,而是转为了动作砍杀。 黑死病还没有蔓延的15年前,系列内的灵魂元素鼠鼠也不复存在,虽然少了一些生存压力,但也失去了雨果控制鼠群带来的特别玩法。但是得益于解谜内容的大大增加,在前作中用来对付老鼠的光线依然存在。在本作中你需要通过控制米诺斯球来影响光线,从而破解代达罗斯留下的机关。 随着鼠鼠的遗憾离场,在本作中加入的异兽也一样畏光,你同样可以利用光线更加轻松的解决战斗,但身处黑暗的场景时就往往需要尽快离开,逃离怪物们的追逐。由此而来的跳跳乐玩法也是游戏内的一大乐趣。 虽然解谜在本作中占据了很大篇幅,但在实际游玩中主要还是围绕光的反射和颜色的元素进行,没有很多复杂的规则和逻辑,玩起来并不会特别烧脑。此外游戏还有中世纪和古代米诺斯的双时间线系统,让你在操作索菲亚之外,还可以暂时控制希腊神话里的人物“忒修斯”,并最终通过不同时间线获得的线索揭开玛库拉诅咒的神奇面纱。 在剧情上,虽然并不同于前作一样切身体验姐弟情深的故事,但索菲亚同样以第三人称视角见证了米诺陶神话中“阿里阿德涅”和“阿斯忒里翁”的感人经历。在整个流程的游玩中,《共鸣:瘟疫传说传承》的画面表现都极为优秀,同时Asobo Studio对于性能优化的出色结果令人惊叹,几乎在整个过程里都没有出现过任何的大幅度帧率波动。 总体而言,《共鸣:瘟疫传说传承》作为外传性质的衍生作,在游戏体验上和前两部作品完全不同,反而很有《古墓丽影》和《神秘海域》的味道,解谜和近身格斗成为了主要内容。虽然游戏的主角索菲亚曾在《瘟疫传说:安魂曲》中有过登场,但随着时间线推移到15年前,两个故事足够独立,让没有接触过前作的玩家也可以轻松理解本作的剧情,没有什么硬性门槛。得益于开发商做出的性能优化,在游戏过程中运行十分流畅,当随着索菲亚度过这段艰难的旅程过后,即使没有肆虐的鼠群和蔓延的黑死病,它留下的故事也足够深入人心。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
I love A plague tale Innocence and Requiem. Those 2 games realy made all hairs on my body stand up, got emotional and was intence to play. Was it the music and the story combined idk. Resonance did not stand out for me. I felt more like i'm indiana jones in this game looking for treasure with a scary monster and little bit emotional scenes. I realy hoped this game would give me the same scary and emotional state i had when i played the other 2. It did not.
Одна из лучших игр этого года. Рекомендую.
Masterclass in monster design
1 Амбиция из 10
I've loved innocence and requiem and this one. I've loved as well. First it's important to note that this was a "dangerous" episode for Asobo and Focus. When in the first two ones it's more about exploration and pathing, this one has "a lot" of action. I'v enjoyed the action I think in normal difficulty it's ok. In harder difficulty, it would probably be quite boring because of how it's designed. Enemies have few attacks and they all share the same timings. Light and Heavy attacks. The animation aren't that great on combat but honestly i didn't mind at all. The story is great even if it doesn't lack flaws... You have the "magic key" you are important, necessary even. But in fact... Not really. Because for some magic reason other people can do what you without the need of the magic key. There are writing flaws here. The story helps you understand why she became what she is in requiem. And honestly, Sophia is a quite well written female characters ! I honestly enjoyed the others characters. Great job on this one. !!! BEGINNING OF SPOILERS ALERT !!!! What i didn't like tho is the deaths of the main characters. Leni as quite a forgetable death. It's like she is here to die JUST so that it can serve sophia's personnality in requiem. Just for us to understand that "yhea she has suffered a lot of deaths". But it's pretty poorly done. She doesn't sacrifice herself, she isn't really "killed", she is just... On the way. And that's quite sad. Because when it happened i was unfortunately not sad at all because I was more focus on "wait... They really killed her like that ? Mhe". As for Faro, there, as well, you are going to put an end to everything and... He just receive a bloody knife on the back. No fight. They didn't give him a fight. For a fighter like him it's just sad. To be honest, him, more than Leni, I was expecting a sacrifice. When you play requiem, you know both Leni and Faro will Die. From the start. From the start you know all important person to Sofia will die. So... Don't rob us of good deaths :( The lack of new game + is a bit weird. I was expecting one, to do the game again, in harder difficulty. Get the collectibles/blades/resonance points i didn't get in my first playthrough. The skill tree is a bit light (thought it's unfortunate because i really enjoyed it.) !!! END OF SPOILERS ALERT !!!! As always, the game is beautiful. The scenary is awesome. Music is great ! i spoiled myself listening to it on spotify before playign the game and i was like "yhea, the songs are great but... Not as great as requiem". BUT, in the game, they are awesome. They fit perfectly ! And sometimes when listening to the ambiant music i was like "god it's like i'm watching the shannara chronicle". It was really like watching a fantasy show, with awesome scenary. It's a 9h to 15h depending on how you play, your difficulty and your experience with video games.
Gorgeous game, engaging story, and fun combat. Big fan of the main two games, but I thought this was a great addition or even as just a standalone. Game also ran flawlessly.
While it might not reach the peaks of the original duology, Resonance: A Plague Tale Legacy is an excellent addition to the series. Gorgeous visual design, excellent atmosphere, strong characters and performances, and some great storytelling and expansion on the world of Plague Tale. An easy recommend.
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