
RE Revelations 2 continues the series acclaimed essential survival horror experience, while uncovering startling truths.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 7 → 4.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 25.5Kreviews | 78% | — | $11.3M |
| Free | 165.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Рекомендую!
this game mouse and keybored sucks but other than that i liked the game it wasn't bad
ara oyun olduğuna bakmayın süper bişey
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 17K | 88% | $29.99 | |
| $11.3M | 79.2K | 78% | $7.49 | |
| $11.4M | 4.1K | 73% | $59.99 | |
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.3M | 13.9K | 60% | $39.99 | |
| $11.3M | 11.9K | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.3M | 71.6K | 77% | $19.99 | |
| $28.8M | 68.1K | 87% | $19.99 | |
| $9.2M | 18.6K | 81% | $19.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $2.7M | 30K | 94% | $3.99 | |
| $8.8M | 19.8K | 80% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 21 → 5.8/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
troszke bardziej spoko
うそでしょ・・・・ このゲームはまさかの、1章ごとの分割販売・・・ 正気とは思えない販売で、1章クリアしてスタッフロール流れて引きました・・・・
sick game got both endings ^^
(contem yuri)
No tiene coop online sino en pantalla dividida
The game was definitely made under a budget, so many interesting ideas but with subpar execution. It is however worth at least a playthrough, it isn't a janky mess. The game presents an interesting premise, the back-and-forth of focus between Claire and Barry as presented in the game might not be for everyone though. If anything, this game might actually be suited for an alternate universe's Resident Evil 6................. Combat was okay. What's not okay was the stealth, poorly implemented stealth. Somehow, I actually liked the flow of switching between Claire and Moira / Barry and Natalia, there's a small learning curve- your proficiency of switching between these two characters will be tested in Countdown Mode & Invisible Mode. 100%-ing this game was okay. Bit tedious. But when you compare it to its predecessor, this one's half the tedium. 6/10. I don't do numbered ratings much, but figured that it would put some more depth in my review. It's worth a playthrough. Replays? I don't know. I do know the Raid Mode is the best from the franchise though. The game's mediocre. Not bad. Just eh, okay.
an underrated resident evil imo, it is kind of hated idk why but i loved it and loved the gunplay and characters, raid mode was kinda fun def recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.