
Experience a new 1 vs 4 online multiplayer game set in the Resident Evil universe where four survivors face-off against a sinister Mastermind.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 1.43/day in the week after.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 9.3Kreviews | 38% | — | $2.1M |
| Free | 1.1Kratings | 54% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bence oyuna girmeyin bile 𝐑𝐚𝐭𝐢𝐧𝐠: ★★☆☆☆
Honestly, I liked this game a lot when I first started playing it. The idea of a 4v1 multiplayer game set in the Resident Evil universe was genuinely fun, and there were plenty of matches where everything just clicked. Escaping as a survivor felt rewarding, and playing as the Mastermind could be surprisingly entertaining too. It wasn't perfect, but it had enough unique ideas that I kept coming back to it for quite a while. The biggest strength of the game was its potential. Every character had their own role, matches could play out very differently, and there was a good amount of tension when both sides were evenly matched. When everyone was actually playing the game normally, it could be a really fun experience. It felt different from a lot of other asymmetrical multiplayer games out there. Unfortunately, the longer I played, the more the problems started showing up. The biggest one by far was hackers and exploiters. There were too many matches where something felt off, whether it was suspicious players, weird lag, or mechanics being abused in ways that clearly weren't intended. After a while it became difficult to tell if you lost because the other side played better or because something else was going on. That slowly killed my motivation to keep playing. The peer-to-peer connection system didn't help either. Some matches ran fine, while others felt like a complete mess. Combined with the lack of proper anti-cheat measures, it made the experience feel less reliable than it should have been. It's a shame because underneath all those issues was a genuinely enjoyable game. Overall, I don't regret the time I spent with it. I had a lot of fun during its early days and there were moments where it felt like it could become something really special. In the end though, the technical issues, hackers, and lack of long-term support slowly pushed me away. Good game at its core, but one that never quite reached the level it could have.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 4.2K | 92% | $29.99 | |
| $2.1M | 7K | 94% | $19.99 | |
| $2.1M | 2.2K | 80% | $24.99 | |
| $2.1M | 2.2K | 73% | $29.99 | |
| $2.1M | 10.8K | 74% | $19.99 | |
| $2.1M | 3.6K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.2K | 85% | $14.99 | |
| $6.8M | 71.5K | 77% | $4.99 | |
| $6.5M | 67.9K | 87% | $4.99 | |
| $2.5M | 25.4K | 78% | $4.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $1.9M | 4.7K | 88% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 3.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian, Japanese*, Polish, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean +2 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solo, no.
slop
REsistane please not die ;)
Если вы думаете что игра мёртвая? То нет...после скидосов она ожила. Да в основном играют англичане но мне лично забавляет такая коротенькая игра. Учитывая что она растянутся может из-за ошибок. А так в целом нужно уметь всё делать быстро и с друзьями(если есть) можно поиграть. Токо без некоторых вещей оно даже пускать в онлайн не будет. Ну в общем вы знаете.
so capcom ♥♥♥♥ u
meh
好像是想模仿黎明杀机做那种逃撤游戏,这个ip要做网游能不能好好做,每次投入一半的也都是打水漂。
I don't know why people don't like this game, it's sort of fun. definitely wouldn't recommend you buy it if you're expecting anything more than a DBD clone though.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.