
RE Revelations 2 continues the series acclaimed essential survival horror experience, while uncovering startling truths.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 7 → 4.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 32.2Kreviews | 78% | — | $14.3M |
| Free | 165.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
조작감이 나한테 안맞았음
jogo muito bom,historia,personagem,tudo bem feito
为什么打不开了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 21 → 5.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
um dos melhores residents lançados antes da RE Engine, subestimado de mais e incrivelmente completo com muito conteúdo
loading forever. couldn't play unfortuantely.
This games story is alright so far, but the gameplay is such a slog!!! unnecessary cutscenes everywhere ,horrible puzzles ,and i got major motion sickness the whole time. IDK if i'll finish it.
Jogo é bom, pensei que não seria, mas me impressionou 8/10
不能线上合作战役👎
Only midway through Episode 2, but I can already pretty confidently say that this is an underrated gem of the series. Sure, it has its flaws (weird release format, no online multiplayer, etc), but overall it’s a pretty solid game with a surprisingly good atmosphere. There are a fair amount of times where I feel like this game is what Resident Evil 6 wishes it was, which I personally think is actually really nice, [spoiler]especially considering that I was one of the few people who unironically enjoyed that explosion-filled pile of garbage of a game[/spoiler].
1. 글리스프 만든 놈은 평생 무좀으로 고생해야 함. 2. 코옵 때문에 게임을 일부러 불편하게 만듦. 코옵으로 동시에 두 사람을 무리하게 쓰려고 하다보니 게임이 매우 불편해 짐. 아이템 찾기가 너무 어려워져 조금만 신경 안 써도 아이템 부족에 고생함. 특히 허브는 넘쳐나는데 총탄은 부족한 아이러니한 상황이 계속 터짐. 3. 그러다보니 게임이 매우 늘어짐. 이걸 의도했다면 모르겠는데 그렇다면 왜 점수에 시간을 넣은 걸까? 4. 안포 야스히로 최대의 실패작이라 생각함. 무리한 코옵이 다 망쳤음. 바이오 5편도 그놈의 코옵 때문에 스토리가 엉망이 되어버렸는데 이번에도 그게 다 망친 게임임. 그래도 바이오 5편은 게임적으로 방향을 잘 잡았고 4편이 올려 놓은 기본이 있어서 나쁘진 않았는데, 이건 게임적으로는 결코 유쾌하다 할 수 없음.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3M | 21.4K | 84% | $39.99 | |
| $14.4M | 18.2K | 81% | $34.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $14.2M | 25.8K | 93% | $29.99 | |
| $14.2M | 16K | 85% | $29.99 | |
| $14.4M | 27K | 98% | $19.99 |
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| $6.8M | 71.5K | 77% | $4.99 | |
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| $2.1M | 18.5K | 81% | $4.99 | |
| $3.7M | 36.6K | 92% | $4.99 | |
| $2.7M | 29.9K | 94% | $3.99 | |
| $2M | 19.8K | 80% | $4.99 |