
Create your own prehistoric civilization and lead your tribe in a world you shape. Start with nothing, build towns and industry, and advance through thousands of years of technological breakthroughs in this intimate yet expansive colony sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Development has stopped on this game. Based on messages left on the Discord, it was a passion project and the developer lost his passion and is focusing on other things (and has been for some time). As of now, this is another EA fail that should come with a bigger warning label. The last update was 0.5 and was over two years ago. DO NOT BUY.
Good game but abandoned for the most part now. The Dev said he was moving on to different projects while he would "come back to this one at some point". Dont bother until you see more progress, its unfinished at this point.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An unfortunate case of a developer getting in over their head and abandoning ship to make a different game. They claim they'll return to Sapiens at some point, but I wouldn't hold your breath.
Game is fun to fiddle with for ten minutes, but the scope of what was intended was never implemented.. Just consider this game abandoned. No update in a long time and no communication given whatsoever on steam. Do not waste the money.
Seems to be abandoned in early access. It's ok to play, but gets boring mid-game and with no updates for almost a year, and dev who is not answering, I do not recommend this.
Such a shame: A really chill, cute and enjoyable city builder/people management game. Great theme, great premise and great game. Sadly, all but abandoned. The Dev has stated in his Discord that he regularly moves onto other projects and this game is basically on hiatus. IF this game ever receives an update, then I'll swap my review around to positive. But before you purchase, you should consider this game Abandonware. Sadly, this also means I'll be weary of purchasing anything from this developer going forwards.
Promising Start... And it died. Poke it with a stick every year or so to see if they start working on it again.
Fanboys in reviews will probably try to convince you that this game is still alive and well and try to appeal to your soft heart with sob stories about how this is just a single developer with four kids who is struggling with real life and money issues and you shouldn't be so harsh if there are no updates coming in months and years. Thing is, before the four years it has been in EA on here, it already had been many years in development privately, making this game roughly about ten or twelve years old and it is still not finished. It is on the contrary a very buggy mess with very little content. More on that further down. Over quite some time in the beginning the developer was very industrious with not only regular game updates but also monthly communications on THIS platform, concerning the status of the game/development. Then, some day this changed and the developer refused to keep his customerbase updated on the very platform he sells his game on for a steep price of 25 EUR and he now exclusively posts on Discord. That happened because he was butthurt that people were asking for a finished product after paying the full price and waiting for years for a full game. Imagine you buy a washing machine at Woolworth, but it is not fully operational and is still missing components so you can only ever wash dirty socks and nothing else. And you regularly go back to the Woolworth to pick up little gadgets and now you can also wash dirty underwear and talk to the clerk about when you will be able to wash your bed sheets, but one day that Woolworth is closed and if you want to have some information you have to drive 30 miles over to the next town where there is a message board and on that message board is a message that reads: "Yeah, I've lost interest in developing the washing machine to completion, instead I started working on another project, namely Aqueducts, because I want to replace the water system that is already currently in place. Also, my three hundred children keep eating the hair off my head, so please keep buying that very pricey, unfinished washing machine that I am never going to complete, teehee. <3" (Not verbatim, of course, but kind of close.) Let's look at why this game is NOT fun even in an unfinished state, as fanboys will try to convince you, so Steam, stop hiding my reviews (like my glorious Stardew Valley review that everyone should read.. on my profile, since it is hidden on the Steam store..)! Advancing/Progressing is such a slog fest and usually locked behind finding certain ressources. So, if your whole tribe decides it is now time to collectively catch a cold, but you never found let's say marigold (cannot remember the actual recipe), you can never research (and grow the components for) the medicine to cure cold or rather the flu and as we all know, a real flu can certainly kill you. Resulting in half your tribe being extinguished. There is no way to send your clan members on missions to automatically look for a certain thing or for anything new and unknown and then bring it back automatically. You have to search for things you have never seen YOURSELF visually on a HUMONGOUS map where, if you zoom out too far, everything turns into undiscernible polygon mush. You also cannot outfit someone for an adventure, like giving them a sleeping bag or a tent, provisions for a trip and so on. There are sledges in this game, but the really stupid tribe members usually just use them as another storage and not as a means of traveling long distances with provisions or as a means to haul heavy ressources over a long distance. Rafts do not work at all, because tribespeople are too dumb to actually realise or acknowledge how traveling over water works. Travelling long distances is a massive problem because of this: People are sent to harvest that one marigold you finally found after squinting your eyes scrolling and hovering slightly close enough above ground to spot it and you manually send someone to get it and that person begins walking, no food, no clothes, no sledge, no sleeping bag, no tent, no weapons, no tools, nothing, he just begins walking. Then night begins to fall, he gets hungry, cold, scared of the dark, scared of animals, exhausted from walking and he gets slower and then he just sits down and refuses to go forward, but also to go back. You have to send them running, because SOMEtimes that seems to override their reluctancy to be mildly intelligent human beings. Then they just get mauled by some mammoth on their way and that is that and also I completely lost where the marigold was that I marked for pick up. If you try to solve this by building roads, so they can travel faster and also on the path that you provide for them: Forget it. They are too stupid to build the road and if they do, when they get too far away, they do exactly the same thing I just described: Sit down until they die of hunger or cold or animal attacks. Also, if you have a part of road build, THEY STILL DO NOT USE IT, WTF??? This game is frustrating to no end because of the horribly programmed villager AI. Usually they also just sit around, when they are hungry, right next to a group of banana trees. If you are lucky, someone is not hungry or exhausted enough (from sitting around on his/her bed all day long) to actually pluck the banana and immediately eat it, not giving priority to the most hungry in the clan. Or they run 20 miles to put the bananas into a sledge that they decided to be the designated banana spot, in spite of there being still four perfectly fine empty spots in the warehouse five feet from the banana trees. Don't get me started on the storage system. Those people deliberately put the smallest of items into the largest of storage spaces and then stack a huge tower of wooden logs in the most miniscule of spots and then you have to MANUALLY plan to have them swap everything around, but they never do it, because they are too busy SITTING AROUND for no reason at all. Why isn't there a game mechanic in place that designates certain storage to automatically only store certain items? Like why aren't there designated tool spots or food storages or storages that exclusively store wooden logs or polished stones?? Is that too much to ask, to have any decent common sense in this game about how humans evolved to be the most intelligent (questionable) beings on this planet?? (Rest of the review - ♥♥♥♥ Steam and their ridiculous character limit - on my profile.)
My first ever negative review, but the game has never finished. Which is really sad part, especially for the price of the game.
abandoned
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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